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General Hack Ideas

Started by DSO, May 20, 2009, 08:41:04 PM

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Crashtour99

Quote from: JAM on July 06, 2010, 07:13:27 PM
Idea from Prime. By default, any charged beam = non-charged beam * 3. What if shots after the charge spark will appear but before Samus will flash will do non-charged beam * 2 damage? Or after the charge was started but before spark has appeared?

Something that might help with this, from my experiments with charge beam...

Charge beam basically has 4 states that are tied to it's animation frames.

1) not charging/normal, noncharged beam
2) charging, small spark at tip of gun, no flashing, noncharged beam
3) charging, medium spark at tip of gun, flashing, charged beam
4) fully charged, large spark at tip of gun, flashing, charged beam

There are different branch values used for each of these states, and it cycles back and forth between 3 and 4 once charged (1 and 2 when first charging).  I found this out the hard way when testing some of my custom coding and discovered that if you used the value for fully charged, it wouldn't always work because that value that was being compared wasn't constant.

X-tradyte

How about these ideas:

[spoiler=1st Idea]Metroid Prime Savestation:  Get the save to heal you and save your progress.
[/spoiler]

[spoiler=2nd Idea]Powerbomb & Super missile reloads: Get the Energy reload to become PB reload and missile reload to reload Super and regular missiles[/spoiler]

Thats all I got for now.

Silver Skree

Actually, Save station healing would be kinda nice. Just run the saving animation for as long as necessary to refill energy at something like a couple energy per frame when you first step in, then prompt to save.

X-tradyte

I can't do them cause i don't know ASM. I'm assuming that Save healing requires A lot of ASM Skills. And that PB & SM Reloads require ASM but not that much.

MetroidMst

I don't think the Save Station would be that hard, and the second one has already been done, but I don't know if it has been released publically or not.

Quietus

Quote from: Silver Skree on July 11, 2010, 11:23:51 AM
Actually, Save station healing would be kinda nice. Just run the saving animation for as long as necessary to refill energy at something like a couple energy per frame when you first step in, then prompt to save.
It would probably be better to do the fast heal like during the Crystal Flash.

MetroidMst

AngryFireChozo's heal blocks would work just right if you just remove the missile refill part of it. I don't know if the SS PLM would overwrite the BTS block though, but if it doesn't then you could have an automatic healing process even without saving.

Crashtour99

Quote from: MetroidMst on July 11, 2010, 12:31:46 PM
and the second one has already been done, but I don't know if it has been released publically or not.

Yep, it has.  I can't remember where I found it, but it was released as an ASM file so you could comment/uncomment how you wanted it to work.

X-tradyte

Quote from: MetroidMst on July 11, 2010, 12:31:46 PM
I don't think the Save Station would be that hard.
Thats good to know, The Savestation should go like this: Heal and save and Heal and not save. That way if you don't want to save say like, Just before a boss. You'll have full energy.

Katelyn

QuoteThat way if you don't want to save say like, Just before a boss. You'll have full energy.

Couldn't you just put a recharge station before a boss? >_>

squishy_ichigo

Quote from: MetroidMst on July 11, 2010, 12:35:59 PM
I don't know if the SS PLM would overwrite the BTS block though

I'm pretty sure it does, saddly

DSO

Quote from: squishy_ichigo on July 11, 2010, 03:21:22 PM
Quote from: MetroidMst on July 11, 2010, 12:35:59 PM
I don't know if the SS PLM would overwrite the BTS block though

I'm pretty sure it does, saddly

Not if you have the save station offscreen and use BTS blocks like in Event Horizon, you could then have the save station graphics if you wanted but also use the healing BTS blocks.

Scyzer

You could just change the block defaults for the SS PLM :P
i dunno the location of the ss block types tho, and can't be bothered looking, sooo :P

but just an idea for anyone who wants to go for it :)

JAM

Quote from: DarkSamus on July 11, 2010, 01:48:21 PM
Quote from: MetroidMst on July 11, 2010, 12:31:46 PM
I don't think the Save Station would be that hard.
Thats good to know, The Savestation should go like this: Heal and save and Heal and not save. That way if you don't want to save say like, Just before a boss. You'll have full energy.
As far as I know, Save Station PLM is a big bunch of instuctions, almost 100 of them. Each one is leading to it own subroutine. Writing the code itself is easy. Finding a place where this code should be placed is hard. Possibly, 2 instructions should be mixed...

With minimal changes there can these be 2 messages as a result:
"Save and energy
recharge completed."
and
"Energy recharge
completed."

X-tradyte

Quote from: JAM on July 12, 2010, 07:36:40 PM
With minimal changes there can these be 2 messages as a result:
"Save and energy
recharge completed."
and
"Energy recharge
completed."

Thats what I said. Just like MP. The thing that'd work better is if you could get a Savestation GFX that looks like the one on MP

Phazar

Quote from: DarkSamus on July 13, 2010, 01:52:38 PM
The thing that'd work better is if you could get a Savestation GFX that looks like the one on MP
Appearance of the Savestation really doesn't matter in the grand scheme of things, unless you are making a MP-based hack....   
* Phazar wink nudge at a certain person.  You know who you are.*

X-tradyte

Ok so, I got another idea unless someone already came up with it. It is:

[spoiler=Idea]The Scan Visor[/spoiler] Use that instead of X-Ray.

Quietus

What would it do?  Or are you talking about a simple name change?

X-tradyte

Name and Item change, you could use it to scan enemies.

Katelyn

Scan enemies for what? If for HP, then it's useless because most enemies die in 2-4 hits with your current beam.

JAM

#145
Quote from: DarkSamus on July 13, 2010, 01:52:38 PM
The thing that'd work better is if you could get a Savestation GFX that looks like the one on MP
Do you mean, just hexagonal petal-like things or blue lasers too? Blue lasers from MP2 will be hard, and to edit the save cabin GFX, you'll need to edit CRE graphics. It's not hard if you can draw pixel by pixel.

I've got an idea for a hack based on Metroid Prime 2, just like Dark World by Crys. How to make world(s) map like in Metroid Prime 2:
Expand map using KejMap from 40*20 to 80*20.
Light world map will use left part, dark world map will use right part.
Somehow blocks scrolling between light and dark part.
Program select button to add/substract 40 from map scroll X position.
If room in light world have this coordinates X=11 Y=0D, in dark world this room must have X=51 Y=0D.



Another ideas.

Aqua/Swimming Suit. Aqua/Teal/blue in color. Maybe, colors of Power Suit from SeaBed?
Allows to freely moves underwater with underwater gravity (0800). This causes high jumping (about 2.5 screens) and slowly falling.

Heat/Magma Suit. Red in color.
Allows to run faster in the lava (up to full speed) and totally prevents from acid.

Lunaria

bomb tanks! When you first get bombs you start off with 5bombs. They recharge over times. with each bomb tank you pick up from then you get one more bomb as well as faster recharge up untill it caps at 20 bombs. And yes, this is normal morphball bombs. Though, they should be given slightly bigger dammage range as well.

Hiroshi Mishima

That would be an interesting gameplay mechanic, Crys.

Parabox

Interesting concept. I like.

Charmander106

This was just something I wanted to try out:

[spoiler]http://www.youtube.com/watch?v=Lb9MsqaUvM0[/spoiler]

If you don't get it, it is the eye in the background following Samus around.