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Room of the Week 2013 - Archives

Started by ProjectXVIII, February 19, 2012, 09:14:43 PM

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Daltone

Law, just cuz

Benki: really nice norfair work. I dont like how the CRE bridges are put in but i guess it works. Your going to be terrifying once you have some sweet layer 2 action going on (i know you have layer 2 there, but once you figure it out).

Law: you need to fix up the edges, some spots are filled in all the way and others not. Uniform it up. are those custom slopes?

keep it up and im looking forward to more stuff from ya's

Benki


snarfblam

Wasn't planning on sharing this, but... what the hell. Here.


passarbye

Benki: I like it, but the BG could be better.

Snarf: very good NEStroid. no bg tho? (i don't know if nestroid has bg's so ignore if that's true)

Parabox

Snarf: Awesome. Reminds me of NOC slightly.

Malpercio

Quote from: passarbye on March 03, 2013, 04:32:04 PM
Benki: I like it, but the BG could be better.

Snarf: very good NEStroid. no bg tho? (i don't know if nestroid has bg's so ignore if that's true)
NEStroid does not have backgrounds.

Weterr123

Quote from: Parabox on March 03, 2013, 04:50:25 PM
Snarf: Awesome. Reminds me of NOC slightly.

I can see that too. Again, loving the palette.

Quote58

#82
as I recall, snarf tried implementing backgrounds but ran into issues with the background tiles being shown over samus or something.

Also that's a gorgeous room you've got there snarf.
Benki, not too bad, but the filler is way too bright and there's too much cre in there for my taste.

passarbye

Quote from: Malpercio on March 03, 2013, 07:29:04 PM
Quote from: passarbye on March 03, 2013, 04:32:04 PM
Benki: I like it, but the BG could be better.

Snarf: very good NEStroid. no bg tho? (i don't know if nestroid has bg's so ignore if that's true)
NEStroid does not have backgrounds.
ah, then my compliment stands.  :^_^: very good nestroid room.

Digital_Mantra

Solid room Benki. Good stuff.
Snarf, I'm just waiting to play a good M1 hack.. you tease.

Qactis

Snarf because how did he make a vertical and horizontal room in m1?

snarfblam

Quote from: Qactis on March 04, 2013, 01:59:00 AM
Snarf because how did he make a vertical and horizontal room in m1?
I was waiting to see if anybody would notice. Oh, and the answer: Magic!

www.youtube.com/watch?v=DonlPzqAPH0

Naturally, those red tiles that control scrolling aren't normally visible.

Quietus

I've gone with snarf this week.  Benki's room is nice, though I note the odd full / empty tile thing I mentioned before.  However, snarf just produced a great room this week (despite the off-centre bubble stalks :heheh:).

Qactis

snarf for me. In Benki's room the CRE seems to go up and down just as much as the cliffs do. If CRE tiles look like manmade structures, then they should follow set straight paths and make the cave easy to traverse with smooth floors, not bumps and hills for no apparent reason.

Malpercio

Snarf because NEStroid
But yeah, for obviously man-made platforms/walkways, those aren't flat enough. Unless they were supposed to have been holding up now-eroded/collapsed rock or something...

Benki

[spoiler][/spoiler]
Pardon that there isn't any filler, I ran out of space. (Too lazy to expand just for that.)
It's been two weeks and nobody has posted rooms, What's going on?

Qactis


Quietus

Nothing there for me.  Are you tinkering, Benki? :^_^:

Daltone

They dont post rooms because they are lazy.
[spoiler][/spoiler]


Parabox

Daltone: sideways panel-cave wall transition is a little suddent, and it'd be nice if the big 'shrooms had a few little shrooms growing up and around for detail, beside that, real nice work.

passarbye


Quietus

Now that I can see it, I'm loving Benki's palettes.  I got me eye on you, Benki... :O_o:

Digital_Mantra

That's a fuckin' beautiful room Benki!
I'd suggest making the sponge bushes more cold or frozen looking.

Quietus

Not much wrong with Daltone's room this week, but Benki's room is visual sex.  Great work, Benki. :^_^:

Mods: Benki's room is not showing up again.