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Room of the Week 2013 - Archives

Started by ProjectXVIII, February 19, 2012, 09:14:43 PM

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ProjectXVIII

This topic is for archiving of the Room of the Week topic for 2013.  You can also see the winners for each week.

































[Week One: 1/5/2013 - 1/11/2013][spoiler=Shadow96][/spoiler]
[Week Two: 1/12/2013 - 1/25/2013][spoiler=Shadow96][/spoiler]
[Week Three: 1/26/2013 - 2/15/2013][spoiler=snarfblam][/spoiler]
[Week Four: 2/16/2013 - 2/22/2013][spoiler=Benki][/spoiler]
[Week Five: 2/23/2013 - 3/1/2013][spoiler=Daltone][/spoiler]
[Week Six: 3/2/2013 - 3/8/2013][spoiler=snarfblam][/spoiler]
[Week Seven: 3/9/2013 - 3/15/2013][spoiler=Benki][/spoiler]
[Week Eight: 3/30/2013 - 4/5/2013][spoiler=Benki][/spoiler]
[Week Nine: 4/6/2013 - 4/12/2013][spoiler=squishy_ichigo][/spoiler]
[Week Ten: 4/13/2013 - 4/19/2013][spoiler=Cloud13][/spoiler]
[Week Eleven: 4/20/2013 - 4/26/2013][spoiler=MetroidMst][/spoiler]
[Week Twelve: 5/11/2013 - 6/7/2013][spoiler=Black Falcon][/spoiler]
[Week Thirteen: 6/8/2013 - 6/21/2013][spoiler=MetroidMst][/spoiler]
[Week Fourteen: 6/22/2013 - 6/28/2013][spoiler=snarfblam][/spoiler]
[Week Fifteen: 7/13/2013 - 7/19/2013][spoiler=snarfblam][/spoiler]
[Week Sixteen: 7/20/2013 - 7/26/2013][spoiler=iRundas][/spoiler]
[Week Seventeen: 8/17/2013 - 8/23/2013][spoiler=passarbye][/spoiler]
[Week Eighteen: 8/24/2013 - 9/6/2013][spoiler=Quote58][/spoiler]
[Week Nineteen: 9/21/2013 - 9/27/2013][spoiler=Crys][/spoiler]
[Week Twenty: 9/30/2013 - 10/4/2013][spoiler=Quote58][/spoiler]
[Week Twenty Two: 9/26/2013 - 10/1/2013][spoiler=Digital_Mantra][/spoiler]
[Week Twenty Three: 10/28/2013 - 11/15/2013][spoiler=iRundas][/spoiler]
[Week Twenty Four: 11/18/2013 - 11/29/2013][spoiler=FullOfFail][/spoiler]
[Week Twenty Five: 12/2/2013 - 12/6/2013][spoiler=iRundas][/spoiler]
[Week Twenty Six: 12/9/2013 - 12/20/2013][spoiler=BaconFace][/spoiler]
[Week Twenty Seven: 12/23/2013 - 12/27/2013][spoiler=Vismund][/spoiler]
[Week Twenty Eight: 12/30/2013 - 1/3/2014][spoiler=FirePhoenix][/spoiler]





Quote58

#1

New 'Lush' background, also station/mechanical theme added in.

Qactis

why is the metal so dark if it's so bright outside?

Lunaria

Because it looks more aesthetically pleasing?

Digital_Mantra

^

Also, makes me think of Jurassic Park.

Weterr123

Man, your rooms are really cool Shadow. Loving the bigger plants in this screen.

Quietus


Quote58

Quote from: Digital_Mantra on January 05, 2013, 09:54:41 AM
^

Also, makes me think of Jurassic Park.

That is exactly what I thought when I made it. I think it's fits alright, but it certainly has that vibe to it.

Cloud20

Posting this room. The altered Weckred Ship GFX is for inside buildings from Skypolis.
Some blue elements of BG glows.


Cloud20

Although we already seen his GFX, it's exploited here in a impressive way. Good job Shadow.

Quietus

#10
Voted for Shadow this week.  It just makes me want to be there. :^_^:

Also, it reminds me of this:
[spoiler][/spoiler]
(I would offer a nice Dropbox pic, but it's giving me grief at work. :stern:)

Edit: Got the link sorted. :^_^:

Qactis

My thoughts exactly Quietus. That game can lick my balls, but it does have some sick graphics

Cloud: That palette is pretty sex, but IMO boring use of WS tileset

Quietus

Shadow for me.  Again, it's the 'want to be there' factor. :^_^:

I is confoozed, and will update when we get something to discuss.

Cloud20

The hover cars room, GIANT ROOM  :nod:

[spoiler][/spoiler]

Qactis

It's hard to tell what the boundaries of that room are. Are you supposed to wall jump off of those spikes?

Cloud20

Nope sir. Did you see the second door to the right? Meaning by second door the one at middle right. It communicates with the previous elevator shaft.
So imagine now, you enter the room by this door and climb this room (see the video in General projects topic, it needs ONLY grapple, waaljump is disabled), if you fall into spikes, you reappears automatically in Erodia area. (See map on General projects thread).

The late contest room (Inside building room), is inside this central builing


Quote58

#16

Quietus

It looks a little odd with no filler tiles behind the right-hand wall, but otherwise it looks good.

Quote58

#18
woops, forgot about that. Oh well.
Fixed, forgot to turn off the slopes or whatever so the doors are a little eh, but whatever.

Quietus

Shadow for me.  While I like the idea of Cloud's room, Shadow's room again has a nice sense of place. :^_^:

Quote58

Forgot to also include the video which takes place in that room.
Gravity Boost ASM

Benki


FlamingCobra

#22
It's too bland. it needs more detail.

passarbye

I was thinking the same.
looks about half-done right now.

Digital_Mantra

You should let me work on that room.