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[ZM_U] [ASM] Upgradable Missiles v3

Started by FelixWright, July 23, 2024, 05:12:58 AM

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FelixWright

https://youtu.be/-aPZsEFP0ws

Just like in fusion, super missiles are now an upgrade rather than a separate item. Super missile packs award 10 missiles on easy and normal and 4 missile on hard, making them "large missile tanks." Grabbing a Super pack for the first time upgrades normal missiles to supers, the HUD reflects this. Also, the text is not changed by this patch like in the video, so you'll have to do that yourself in MAGE.

v3 Update:
- better compatibility with other asm
- now uses unused RAM for missile upgrade flag, so it's not being set randomly
- super missile upgrade flag is now properly cleared on death / hot file loading / for demos

Uses:
Unused RAM: 0x300083B
Unused Graphics: 0x8304054 (Crocomire GFX, used as free space)
Unused Event: 0x28 (Crocomire Killed)

Credits:
Cpt.Glitch - Author
Somerando(cauuyjdp) - Further Tweaks