News:

Don't forget to visit the main site! There's lots of helpful docs, patches, and more!

Main Menu

Ice Metal 1: Uninstall [Ver: 1.4.2]

Started by Lunaria, August 21, 2010, 06:40:37 PM

Previous topic - Next topic

Kasel

I must say.  Wonderful job!  -Claps-  I've been playing the shit out of Ice Metal for the past few hours.  Found a few spots where it took me a bit to find my way out but so far, no permastucks. ^^;;

Anyways, my items so far:

-Morphball
-Bombs
-Wave Beam
-Space Jump
-Grapple Beam
-70 Missiles
-10 Super Missiles
-10 Power Bombs
-Varia Suit
-X-Ray Visor

I know where a few others are...I just keep getting lost and I forget how to get back to them when I get the item I need to acquire them. XD  Anyways, once again, this is a beautiful hack.  I'll keep you posted should I find something that should be brought to your attention. =3

seastorm

Played through this a little more and gotten further, Crys, I have not been dissapointed on what I've seen since my last post, only one tileset needs work: Steamfair (I'm using v1.0, though)

Items I found since my last post are:
[spoiler]
3 e-tanks,
95 missiles,
10 supers,
15 powerbombs,
1 reserve tank,
Varia suit,
Wave Beam,
Spazer Beam,
High Jump Boots,
X-ray scope[/spoiler]

Bosses I defeated since my last post (in this order)
[spoiler]
Ridley,
Crocomire,
Kraid[/spoiler]

I found no more problems, but I am looking for speed booster to get what I assume to be charge beam. I remeber that someone said that it is in Deep Ice, near space jump, but idk where that is :cry:.

On an unleated question: [spoiler]Crys, are you PZC's Green Kirby? (please try not to tell me off if you are not)[/spoiler]

Quietus

Crys has many names.  A veritable man of mystery.  He was known as Green Kirby before MetConst, so I suspect it was he.

Hiroshi Mishima

Let's Play: Ice Metal Part 1

Doubtless this will be the first part of many. Big warning, the audio desync gets to be about 1-3 seconds by the last minute of the video or so. There's nothing I can do to stop this and it appears to be caused during the process of simply recording while using CamStudio, however I wouldn't be surprised if WMM makes it worse.

No I am not changing to Vegas or any other program because they take for-freaking-ever to render and I neither have the time nor the patience to make them work. Enjoy.

DonnyDonovan

QuoteCrys, are you PZC's Green Kirby? (please try not to tell me off if you are not)

Yes, they are one in the same.  The WIP custom quest looks quite good.

On topic, this hack is fantastic thus far.  I am about 2/3 done and I love the openness, feeling of exploration, never knowing what is behind the next door, and many of the palettes are gorgeous.  Just outstanding and worth the wait in every way.

xKonvicted

#205
So i finally got time to play  this between college time and i managed to get to draygon without the space jump via [spoiler]mega ball[/spoiler] now i got a big problem...getting out of draygon's room.  :mad: hating IBJ right now but i love the prize tho i still dont have the charge or ice beam  :pwuh:
EDIT: By the blessing of the gods, i have escaped draygon's hole. Onward!

JAM

#206
Quote from: Crys on August 29, 2010, 06:04:55 PM
Statue that lowers lava is removed due to not working in the area he is in, as a result lava is lowered.
Do you need any help with that statue? I know how to make it work in any area (thanks, Kej). In my hack it works in Area 03 (Wrecked Ship). I mean, both statues in this area. You'll need to change 6 bytes if you are interested

VideoGeemer

#207
Quote from: Digital_Mantra on August 31, 2010, 02:56:30 AM
Many enemies don't recognize slopes. You'll notice most enemies in SM had a very small set path to go back and forth in. In hacks, you get geemer's flying through slopes and such and such.


This is a fair enough point, but still seemed mentionworthy as I couldn't shoot the cacatac until it left that area. Maybe it could be moved over slightly, or the slope could be moved a little closer to the door...


I see that it's not as big a deal as things like permastucks, or the map saying Zebes/Crateria instead of Nerion III/Surface, though.

[spoiler][/spoiler]



VG

VideoGeemer

#208
Quote from: Hiroshi Mishima on September 01, 2010, 06:23:59 PM
Let's Play: Ice Metal Part 1


It seems you have your 2xSaI or HQ filter active even during the title sequence. What emulator are you using for this? I use ZSNES 1.51 and it always cuts the filters out for the titles.


VG

Edit: typo ("what emulator ate you using", lol). Also, I suppose I could have simply edited the last message to include this as well, but I didn't think of that until it was too late.

DonnyDonovan

xKonvicted, I did the same thing you did RE: Draygon, but got frustrated and reverted to an earlier save.  Good job on getting out.  I've since dispatched him and obtained his substantial reward.

Hiroshi Mishima

I'm using snes9x, because I find it works better with CamStudio. Actually I just prefer that emulator over ZSNES in general and usually don't use it unless the ROM in question gives it problems, like Dragon View does midway through. But I am recording it on a Vista Computer, or more importantly, not my computer and haven't been able to get the same game quality as I do on mine. I don't even use the 2xSaI or any kind of filter on my computer, but it was the only way I could get the image two increase in size on his computer. Having the screen size be tiny for the LP wouldn't have been very enjoyable.

Lunaria

I find it funny that people don't patch up to latest version where you can't get stuck in draygons room early. :/

Hiroshi Mishima

Also if anyone's concerned or hasn't been keeping up with my stuff, I put up Part 3 earlier today. Part 4 will go up as soon as I remember to do that, and will begin recording again hopefully on Monday.

VideoGeemer

#213
I've found a few more bugs while playing Ice Metal (1.24). There are a couple minor issues (3 looking like 5 and 8 looking like S in 2xSaI and HQ Filter modes), but also a couple more major ones, so I'll post them here for Crys.


First, the item in the game, called "Boost Ball" when you get it, is referred to as "Mega Ball" in the start menu. Whichever it actually supposed to be called, this is a simple inconsistency that should be easy enough to correct. I seem to prefer the name mega ball, though boost might be more appropriate given its function. BTW, I really like the addition of this item.

--

Second, I believe I have found a permastuck situation here. Or, more accurately, an inescapable death situation.

[spoiler][/spoiler]

It is very easy to get here without the gravity suit, and I didn't employ any glitches or anything to get here, so it's legitimate. If there was a way to jump onto that platform, it would be possible to get out. But I did try, and failed miserably every time. :)

--

A minor map error occurs in this room, where the minimap shows nothing while standing in the leftmost screen.

[spoiler][/spoiler]

It's just to the right of your ship.

--

Also, though some people might give me a little bit of hell for reporting things like this, the Steamfair (still Norfair in the game startup map) map text has a couple spelling and grammar errors. Specifics are included in the spoiler, below the image.

[spoiler]
This should say "therefore" rather than "therefor". Also, though this perhaps isn't as major, there should be a comma between "seriously" and "we are doomed".[/spoiler]


Well, that's all I've got for now. I've been spending more time with Phazon, which while truly amazing, has a lot more errors than this, hehe. Still, Ice Metal is one of the few SM hacks that seems to keep my interest (most are too close to the original SM IMO, or too difficult to be fun).


VG


PS: Thanks for the info above, Hiroshi. I always use ehnahcing filters, but that's just me. I've also been using ZSNES for years, and so admittedly haven't given SNES9x a fair tryout.

SM_Fan122

Quote from: VideoGeemer on September 06, 2010, 03:36:08 AM
First, the item in the game, called "Boost Ball" when you get it, is referred to as "Mega Ball" in the start menu. Whichever it actually supposed to be called, this is a simple inconsistency that should be easy enough to correct. I seem to prefer the name mega ball, though boost might be more appropriate given its function. BTW, I really like the addition of this item.

I believe Crys called it Mega Ball instead of boost ball was the fact that it gave you spring ball as well as boost ball. Crys can correct me if I am wrong...

Lunaria

Quote from: VideoGeemer on September 06, 2010, 03:36:08 AM
I've found a few more bugs while playing Ice Metal (1.24). There are a couple minor issues (3 looking like 5 and 8 looking like S in 2xSaI and HQ Filter modes), but also a couple more major ones, so I'll post them here for Crys.
The game was not designed to run with filters.


Quote from: VideoGeemer on September 06, 2010, 03:36:08 AMFirst, the item in the game, called "Boost Ball" when you get it, is referred to as "Mega Ball" in the start menu. Whichever it actually supposed to be called, this is a simple inconsistency that should be easy enough to correct. I seem to prefer the name mega ball, though boost might be more appropriate given its function. BTW, I really like the addition of this item.
Mega ball is the name, I just keep forgetting to go into the ROM changing it. Do note though, that it's not as easy one may think it should be.

Quote from: VideoGeemer on September 06, 2010, 03:36:08 AMSecond, I believe I have found a permastuck situation here. Or, more accurately, an inescapable death situation.

[spoiler][/spoiler]

It is very easy to get here without the gravity suit, and I didn't employ any glitches or anything to get here, so it's legitimate. If there was a way to jump onto that platform, it would be possible to get out. But I did try, and failed miserably every time. :)
This is by no means a permastuck situation. To get to this area early you have to wade through lava, as if that was not hint enough, lower steamfair will kill you if you don't know what you're doing, it was designed this way for good reasons.


Quote from: VideoGeemer on September 06, 2010, 03:36:08 AMA minor map error occurs in this room, where the minimap shows nothing while standing in the leftmost screen.

[spoiler][/spoiler]
I know about this, fixing it is a bit pain in the ass though. :/

Quote from: VideoGeemer on September 06, 2010, 03:36:08 AMAlso, though some people might give me a little bit of hell for reporting things like this, the Steamfair (still Norfair in the game startup map) map text has a couple spelling and grammar errors. Specifics are included in the spoiler, below the image.

[spoiler]
This should say "therefore" rather than "therefor". Also, though this perhaps isn't as major, there should be a comma between "seriously" and "we are doomed".[/spoiler]
I will look into fixing this until the next release.



VideoGeemer

#216
Quote from: Crys on September 06, 2010, 02:14:02 PM
This is by no means a permastuck situation. To get to this area early you have to wade through lava, as if that was not hint enough, lower steamfair will kill you if you don't know what you're doing, it was designed this way for good reasons.


Sure, lower Steamfair was too hot, so I turned back. As for the lava, well, true, you have to go through a bit, but it really is a very small amount, and in a lot of these games you're *supposed* to go through some areas like that in order to move on. Maybe in *this* one we're not (good to know, I suppose), but as you've said it's open in its direction paths, so it's not obvious. IMO there should be a way to possibly get out of there without dying. The rest of the area, BTW, didn't have any instadeath situations. :)

In SM and some other hacks, if you're really not supposed to go through the lava, they make it obvious by putting a huge room of it there, or by putting an orange door or something at the bottom, so you really can't get through there without employing some ridiculous measures (in which case, perhaps you deserve to get stuck, lol). Just an idea.

For the record, I got out of Bond's room just fine by killing the enemies there. I'm not sure if he missed one of (EDIT: should say "or") had a bad download or what, but there certainly was an exit in my version.


VG

Lunaria

You're missing the point though. Yes, I could have put a power bomb door there to block the area off until later on, but that would remove a huge part of the charm and idea of this game.

Also, if you are stupid enough to jump down the lava in that room you posted an image off, you can always walljump out of it.

Hiroshi Mishima

In all honesty, if you're looking to place the blame, put it on people who can't get it through their sodding heads that "proper difficulty =! ridiculous challenges" and that forcing the player to have to go through piss-tons of lava or other obstacles is a really stupid idea because many won't know what the hell they're doing or simply won't be able to pull it off as the person who made it intended, largely due to the oft-gap between the skill of the developer and the skill of the players. This is what put a wedge between people who like/dislike Redesign.

What Crys did was put "natural/believable" barriers that didn't require fancy tricks or later abilities to GET to, but as with ALL naturally occuring dangerous situations they usually require someone who knows what they're doing and/or proper equipment. That is to say, Crys is allowing you to explore all over without limiting you. But it isn't his fault if someone goes and jumping into the lava pits when they're not ready for them.

VideoGeemer

#219
Quote from: Crys on September 06, 2010, 05:42:01 PM
You're missing the point though. Yes, I could have put a power bomb door there to block the area off until later on, but that would remove a huge part of the charm and idea of this game.

Also, if you are stupid enough to jump down the lava in that room you posted an image off, you can always walljump out of it.

LOL, the point was that I actually could not wall jump out of it. :) If others can, then fair enough, but I'm usually good at wall jumping and just couldn't do it on that wall, even after a few attempts just to see if it could be done before mentioning it here.

I do like the charm and idea of having the game as open-ended, but that same idea is what seems to legitimize that there should be a way out of there. And yeah, I know it might be kinda stupid to actually jump in there without seeing a clear way out, but I actually fell in at first by accident from that ledge that is reachable in morph mode.


Quote from: Hiroshi MishimaIn all honesty, if you're looking to place the blame, put it on people who can't get it through their sodding heads that "proper difficulty =! ridiculous challenges" and that forcing the player to have to go through piss-tons of lava or other obstacles is a really stupid idea...

Yeah, I know, and I don't personally like the really diabolical hacks. To me they're just not fun, so I agree with your sentiments here. And I know that there was some lava there, so I'm not trying to "blame" anyone. But, to be fair, it's a very small area of lava that you have to go through to get there, and the "charm" that Crys mentioned is the ability to go into other places like this. I'm not whining because I fell into some lava and died, I'm simply pointing out that the rest of that area is very accessible without any suits, and it's just that one spot that doesn't offer a way out.

If Crys *INTENDS* that room to offer unescapable death in that situation, then that is his decision. I brought it up so that he could consider the perspective and decide what he wanted for his game. It seemed odd to me during playthrough, though, because the rest of the area seemed very easy to play through without Varia, almost as though it wasn't supposed to be put off until later, and because it actually seemed about the only other way I could go at the time.



EDIT: Minor map error, a couple rooms left of the ship. This time it's in the minimap, and is screwey in the adjacent few screens as well, showing the wrong room and some artifacts below. It might already be known, but just in case...
[spoiler][/spoiler]


VG

Riffman81

#220
Quote from: VideoGeemer on September 06, 2010, 06:57:12 PM

EDIT: Minor map error, a couple rooms left of the ship. This time it's in the minimap, and is screwey in the adjacent few screens as well, showing the wrong room and some artifacts below. It might already be known, but just in case...
[spoiler][/spoiler]


VG

Yes, I've already pointed this out to Crys once before when I was sent a beta copy for use with the art work I put together for this hack. I don't see map errors as that big of a deal. And, I believe Crys has already stated that these would be quite the pain in the ass to fix. However, I think if they were fixed, it would make the overall appearance of the game look more polished and professional... just an opinion. I'm on my 4th run through this hack, and each time through I find things I didn't find on my last run. I truly love the exploration involved in this game. I wish more hacks were made like this... focusing more on exploration and less on advanced tricks and insane room designs. I find hacks like that to be unfair and quite simply just not fun to play.

Also, the re-palette is quite nice as well. However, I prefer the original, and that will be the version I put on cart once all the bugs have been fixed.

I still think the ending % rate for item collection is not calculating properly? Anyone else getting an unusually high %?

Daltone

201.9% Achieved?
[spoiler][/spoiler]
Got my route down to 00:40, the 201.9% should have been way lower, I used in game saves.
[spoiler]Items: 7 e-tanks, 1 missle tank, 3 supers, 3 powers, ice, wave, charge, gravity, speed booster, mega ball, morph, screw and bombs.[/spoiler]

VideoGeemer

Quote from: Riffman81 on September 06, 2010, 10:53:44 PM
Also, the re-palette is quite nice as well. However, I prefer the original, and that will be the version I put on cart once all the bugs have been fixed.

I think it's awesome he did two versions like this. Personally, I'm loving the repalette. Seems a little darker and more distinctive in the areas I've explored so far. :)


VG

xKonvicted

So i just beat the first version of this epic hack. Really i have no complaints, it was all around amazing except the gravity suit colors. Idk it was kinda just blah  :neutral:. It didnt really stand out at all but eh thats just me. 9/10 Amazing hack man.

Scyzer

If you got a high percentage, it's because I left a label in the ASM :/
Open a hex editor and change $8B:E634 from [00 FF 7F] to [6E D8 7E]. Assuming I counted the bytes correctly. If they aren't there, just look a few bytes around for those values, and if all else fails, search for [AF 00 FF 7F]. It'll be the only one in the ROM.

I should add that this fix does NOT require you to restart the game for an accurate percentage :P Just run the credits again.