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Roguelike Character Sheets

Started by Zhs2, February 12, 2010, 03:13:43 AM

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Zhs2

This guy made a character sheet one day. It was cool. In turn, I decided to make one for myself.

If you're interested... http://zhs2.dyndns.org/Works/SFW/Zhs2TheCharacterSheet.txt

Or in spoiler format for the lazy readers:
[spoiler=Zhs2]

Zeke                    Level: 19
Gender: Male            Location: Mid-Maryland
Alignment: C. Good      EXP: 12154
Class: Warrior          Race: Human
HP: 300/314             MP: 2/5
Money: $7.32            Morale: 100%
AC: 10

DEX: 22        STR: 17
CON: 19        INT: 09
WIS: 12        CHR: 9

Status:
 Lol'ing

Overview:
 Most times, Zeke cannot figure whether he should troll you, stalk you, creep you out, criticize everything you do, be your eternal slave, or just make polite conversation with you. No matter what happens, though, he most times gets it right (with a little joking prodding in between!)
 
Attributes:
 Accepting - This character has a low chance to make any enemy he meets become friendly, and an even lower chance to turn them into a permanent ally just by moving adjacent to them, except in minute cases: See below.
 Confident - When facing a tough enemy, this character gains +1 in strength; does not apply to Insect or Arachnid-type enemies.
 Critical Thinker - This character gains a +1 bonus to anything that requires logic.
 Dog Lover - This character has a half chance to convert Dog-type foes to his side.
 Enigmatic - This character has a low chance to confuse anyone adjacent to him, be it friend or foe.
 Insectiphobic - This character experiences a -50% penalty to Morale when near an Insect or Arachnid-type foe, and said foes are excluded from Zeke's "Accepting" attribute.
 Insomniac - This character has resistance to sleep-based conditions.
 Jack-Of-All-Trades - This character has a +2% chance of succeeding at anything he attempts.
 Musically Able - This character gets a +1 bonus to music-based skills.
 Reckless - This character has a -20% chance of finding traps.
 Resilient - This character loses Disease status a turn quicker.
 Shy - This character has a -20% chance of successfully negotiating truces with intelligent monsters.
 Technologically Adept - This character gets a +2 bonus to electronics skills.
 Tire Iron - This character is a master of Bashing weaponry.
 Unconfusable - This character has total immunity to brainstunning, such as Silence, Confusion, and TV Tropes.
 Unmotivated - If this character has no allies, this character has a chance of losing a turn every 3 moves.
 
Skills:
 Archery: 0
 Bashing: 94            |||||||||
 Cooking: 44            ||||
 Drawing: 13            |
 Electronics: 67        ||||||
 Fishing: 0
 Gaming: 74             |||||||
 Gunfighting: 12        |
 Hiding: 3
 Imagination: 85        ||||||||
 Jumping: 24            ||
 Lockpicking: 0
 Life Saving: 12        |
 Literacy: 100          **********
 Mapping: 22            ||
 Mathematics: 64        ||||||
 Mechanics: 17          |
 Mining: 0
 Problem Solving: 73    |||||||
 Programming: 22        ||
 Running: 32            ||
 Sneaking: 0
 Swimming: 14           |
 Swordfighting: 0
 Throwing: 24           ||
 Typing: 100            **********
 
Elemental Resistances:
 FIRE       25%
 ICE        25%
 WATER      25%
 LIGHTNING  -25%
 EARTH      0%
 AIR        0%
 HOLY       35%
 DARK       35%
 SONIC      0%
 METAL      10%
 PSYCHIC    25%
 POISON     -25%
 
Equipment:
 Orange Rod (e)
   Weapon - This rod found on the side of the road is hard enough to drive off attackers and yet still flexible enough to bend a bit. Marvelous!
Attack: 8
 Simple Glasses (e)
   Headwear - How is Zeke supposed to see without these things? They're prescription awesome!
   Armor: 0
Accuracy +2%
 Thermal Underwear (Top) (e)
   Bodywear - The ultimate in heat conservation! The upper part of this set of wear.
   Armor: 1
   +3% ICE Resistance
 T-Shirt (e)
   Bodywear - Casual wear. Simplest form of upper wear.
Armor: 1
 Sweatshirt (e)
   Bodywear - This keeps you warm even in the coldest of weather.
Armor: 1
+5% ICE Resistance
 Whities (e)
   Legwear - The quintessential undergarment.
   Armor: 1
 Thermal Underwear (Bottom) (e)
   Legwear - The ultimate in heat conservation! The lower part of this set of wear.
   Armor: 1
   +3% ICE Resistance
 Socks (e)
   Footwear - Nice, long, helps keep the feet warm.
   Armor: 0
 Cargo Pants (e)
   Legwear - They hold everything essential! Comes with more pockets than you can ever need.
Armor: 2
CONTENTS:
 Nintendo DS Phat
   Item - Old, worn, and loved. The top screen has a broken hinge, but everything else works perfect.
CONTENTS:
 EZFlash V Slot 1
   Item - This is used for NDS Homebrew and things. Zeke types his stories on the DS through certain homebrew apps when he feels motivated.
CONTENTS:
 2GB Kingston MicroSD
   Item - This holds all of the essential data needed to run the EZV.
 EZFlash 3-in-1
   Item - This holds up to 256 Megabits of GBA game plus save data. It also features RAM extension and rumble pak capabilities. Add-on for the EZV.
 NOKIA Cell Phone
   Item - This has all of Zeke's necessary numbers stored on it. Has about 700 minutes left on its prepaid account.
 Red Wallet
   Item - Zeke has had this wallet for about 12 years. Full of useless things. Multicolored and sort of kiddy...
CONTENTS:
 Maryland State ID Card
   Item - This is useful for things like large and/or carded purchases. Has all of the necessary non-driver's license info on it.
 Emergency Handbook
   Item - A sheet of folded paper produced from an assignment in 11th grade. Zeke admits he forgot he even had this.
+5 to Life Saving Skill
 Old Credit/Gift Cards
   Item - These are pretty worthless...
 Montgomery College IDs (2)
   Item - Useful for buying one's way into a college computer lab and onto public transportation for free. One of them has the most recent semester sticker on it.
 Mom's Credit Card
   Item - Used to pay for a semester of college. Zeke still has it for one reason or another.
 Officer Hamilton's Business Card
   Item - A business card from a police officer. Obtained from the incident last spring semester when Zeke's DS Lite was stolen...
 Zeke's Debit Card
   Item - Has money on it for buying things! After textbooks, there's not very much...
 Metro-issued SmarTrip Card
   Item - Has money on it solely for use when the public transportation in question isn't free with a Student ID.
 Montgomery County Library Card
   Item - Used for checking out books and things. Zeke has not used this item for 2 years.
 Borders Rewards Card
   Item - If Zeke can be assed to go to another Borders bookstore, then this item will most certainly be of use.
 Coins
   Item - Shiny... Zeke is terrible with change, so this pouch is mostly always full.
 Checks
   Item - Grandma hands Zeke weekly stipends for living with her. Zeke is terrible at cashing them...
 Bank Statements
   Item - When Zeke withdraws money from his account, he gets one of these. They tend to pile up in his wallet...
 Headphone Roller
   Item - This contains headphones. Has a nifty method of rolling the headphones up when they need to be stored quickly.
CONTENTS:
 Headphones (d)
   Head Accessory - Used mainly when rocking out to SPC chiptunes on the DS (i.e. not a whole lot.)
-5% LIGHTNING Resistance
+10% SONIC Resistance
 House Keys
   Item - Useful for unlocking your own front doors.
 MobileMate SD+ Memory Card Reader
   Item - Useful for reading all of these MicroSD cards laying around...!
 4GB Toshiba MicroSD (with adapters)
   Item - This tiny memory card has stuff like Zeke's ZDoom stuff and writing projects on it. The other 1GB card in his backpack has homework to turn in...

[/spoiler]

If you get bored and decide to write your own as well, feel free to post it here! I made an example template as follows:

[spoiler=Example Template]
<Name>                  Level: <Age>
Gender:                 Location:
Alignment: [a]          EXP: <lolrandomnumber>
Class:                  Race:
HP: ???/???             MP: ??/??
Money: [b]              Morale: ??% [c]
AC: ?? [d]

DEX: ??        STR: ??
CON: ??        INT: ??
WIS: ??        CHR: ??

==== Footnotes for this section ====
[a] - Alignment is based on the D&D archetypes, i.e. Neutral Good, Chaotic Evil, etc. Pick the one that best fits you!
[b] - However much money is in your bank account or wallet, idc. You choose what's best.
[c] - How brave are you?
[d] - How many points of armor can you wear? This is often dependent on your selected class, so think about it hard!
======= Remove this section! =======

Status:
 [How do you feel most of the time in your life? i.e. depressed, happy]

Overview:
 [Short description of yourself.]

Attributes:
 [A collection of status bonuses and penalties that define you as a player character. I'm too lazy for examples here, so look them up in my character sheet, mmkay? Think roguelikes while you're at it, too!]

Skills:
 [A list of things that you may necessarily have some skill in... or not. Feel free to add other skills that might be important on a long journey (or not) if you can think of them! :P]
 
 Archery:
 Bashing:
 Cooking:
 Drawing:
 Electronics:
 Fishing:
 Gaming:
 Gunfighting:
 Hiding:
 Imagination:
 Jumping:
 Lockpicking:
 Life Saving:
 Literacy:
 Mapping:
 Mathematics:
 Mechanics:
 Mining:
 Problem Solving:
 Programming:
 Running:
 Sneaking:
 Swimming:
 Swordfighting:
 Throwing:
 Typing:
 
Elemental Resistances:
 [Somewhat self-explanitory. A positive percentage means you take less damage from that element, and a negative percentage means you take more. 0, of course, doesn't modify the damage at all.]
 FIRE       ??%
 ICE        ??%
 WATER      ??%
 LIGHTNING  ??%
 EARTH      ??%
 AIR        ??%
 HOLY       ??%
 DARK       ??%
 SONIC      ??%
 METAL      ??%
 PSYCHIC    ??%
 POISON     ??%
 
Equipment:
 [This is the fun part. What do YOU normally carry about on your person? There are 8 categories:
 Weapon: Anything equipped to a hand that has an attack rating.
 Shield: Anything equipped to a hand that has a defense rating.
 Headwear: Worn on the head (i.e. hats.)
 Bodywear: Worn on the upper region of the body (i.e. shirts.)
 Legwear: Worn on the lower region of the body (i.e. pants.)
 Footwear: Worn on the feet (i.e. socks.)
 Accessory: Anything extraneous that is equipped to one's face, neck, arms, or legs that do not constitute covering that entire region of the body.
 Item: Anything else that cannot be equipped to the body for special effect, but is still carried on one's person. Often has limited use in a game world.
 Most wear has an armor rating, and some wear can have other special effects when equipped to one's body (i.e. skills+, resistance changes, etc.) Think hard about what might do what and have fun with it! I did! ;D]
[/spoiler]

File -> Save As... version here: http://zhs2.dyndns.org/Works/SFW/SheetTemplate.txt

Edit: Added a Race property to the character sheet. I totally forgot. :[

Parabox

#1
[spoiler]
QuoteFloris                           Level: 15
Gender: Male                Location: Holland
Alignment: Neutral         EXP: 16 (350 needed to level-up)
Class: Rogue                Race: Human
HP: 200/200                 MP: 0/0
Money: €19.70              Morale: 35%
AC: 20

DEX: 26        STR: 22
CON: 26        INT: 24
WIS: 30        CHR: 21

Status:
Floris is mostly depressed because he mostly is alone, if depressed a huge loss of morale will take place, but when finding happyness that is certain of staying, his morale boosts enormously.

Overview:
Mostly lightly armored and lightly weaponed, Floris can be quick with a high morale or an important goal. The latter causes a loss of perception and direct control.

Attributes:
Oppertunist Emo - When suffering a low morale, Floris will resort to inflicting damage to himself, worrying the world around him.
Pessimist - To Floris, the glass is always half empty. One of many causes for low morale.
Insomniac - This character has resistance to sleep-based conditions.
Fear - When close to death [40HP] this character has a 10% chance of fleeing
Aspergers Syndrome - A facet of the Autism Spectrum, Aspergers results in hyperintelligence, yet lowered ability in social situations.
Shadowsoul - This character has an affinity to darkness.
Logical Reasoning - This character gains a +2 bonus to anything requiring Logic.
Double Wield - This character can wield two weapons when not wearing a shield. (Never wears a shield.)

Skills:
  Archery:  0
  Bashing: 10 |
  Cooking: 2
  Drawing: 15 |
  Electronics: 5
  Fishing: 3
  Gaming: 90 |||||||||
  Gunfighting: 0
  Hiding: 20 ||
  Imagination: 40 ||||
  Jumping: 10 |
  Lockpicking: 35 |||
  Life Saving: 2
  Literacy: 15 |
  Mapping: 20 ||
  Mathematics: 35 |||
  Mechanics: 7
  Mining: 0
  Problem Solving: 25 ||
  Programming: 15 |
  Running: 10 |
  Sneaking: 20 ||
  Swimming: 10 |
  Swordfighting: 35 |||
  Throwing: 3
  Typing: 80 ||||||||
 
Elemental Resistances:
  FIRE       -10%
  ICE        20% (111%)
  WATER      20%
  LIGHTNING  -10%
  EARTH      -5%
  AIR        0%
  HOLY       -15%
  DARK       15%
  SONIC      0% (100%)
  METAL      0% (100%)
  PSYCHIC    60%
  POISON     -85%
 
Equipment:
Weapon: Pen, Fists (Gloves +10% Ice), House Keys
Shield: Backpack +5 Armor
Headwear: Emo Hair +15% Ice
Bodywear: T-Shirt +5% Ice, Long-Sleeve Shirt +5% Ice, Hoody +15% Ice, Thick Coat +20% Ice
Legwear: Boxers +1% Ice, Pants +5% Ice
Footwear: Socks +5% Ice, Mountain Shoes +10% Ice
Accesory: -
Item: Nokia XPressMusic; adds 100% resistance to Metal as all this character listens to  on his phone is Metal and another 100% to Sonic as he hears nothing when using this Key Item, Calculator; this Key Item adds 10 points to Problem Solving and Mathemetics as he isn't too great with head calculating, Pencil; this Key Item adds 10 points to Imagination and Mapping as it helps a great deal with both.
[/spoiler]

I can't believe I've forgotten my stats and adding some Perks/Attributes.. Anyhow, I added my age/level to all my skills I got out of this test, [spoiler]http://kevinhaw.com/add_quiz.php[/spoiler] and I count a day as 1exp. I recommend you guys do the same.

Zhs2

Quote from: DekuKnightHere's mine...
Haha. Did you even read mine to see how these work? I suppose I should spoiler it here...

Parabox

I mostly assumed it all from the Morrowind perspective...

squishy_ichigo

#4
[spoiler=Character Sheet]

Name: squishy           Level: 21
Gender: Male            Location: Northeast Texas
Alignment: Neutral Good EXP: 130220
Class: Bard             Race: Human
HP: 265/265             MP: 154/185
Money: $86              Morale: 30%
AC: 2

DEX: 20        STR: 6
CON: 11        INT: 19
WIS: 16        CHR: 21

Status:
Optimistic - Its hard to bring this guy down for long, despite the difficulties in his life, he does his best to find the good in everything.

Overview:
A man who makes people around him feel happy and at ease.  The 'songs' and 'stories' of this bard have a lasting effect on some people, while it has a negative effect on others.

Attributes:
Acrobatic - This character rolls an extra reflex save to terrain based damage.
Quickly Annoyed - This character does not roll saves for status effects. (Sleep, confusion, etc.)
Easily Distracted - This character suffers from low Morale, and losses Morale twice as fast as normal.
Hard Working - When this character has more than 80% Morale, his spells/abilities are twice as effective.
Optimistic - After a tragic event, this characters Morale equals 90%.
Atheism - This character is not influenced by religious effects.
Hobbyist - This character does not excel at any one skill/ability, instead learns more abilities and is well rounded.
Hospitable - This character is quick to gain allies.
Favoritism - This characters spells/abilities have a negative effect on those he does not like.

Skills:
 Archery: 0
 Bashing: 10           |
 Cooking: 34           |||
 Drawing: 57           |||||
 Electronics: 65       ||||||
 Fishing: 6
 Gaming: 73            |||||||
 Gunfighting: 0
 Hiding: 64            ||||||
 Imagination: 73       |||||||
 Jumping: 12           |
 Lockpicking: 0
 Life Saving: 24       ||
 Literacy: 65          ||||||
 Mapping: 34           |||
 Mathematics: 54       |||||
 Mechanics: 12         |
 Mining: 0
 Problem Solving: 71   |||||||
 Programming: 31       |||
 Running: 12           |
 Sneaking: 43          ||||
 Swimming: 0
 Swordfighting: 0
 Throwing: 68          ||||||
 Typing: 54            |||||

 Teamwork: 65          ||||||
 Compassion: 87        ||||||||
 
 
Elemental Resistances:
 FIRE       0%
 ICE        0% (15%)
 WATER      0%
 LIGHTNING  0%
 EARTH      0%
 AIR        0% (50%)
 HOLY       50%
 DARK       -25%
 SONIC      0%
 METAL      0%
 PSYCHIC    15%
 POISON     -100%
 
Equipment:
 Hair-tie
   Headwear - Occasionally wore to keep the hair out of his face.
   Armor: 0
   +50% AIR Resistance
 Black T-Shirt
   Bodywear - Keeps him covered throughout the day!
   Armor: 1
 Black Hoodie
   Bodywear - He thinks its cool, but its really not.
   Armor: 1
   +5% ICE Resistance
 Black Pants
   Legwear - Keeps him covered throughout the day!
   Armor: 1
 Converse
   Footwear - Uncomfortable, but stylish.
   Armor: 0
 Messenger Backpack
   Accessory - Holds everything that this man needs to carry with him.
     CONTENTS:
MP3 player - Useful in preparing spells.
Spell Books - Just in case something is forgotten!
Money Purse - Holds money that can be used for purchases.
Flashdrive - Holds everything electronical that he needs!
Useless Junk - Stuff that needs to be thrown away that just takes up space... but it rarely gets cleaned out.

[/spoiler]

We totally need to start a Metconst Adventure! :awesome:

GF_Kennon

#5
-placeholder for text later-

Malpercio

#6
Here it is(UPDATED):
[spoiler]
Metruler1990 (Alexander Leonard)        Level: 16
Gender: Male                         Location: Ephrata, Washington
Alignment: Chaotic Neutral         EXP: 1,300,000
Class: Vicarious Warrior/Logical Thinker    Race: Human
HP: 250/250                              MP: 750/750
Money: $0.00                       Morale: 76%
AC: 5

DEX: 20        STR: 7
CON: 30        INT: 75
WIS: 50        CHR: 1

Status:
 Lazy

Overview:
 Alex is one who is known as a "Vicarious Warrior". This means that, although he is not particularly strong in and of himself, he loves to play as stronger characters, like knights and warriors from MMOs.

Attributes:
   Vicarious Warrior: This Character recieves a +30 boost to strength and constitution while playing as any fighting character
   Aspergers Syndrome: A facet of the Autism Spectrum, Aspergers results in hyperintelligence, yet lowered ability in social situations.
   Undetermined: No matter what this character's morale is, this character has a 50% chance to stop whatever he's doing in favor of a game.
   Bullheaded: This character cannot lose an argument until irrefutable evidence that he is wrong is presented.
   Logical Reasoning: This character gains a +2 bonus to anything requiring Logic
   Electronic Interest: This character gains a +3 bonus to technology related skills.
   Mathematical Prowess: This character gains a +20 bonus to anything related to math
   Spontaneous: This character has a 75% chance of doing something completely random, pointless, and annyoing. Spells requiring this character to reveal his plans are rendered useless
   Imaginative: This character is extremely imaginative. Imagination is 100
   Shadowsoul: This character has an affinity to darkness.
        Shifting Soul: This character can change his alignment at will
   Sharp Ears: This character gains a 10% bonus to hearing range.
   Nearsightedness: This character is extremely nearsighted. Without glasses, character is effectively blind.
   Shy: This character has a lowered chance of making friends in face to face encounters. A layer of technology nullifies this attribute
   Dual Wield: This character can wield any two 1h weapons.
   Mental Sanctuary: This character is immune to psychic assults.
        Metroid King: This character can summon Metroids of any variety to do his bidding. Metroids cannot attack this character
        Vampiric Tendencies: This character has a 10% chance of imbibing the blood of fallen characters, NPCs, or enemies. This character gains one chosen ability of the victim

Skills:
 
 Archery: 10
 Bashing: 20
 Cooking: 5
 Comic Relief: 45
 Drawing: 5
 Electronics: 43
 Fishing: 5
 Gaming: 53
 Gunfighting: 5
 Hiding: 0
 Imagination: 100
 Jumping: 5
 Lockpicking: 0
 Life Saving: 15
 Literacy: 75
 Mapping: 25
 Mathematics: 115
 Mechanics: 45
 Mining: 0
 Problem Solving: 85
 Programming: 28
 Running: 10
 Repair: 15
 Sneaking: 5
 Swimming: 25
 Swordfighting: 45
 Throwing: 5
 Typing: 25
 
Elemental Resistances:
 FIRE       45%
 ICE        5% (55%)
 WATER      25%
 LIGHTNING  10%
 EARTH      75%
 AIR        75%
 HOLY       -50%
 DARK       75%
 SONIC      -15% (60%)
 METAL      35%
 PSYCHIC    100%
 POISON     35%
 
Equipment:
 [This is the fun part. What do YOU normally carry about on your person? There are 8 categories:
 Weapon: Large Stick - A rather long stick, used mainly like a sword. 25 Attack. adds a 25% chance to block an incoming physical attack
 Shield: Defensive Stick - A shorter stick, used mainly as a defensive, or lighting strike offensive, weapon. 10 Attack. 25 defense. Adds a 50% chance to block incoming physical attacks
 Headwear:
 Bodywear: T-Shirt - The classic. Enough said. 1 Armor point.
       Large Jacket - A thick, warm jacket. +50% to Ice Resistance.
      Contents:
      House Keys - goddamned useful little buggers.
      The Adventures of Huckleberry Finn - English Class reading assignment.
      Headphones - White earbud variety. 75% increase to sonic resistance, but -85% to hearing ability
      Markers - markers found lying on the ground around his school. allows the taking of notes if all other methods are unavailable.
      MP3 Player - Who doesnt have one? mine's a 4gig that does pictures and video too. has some... unsavory... pictures.
 Legwear: Jeans - A simple pair of blue jeans.
      Contents:
      Thumb Drive - stores files for on the go entertainment, and others. holds a WIP SM hack, among other things.
      Pens/Pencils - writing utensils. allows taking of notes, preparation of homework, etc.
      Cell Phone - Useful for staying in contact with others. Has a full version of Tetris.
 Footwear: Socks - well duh.
       Shoes/Boots - During warmer months, Shoes are worn. These give a 15% speed boost to the character. During winter, Boots are worn.  This results in a -15% boost to speed, but a 10% boost to Ice and Water resistances.
 Accessory: Glasses - Enables sight. Without these, character suffers a -65% block chance, and a -85% dodge chance
 Item: Gameboy Advance - A portable gaming device. Character has 6 games for it, including MZM and MF.
      Contents: Mega Man Battle Network 6: Cybeast Falzar - One of the six games for this device[/spoiler]

EDIT:
the site that DekuKnight linked says i should have
STR:5
INT:17
WIS:15
DEX:9
CON:11
CHR:5

zephyrtronium

#7
[spoiler]Branden Brown                 Level: 17
Gender: M                     Location: Pittsburgh, PA
Alignment: Chaotic Neutral    EXP: 2.7182818
Class: Nerd                   Race: Troll Human
HP: 2/122                     MP: 122/122
Money: $2.25 US               Morale: 60%
AC: 5

DEX: 8         STR: 2
CON: 4         INT: 40
WIS: 12        CHR: 6

Status:
  Depressed

Overview:
  A messed up kid who happens to be in the 99th percentile in the United States.

Attributes:
  Apathetic - This character gives and receives no morale boosts or penalties.
  Drowsy - This character has a 1% chance of falling asleep at any point.
  fraking Genius - This character can learn anything.
  Heavy Sleeper - This character never wakes up on his own, unless the sleep was induced by his drowsiness.
  Introverted - This character receives a -10% penalty to all skills for each character in the party that has not been in the party for at least one month.
  Innovative - This character gains a 10% boost for puzzles of any type.
  Lazy - This character has a -50% penalty for physical tasks and a 25% boost for logical puzzles.
  Political - This character gives a +5 morale boost to party members by whom he is not affected by introversion.

Skills:
 
  Archery: 10           |
  Bashing: 14           |
  Cooking: 20           ||
  Drawing: 20           ||
  Electronics: 53       |||||
  Fishing: 24           ||
  Gaming: 66            ||||||
  Gunfighting: 54       |||||
  Hiding: 46            ||||
  Imagination: 52       |||||
  Jumping: 7
  Lockpicking: 6
  Life Saving: 12       |
  Literacy: 95          |||||||||
  Mapping: 3
  Mathematics: 90       |||||||||
  Mechanics: 30         |||
  Mining: 15            |
  Problem Solving: 76   |||||||
  Programming: 0x42     ||||||
  Running: 16           |
  Sneaking: 32          |||
  Swimming: 4
  Swordfighting: 10     |
  Throwing: 10          |
  Typing: 52            |||||
 
Elemental Resistances:

  FIRE        -10%
  ICE        20%
  WATER     -10%
  LIGHTNING   0%
  EARTH       0%
  AIR        10%
  HOLY       20%
  DARK      -20%
  SONIC       0%
  METAL       0%
  PSYCHIC    10%
  POISON    -20%
 
Equipment:
  Pen
    Weapon - Fairly good for stabbing stuff.
   Attack: 2
   Literacy: +5
  T-Shirt (e)
    Bodywear - Casual wear. Simplest form of upper wear.
   Armor: 1
  Pants (e)
    Legwear - Casual wear. Simplest form of leg wear.
   Armor: 1
  Running Shoes
    Footwear - Shoes worn down by use.
   Running: +3
  Thermal Boots
    Footwear - Tough boots designed for wintry use.
   Armor: 1
   Running: -1
   +8% ICE resistance
  Steel-Toed Boots
    Footwear - Strong work boots with steel toes.
   Armor: 2
   Running: -2
  G-Shock™ Watch
    Accessory - A very tough Casio watch featuring shock-resistance, automatic atomic clock syncing, solar power, 200 meter water resistance, and a tilt-sensitive backlight!
  iPod Nano 5th Gen
    Accessory - I had money to blow.
   Morale: +5%
[/spoiler]

Crashtour99

#8
It's not done yet, but...

[spoiler]
Crashtour                     Level: 29
Gender: Male                  Location: Kansas
Alignment: Chaotic Evil       EXP: 53,548,549
Class: Despotic Overlord      Race: Human
HP: 500/500                   MP: 5,000/5,000
Money: ???                    Morale: 00%
AC: 10      

DEX: 10        STR: 22    
CON: 9         INT: 88      
WIS: 73        CHR: 8

Status:
Generally content, but disgusted with the ammount of bullshit in the world and how humans are so self important.

Overview:
Crashtour has spent a great deal of time studying the occult, with specific emphasis on the natures of deamons and
spirits from various cultures around the world, how to interact with them, and to summon and command them when needed.  
It is for this reason he has taken the alias of Dominus Perexcito Inferis (Master of Calling Forth Those Down Below).

Attributes:
Master Conjurer:  All spells are cast as instants.
Master Summoner:  Can summon up to 3 entities at once.  [list of entities comming soon]
Master of Elements:  Elemental resistances up by 100%.  Allows character to be able to use spells of any elemental affinity.
Gnosis:  Instantly replenishes all MP, but next turn is lost.  Turn ends when Gnosis is cast.
Magic circle:  Uses 1 turn to create, but next 3 turns no damage is dealt to the creator.  No spells can be cast or items used during creation.
Divination:  Other characters must reveal their plans for the next 3 turns.
Unholiness:  Holy attacks against this character gain a 200% hit rating.  Unholy attacks against this character are completely nullified.
Shadow Self:  Brings forth a shadow to take the place of the character.
Abyss:  Transports all characters currently in combat to the Abyss where they must combat reversed alignment copies of themselves.
[/spoiler]

*first time doing this kinda thing  lol*

begrimed

Read it and weep.

[spoiler]Name: Grime
Level: 23
Alignment: Chaotic Lazy
Class: Orator-Musician
HP: 230 / 300
MP: 54 / 60
Money: About $20 in change
Morale: 70%
AC: 7

DEX: 50 [Considerable hand-eye coordination, exceptional balance and tactile dexterity]
STR: 10 [Physically weak and very light-weight.]
CON: 35 [Exhibits amazing stamina when in full focus. This rarely happens.]
INT: 40 [Capable of great understanding and keeping a steady perspective.]
WIS: 75 [Grime's strongest attribute; learns much from every new experience.]
CHR: 55 [His way with words and ample comprehension allows an undeniable cynosure that appeals greatly to most.]

STATUS:
Wavers frequently anywhere between severely apathetic to extremely motivated. Very slow to anger and difficult to annoy.

OVERVIEW:
Sees the world from the outside looking in, and is often a reliable voice of reason for those under mental or emotional duress. Ample communication and comprehension skills make Grime an invaluable resource for interpreting and expressing what many would find difficult to put into words. This same verbal fluency and Grime's machiavellian nature lends a significant ability to manipulate or lead others towards a common goal, whether it's his own agenda, or an objective proposed by somebody else that Grime feels it would be beneficial for him to offer his support for.

ATTRIBUTES:
Unbiased - No amount of psychological coercion can sway Grime from his own unique beliefs. Wholly immune to all mind-altering spells.
Withdrawn - Preferring solitude over social extroversion, Grime receives a -25% penalty from power-up spells cast on him by other party members.
Small Frame - Pitifully thin and physically weak, Grime has no natural resistance against melee-based attacks.
Dog Lover - 50% chance of converting canine-type foes to his side.
Cat Lover - 50% chance of converting feline-type foes to his side.
Apathetic nature - Base penalty that presents a 5% chance of Grime's attacks or spells to miss.
Body control - Grime's thin stature, high dexterity and coordination presents a 5% chance of enemy attacks and spells missing.
Focus - Base bonus that presents a 5% chance of Grime entering a focused state when receiving damage. This focused state makes his next attack or spell work to its full capacity, disregarding his foe's defense, armor and magical resistance.
All or Nothing - If Grime gains "Focus" 3 times in the same battle, he finally invests everything he has into crushing the enemy. Receives a 200% damage boost to all attacks and spells for remainer of the fight, and fully replinished HP/MP.
Trained Ear - As an experienced musician, Grime's ears are well-trained to pick up subtle noises. Takes +50% damage from spells or attacks that utilize making very loud sounds, but allows him to detect hidden foes by listening for their footsteps and breathing.
Of Sound Mind - Grime gains full immunity to all spells cast by musician-class foes. Likewise, they gain full immunity to all of his, only allowing them to decide a winner through melee.
Smoker - Thanks to years of cigarettes and weed, noxious fumes or poison clouds only have a 10% chance of taking effect.
Just Say No - Lots of experience with drugs and other illegal substances gives Grime a 50% resistance against venom and poison-based spells and attacks.
Range Counter - Grime's primary weapon is a 5' wooden staff. Close-range and melee attacks have a 5% chance of being countered with a strike equal to half of the enemy's attacking damage.

SKILLS (on a scale of 0-100):
Archery: 0 [Has only a fired a bow once in his life.]
Bashing: 50 [Beating something with a staff isn't that difficult.]
Cooking: 5 [Only because he can prepare toast and cereal.]
Drawing: 65 [Good artist, but rarely motivated to draw anything.]
Electronics: 50 [Well-versed in a specific set of electronic skills.]
Fishing: 60 [Spent weeks at a time most summers fishing and learning how to find them.]
Gaming: 25 [Often loses the drive to finish games. Is picky about what games to play.]
Gunfighting: 0 [Never fired a gun in his life.]
Hiding: 35 [Able to take visual perspective into account and obscure himself from immediate sight.]
Imagination: 100 [Spends the majority of his time imagining things. Has also tripped on shrooms.]
Jumping: 30 [Light weight offers an extra few inches of jump height. Doesn't jump often...]
Lockpicking: 20 [Sometimes picked locks with toothpicks and safety pins as a child.]
Life Saving: 5 [If slapping them and telling them to wake up doesn't work...]
Literacy: 100 [Self-edits and corrects own mistakes at any given opportunity. Lots of practice.]
Mapping: 100 [Once made graphical maps of MUD (text-only) games; able to design maps of any kind.]
Mathematics: 15 [Anything beyond basic division is jibberish.]
Mechanics: 5 [Has never put anything back exactly the way it was after deconstructing it...]
Mining: 10 [How hard can it be...?]
Problem solving: 75 [Able to diagnose and come up with solutions easily; doesn't always feel like it.]
Programming: 15 [Varying degrees of experience in HTML, CSS, PHP and Javascript.]
Running: 25 [Doesn't do this much, but has decent endurance.]
Sneaking: 50 [Often does this without realizing.]
Swimming: 75 [Grew up with a swimming pool in the yard. Can hold breath for over a minute. Maybe.]
Swordfighting: 35 [Has a decent comprehension of parrying and attacking.]
Throwing: 15 [Has done it before, but doesn't exactly have the body build to make it a habit.]
Typing: 100 [His typing speed can be downright demonic.]

ELEMENTAL RESISTANCE:
EARTH: 10%
FIRE: 10%
WIND: 10%
WATER: 50%
HEART: 0%
POISON: 50%
PSYCHIC: 100%

EQUIPMENT:
Weapon: Wooden staff (attack +15) - 5 feet in length. Lightweight, but very sturdy and thick. Allows optimal maneuverability in combat and an advantage over close-range attackers. Grime has practiced with this quite a bit and knows how to use it.

Weapon: Pocket knife (attack +20) - Given to him by his late father. Has a 6" blade and a 6" saw, both sharpened to an alarming degree. Is carried on his hip in a leather holster, secured firmly to his belt. It can stab.

Weapon: Butterfly knife x2 (attack +15) - Carries one in each pocket, and is skilled at twirling them both at once in each hand and delivering sudden thrusts or slashes with some accuracy. They can also stab.

Head: Glasses (accuracy +2%) - Corrects his hereditary near-sightedness; also allows him to fry ants and start fires without the need of a magnifying glass - at the same time.

Neck: Hemp necklace (defense +1, charisma +5) - Made for him by a friend. Is braided from thick hemp twine, with green and white beads interlaced in pattern.

Body: Wife beater (defense +1) - A black tank-top worn under his other clothing. Is a couple sizes too small, therefore tight and form-fitting.

Body: T-shirt (defense +2)- Also black in color, with the Budweiser logo prominently displayed on the front. Is also somewhat small and form-fitting.

Body: Gray robe (defense +5) - Sometimes worn over his T-shirt and wife beater in colder weather. Material is thick and somewhat plush, offering warmth even outside in very low temperatures.

Waist: Leather belt (defense +2) - Prevents Grime from accidentally flashing any unsuspecting passer-bys.

Legs: Plaid boxers (defense +1) - Purchased in packs of 3, with the crotch hole sewn shut by his mother so Grime's junk doesn't flop out unannounced.

Legs: Blue jeans (defense +5) - Very baggy, as well as frayed and stained with mud along the bottoms; made from unusually dense denim with triple-sewn seams that have seen years of hard use.

Feet: Socks (defense +1) - They're white, and there are two of them.

Feet: Black Earth shoes (defense +5, dexterity +3) - Solid black in color. These shoes fit perfectly, and have no laces that can come untied or be tripped over.

Misc: Glass pipe (suspicion by police +10) - Large and bulky, but treasured and affectionately named "Challenger." Sports a number of psychedelic designs inside of the glass, and is one of two necessary instruments in casting Grime's most powerful spell.

Misc: Buddha moss (suspicion by police +100%) - Sealed in air-tight plastic for discretion and regarded as unfair by the GMs for its game-altering qualities. Buddha moss is one of two necessary instruments in casting Grime's most powerful spell.

ATTACKS AND SPELLS:

Attack: Surprise, Bitch - Special attack that can be used outside of combat. In times that call for tactful thinking, Grime may forego the use of his staff and instead attempt a surprise close-range attack. This can transpire in any number of ways, from a quick sucker punch to a full-blown assault. Its effectiveness could vary from no use at all, to a crushing and sudden victory. 100% chance of initiating combat after used.

Attack: Sticks and Stones - Words CAN hurt. A round or two of Grime's verbal assaults will feel like a stab to the heart and deal very minor physical damage. Attack has a 5% chance of striking a nerve and making his opponent storm away from the battlefield.

Spell: Check the Technique (10 MP cost) - Instead of fighting, Grime attempts subvert hostilities by drowning the opponent in question with links to his songs and other WIPs. 50% chance of causing them to simply not want to see Grime anymore and eliminate the risk of being dragged into combat.

Spell: Captain Deez (25 MP cost) - Prior to battle, Grime consumes a hardy portion of greasy (but delicious) saltwater fish. For the next 3 battles, each turn gives Grime a 50% chance of breaking the sound barrier with his rectum and smothering all enemies (as well as allies) on the field with an unbearable, acrid gas cloud. This ends the battle instantly with no winner.

Spell: Gray Goomeister (0 MP cost) - Special effect spell that activates after the consumption of either Gray Goose or Jaegermeister. Melee attacks deal -50% damage, and spells have a 50% chance of having no effect because of Grime being too confused to know what the hell is going on.

Spell: Rolling Stone (60 MP cost; appetite +50%) - Grime's most powerful spell and trademark technique. "Glass pipe" and "Buddha moss" items must be in inventory for this spell to be used. Allows Grime to enter or recede from battle as he pleases if his interest in fighting wanes, and all food items will competely replinish HP and MP. Remains in effect for the next 10 battles. This spell makes Grime a nearly infallible adversary because of its ability to be utilized at almost any time.[/spoiler]

Parabox

Grime, I knew you were badass, but now I know you're seriously fucking badass. Makes me wanna have a Grime action figure...

Malpercio

#11
so, so far, we have sheets from me, Zeke, James, Grime, squigo, uNsane, DekuKnight, and Crashtour. who else is gonna make one?

Parabox

Well you guys are being a bit dumb. I clearly stated the formula for your stats is (my test's results) + (level number == age).. Update again, people.

Malpercio

Quote from: DekuKnight on February 16, 2010, 01:31:42 AM
Well you guys are being a bit dumb. I clearly stated the formula for your stats is (my test's results) + (level number == age).. Update again, people.
or maybe we're just having fun with it. >_>

Parabox

#14

Decided I could necrobump this topic with a D&D twist.

My stats et all:
[spoiler]I Am A: Neutral Good Half-OrcSorcerer (1st Level)


Ability Scores:

Strength-12

Dexterity-12

Constitution-13

Intelligence-13

Wisdom-12

Charisma-12


Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.


Race:
Half-Orcs are the short-tempered and sullen result of human and orc pairings. They would rather act than ponder and would rather fight than argue. They love simple pleasures, such as feasting, boasting, and wild dancing. They are an asset at the right sort of party, but not at the duchess's grand ball. Half-orcs are as tall as humans but their brutish features betray their lineage. They regard scars as tokens of pride and things of beauty. They rarely reach 75 years of age.


Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.[/spoiler]

EDIT: This is where I took that test, by the way: http://www.easydamus.com/character.html

Silver Skree

[spoiler]

Silver Skree Level: *
Gender: Neuter Location: Alabama
Alignment: Chaotic Stupid EXP: *
Class: Lawyer of Physics Race: Z. Silver
HP: * MP: *
Money: $0 Morale: 15%


DEX: 56 (Seven years of rudimentary and advanced drumming)
STR: * (Dependent on StEn)
Con: 100
WIS: 3
INT: 90
CHR: 13


Status:
Very unstable and easily swayed. Dependent on a number of outside factors
such as music, people around him, state of affairs, drama level, etc.


Overview:
Silver Skree is the only know collection of Zebesian Silver in the universe,
and is composed exclusively of this material. Miraculously sentient, every
aspect of his mental state is both easily affected by outside factors and
by his own will of concious. Physically, Zebesian Silver is indestructible
by conventional means, though it is not entirey invincible. Zebesian Silver
is not composed of atoms; if one were to follow the belief that all matter
in the universe is condensed energy, Zebesian Silver is best described as
the purest form of condensed energy. Silver Skree has full control of his
body's shape, and preffers to remain in a bipedal form, featuring blades
for feet, an enlarged Skree blade-wing for his entire left arm, a hideously
oversized claw ending his right arm, and a featureless, enlongated head
ending in a single horn. Silver Skree also has full control of his body
as an energy channel, which is his primary counter against physical attacks.
Able to absorb and manupulate all energy, be it kinetic, thermal, or otherwise,
it is also impossible to over-charge his body; once a threshhold of Stored
Energy (StEn) is reached, all excess is converted to matter, and his body
expands. Inversely, Skree may also sacrifice body mass to consume as energy.
Phsycal attacks are backed with supplementary kinetic energy, and can either
inject or drain considerable amounts of heat for each moment of contact.


Attributes:
Metal-For-Brains: Impervious to psychic tricks

Musically Able - This character gets a +1 bonus to music-based skills.

Musical Mind: Music has an unbelievably heavy influence on subject's preformance,
mood and morale.

Insomniac: This character has resistance to sleep-based conditions.

Reckless - This character has a -20% chance of finding traps

Unmotivated - If this character has no allies, this character has a chance of
losing a turn every 3 moves.

Physically Impervious: You could crash a meteor into this guy and he might be
a little dizzy and confused, but completely unscathed.

Vector Redirect: Can reflect, stop, or alter the course and speed of anything
that comes into contact with him the very second it does so.

Unstoppable Force; Immovable Object: Subject has full control of all
three-dimensional spacial movement.


Elemental Resistances: (>100% = beneficial)
FIRE 200%
ICE -25%
WATER 100%
LIGHTNING 200%
EARTH 100%
AIR 100%
HOLY -10%
DARK -25%
SONIC 125%
METAL 500%
PSYCHIC 100%
POISON 100%

Equipment:
Body Mass (e)
Free matter for conversion to energy, and sometimes back to other matter.
Works inversely; matter (esp. organized, such as metals / crystals) can be
convered to energy and stored as body mass.

[/spoiler]
inb4 'god lol' or 'munchkin.' I've stuck to this for a loooong time, and just call myself a tough nut to crack. James and PY know of one way, but admittedly it was very large-scale and ridiculous. The real weaknesses are in the mental field.

ProjectXVIII

#16
I was bored, so I made one. :D
[spoiler]ProjectXVIII Level: 16
Gender: Male            Location: Arizona
Alignment: C. Neutral   EXP: 18
Class: Hacker Race:     Human
HP: 120/120             MP: 300/300
Money: $21              Morale: 25%
AC: 3

DEX: 10 (Not very fast...)       
STR: 25 (Can lift about 120 pounds...)
CON: 30 (Has an average amount of stamina...)
INT: 60 (Intelligent, but rarely shows it...)
WIS: 10 (Not very wise, nor does he have good judgement...)       
CHR: 5  (Not able to persuade anybody to do anything, really...)


Status:
  Usually bored out of his mind.


Overview:
  Nothing special. ¯\_(ツ)_/¯


Attributes:
  Nihilist - Life has meaning? Will never heal himself. Healing spells are also 25% less effective.

  Brony - Love and tolerate. 25% less aggression unless provoked.

  Nocturnal - Sleeps during the day. 50% resistance to sleep-based attacks at night.
 
  Insomniac - Can stay up for well over a week. 25% resistance to all sleep-based attacks.
 
  Pyromaniac - Loves fire. 25% bonus to fire-based attacks.

  Insectiphobe - Easily frightened by large insects. -25% penalty against Insect-type enemies if morale is less than 20%.

  Meat-lover - Loves meaty foods. Gains 50% more health from eating beef, ham, steak, etc.

  Visual-learner - Learns things more easily by seeing them. Learns skills 50% faster if shown to him.

  Troll - U mad? 50% chance to make the enemy just walk away annoyed. Also has a 50% chance to induce the enemy with Rage, increasing their attack power by 10.


Skills:
  Archery: 0 (Has never held an actual bow.)
  Bashing: 50 (Beating with a blunt object? Now that's something I can do!)
  Cooking: 10 (Can make macaroni and cheese...that's about it.)
  Drawing: 50 (Can draw pretty good, but never knows what to draw.)
  Electronics: 10 (I'm no Xbox modder, but...)
  Fishing: 5 (Caught a fish once.)
  Gaming: 75 (Considers himself very talented at many games.)
  Gunfighting: 35 (Can fire a 9mm accurately.)
  Hiding: 0 (Can never find a good place to hide.)
  Imagination: 20 (Imaginative, but usually takes ideas from other things.)
  Jumping: 5 (Can't jump very high...)
  Lockpicking: 10 (Has attempted lock-picking. Failed horribly.)
  Life Saving: 5 (Knows how to call 911, that's about it.)
  Literacy: 80 (Good at spelling and finding spelling mistakes.)
  Mapping: 20 (Can't map out anything more than a Super Metroid map.)
  Mathematics: 80 (ProjectXVIII's best skill.)
  Mechanics: 5 (Once took apart a laser pointer. Never put it back together.)
  Mining: 5 (Can't imagine it's too hard to pick at some rocks...)
  Problem Solving: 15 (Not very good at thinking of solutions.)
  Programming: 10 (Has messed around with weapons in Doom. That's it.)
  Running: 15 (Can't run very fast, or for very long.)
  Sneaking: 20 (Can't sneak very well, but he's tried.)
  Swimming: 0 (Doesn't even know how to swim. Sad, isn't it?)
  Knifing: 20 (Extensive reading of Cupcakes has made him more proficient with a blade. Or so he thinks.)
  Throwing: 15 (Can throw about 30 feet...)
  Typing: 80 (Can type about 60 words per minute.)
 
Elemental Resistances:
  FIRE       10%
  ICE        10%
  WATER      -10%
  LIGHTNING  -10%
  EARTH      -5%
  AIR        50%
  HOLY       100%
  DARK       -50%
  SONIC      75%
  METAL      -25%
  PSYCHIC    0%
  POISON     10%
 
Equipment:
  Hand: Hunting Knife - 25 Attack (Upgraded from the ol' pocket knife, eh?)
 
  Body: T-Shirt - 2 Defense (Cotton shirt with not much protection.)
 
  Body: Hoodie (Cold weather only) - 3 Defense, +25% Ice Resistance (Extra layer of defense against the harsh weather.)

  Legs: Boxers - 1 Defense (Assorted colors. Not much else to say.)

  Legs: Jeans - 2 Defense, (Loose fitting jeans used to cover Project's lower body.)

  Feet: Socks - 1 Defense (They're socks, what else can I say?)

  Feet: Nike Shoes - 2 Defense, +10 Running, -10 Sneaking (Comfortable shoes.)

  Misc: PSP w/ earphones - Used to play music. Has various video game and MLP:FiM remixes on it.

  Misc: Wallet - Holds ProjectXVIII's money.
[/spoiler]

tn44

Tn4                                      Level: 17
Gender:   Male                        Location: Pennsylvania
Alignment: Chaotic Neutral        EXP: 24000
Class: Bard                            Race: Elf
HP: 24/68                              MP: 89/89
Money: 78$                           Morale: 36%
AC: 7

DEX: 15        STR: 9
CON: 12       INT: 13
WIS: 13        CHR: 11

Status:
tn44 is often contemplating a random and useless topic in his head, back and forth-ing with himself about the ups and downs, and so, when he does emerge from these thoughts, he is often bewildered as to his suddenly strange surroundings. So most likely, confused, and disoriented.
Overview:
A totally brave and heroic swordsman/hacker/artist/writer who doesn't ever hide behind anybody, even once, ever, in his entire life, under any circumstances, and doesn't exaggerate anything because it's not cool. -hides behind bigger guy- But really, he pretty much vegetates, unless there is a dire need. Then you look out, not because he is big, bad, and tough, but because he isn't afraid to kick you where it counts.

Attributes:
WIP (AKA remind me later.)

Skills:


  Archery: 50 (i'm rather good with a bow)
  Bashing: 30 (hah, sure I can hit people with a stick)
  Cooking: -100000 (oops, was that supposed to be chicken?)
  Drawing: 40 (meh, I'll give myself some credit for once)
  Electronics: 45 (I can computer good.)
  Fishing: 30 (I can, but I don't wanna.)
  Gaming: 10000 (this is my life. It's all I have. Just nod and pretend)
  Gunfighting: 0 (Huh? That's dangerous. NO WAY!)
  Hiding: 70 (Now that I can do)
  Imagination: 60 (too much of this sometimes)
  Jumping: 10 (I can't even jump well on a trampoline.)
  Lockpicking: 10 (I know how, but you should never let me do it, unless there isn't a choice)
  Life Saving: 40 (boy scouts ftw)
  Literacy: 70 (I know nearly every word in the english language. But nothing in any other
  Mapping: 30 (I can do basic cartography)
  Mathematics: 20 (I HATE MATH! rages)
  Mechanics: 5 (uhh, what?)
  Mining: 0 (Swinging a big heavy tool around, nthnx)
  Problem Solving: 65 (I'm rather good at this as well)
  Programming: 8 (dismal, but true. I know what very little I was taught by others.)
  Running: 50 (I've had enough practice.)
  Sneaking: 70 (Small, I am.)
  Swimming: 60 (I'll swim yo in circles.)
  Swordfighting: 68 (I'm surprisingly deft at this. Still dangerous though.)
  Throwing: 20 (theres a chance I'll hit a target, but you'd be in more trouble standing beside it.)
  Typing: 90 (Like 107 random letters per minute)

Elemental Resistances:

  FIRE       10%
  ICE        -20%
  WATER      10%
  LIGHTNING  -50%
  EARTH      50%
  AIR        -40%
  HOLY       -20%
  DARK       -20%
  SONIC      ??%
  METAL      60%
  PSYCHIC    -70%
  POISON     05%
Equipment:
  [This is the fun part. What do YOU normally carry about on your person? There are 8 categories:
  Weapon: Mah recurve bow. Attack rating: 2d6
  Bodywear: T-shirt AC: 1
  Legwear: blue/black denim jeans AC 2
  Footwear: Worn out white Nike's. AC 2
  Accessory: Thin black button up shirt (unbuttoned, practically a shirt, looks cool tho.) AC 1
  Item: Nintendo DS. Boosts Morale by 50%!

squishy_ichigo

QuoteWarning: this topic has not been posted in for at least 30 days.
Unless you're sure you want to reply, please consider starting a new topic.

Quote from: tn44 on December 08, 2010, 12:08:29 AM
Pfft, who does that anymore.

Smiley

Seeing that this is not locked...

[spoiler]
Name: SMILEuser                Level: 14
Gender: Male                Location: Finland
Alignment: Neutral Good          EXP: 69911091
Class: Student                 Race: Human, Gamer
HP: 37/100             MP: 101/100
Money: 2016,15€              Morale: 50%
AC: 10

DEX: 21        STR: 10
CON: 19        INT: 116
WIS: 117        CHR: 15

Status:
  Bored at school, relatively happy at home. Relatively happy everywhere else.

Overview:
  Smart, intelligent person who enjoys gaming. Has basic programming skills, but rarely uses them. Spends most of his time at home or at school. Doesn't have any driving licenses, but will get the moped license next year. Slightly inpatient.

Attributes:
  *Classified* (=Too lazy to write stuff here)

Skills:   
  Archery: Really fails at this.
  Bashing: Fails, but not as much as at archery.
  Cooking: Excellent at making desserts, otherwise just decent.
  Drawing: Knows some drawing techniques, but the drawings still suck.
  Electronics: Made a moving car out of LEGOs and a small battery-powered engine, otherwise no experience on this.
  Fishing: Enjoys this, but rarely catches anything.
  Gaming: Favorite hobby, gaming skill is great, but fails at most FPS-games.
  Gunfighting: Knows how to handle guns, but aiming isn't that great.
  Hiding: No longer fits in his favorite hiding places. Damn!
  Imagination: Nullified at school, nearly overloads at home, especially when getting ideas for video games. (Lacks the skill to make the games tho.)
  Jumping: Can't jump really high...
  Lockpicking: *Classified* (This person is NOT a thief tho.)
  Life Saving: At least knows the emergency number...
  Literacy: Really excellent. Can speak/read multiple languages. (Finnish (native language), English, Estonian, some Swedish, little French and a few words of Russian, Spanish and German.
  Mapping: Knows basic cartography
  Mathematics: Really excellent!
Warning: Mathematical calculations ahead!!!
3x+4x-6y+7-3y-2xy+3(2x-3y) = 9x-3y-3+2x-15y+x-4+(-1x)-(+2y)+10-2x+1-2*x (A polynomial. Is it true or false? :cool: Hint: It's true)

  Mechanics: Currently unknown.
  Mining: Currently unknown.
  Problem Solving: Ranges from decent to excellent, depending on the problem.
  Programming: Basic understanding of ASM, GML and C++.
  Running: Slow.
  Sneaking: As long as the shoes don't make any noise...
  Swimming: Decent.
  Swordfighting: Currently unknown.
  Throwing: Isn't that good at throwing.
  Typing: Types fast, but always makes at least one spelling error. (And almost always fixes it.)
 
Elemental Resistances:
  FIRE       0%
  ICE        0%
  WATER      0%
  LIGHTNING  0%
  EARTH      10%
  AIR        25%
  HOLY       10%
  DARK       -10%
  SONIC      -5%
  METAL      -15%
  PSYCHIC    ??%
  POISON     -5%
 
Equipment:
   Weapon: Nails.
  Shield: Gloves.
  Headwear: A cap at summers; a wool hat at winters.
  Bodywear: A (T-) shirt.
  Legwear: Jeans, trousers, pants or shorts.
  Footwear: Socks. Also shoes when going outside.
  Accessory: None.
  Item: Glasses.
[/spoiler]