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Spikes BTS when using Wreck Ship Location

Started by benox50, February 11, 2016, 06:55:54 PM

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benox50

Hi, the spikes block is not working in the Wreck Ship location. So If I change a location to the wreck ship they will not work. and I want to know how to fix that ? Well thats it, thats the question  :bounce:

I know thats because the Wreck ship second state make them work and they dont work in the first state.

personitis

#1
In SMILE 2.5: on the right side of the window, make sure that the property selected for the spike tile is "spikes" (has a picture of spikes).

In SMILE RF: in the main window (which has the room list and tabs for multiple editing options), the property selection is the same as above. Scroll the picture to "spikes" and you're good to go.

Once you have one tile set to spikes, you can use the '=' key to copy the property of the current tile on the clip board (the last tile you right-clicked on). This works in both 2.5 and RF and is merely a shortcut to reduce time from changing each tile individually.

If you're having problems getting the spikes to animate, open up the FX editor and find the check box which allows you to animate the spikes, probably labeled "spikes".

Spikes are working fine in Maridia for me. Using them straight from the tileset may be causing issues as SMILE does not set the block properties aren't properly by default.


You edited your topic title while I was typing I see. :heheh: Wrecked Ship spikes do not work while the boss bit for the area is not set (Phantoon is not yet defeated). You'll need some outside code to fix this and I'm not sure if there is anything on the main site which has been released to fix this.


Edit
From IRC:

[19:16:17] <begrimed> $94:8E92 - 90 3A to EA EA
[19:16:26] <begrimed> I don't think that makes them animate though.

Open your ROM in a hex editor and go to A0E92. Change the 90 3A to EA EA. Apparently this makes the spikes deal damage while the ship is off but won't animate them.

begrimed

$94:8E92 - 90 3A to EA EA = Wrecked Ship spikes (damage only, not animations)

$87:81CB - BA to CA = Animated green stuff in Wrecked Ship's background

$94:9978 - 99 10 to 99 21 = Wrecked Ship's treadmills

$A8:CB81 - F0 49 to EA EA = Wrecked Ship's robots

Make those edits if you want stuff in the Wrecked Ship to work before Phantoon is dead.