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SM Redesign: Axeil Edition FINAL

Started by Drewseph, April 04, 2015, 03:17:51 AM

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Technomagus

I finished my 1.52 playthrough stream last Thursday, so here's a link to the playlist.  Drew's already been made well aware of a number of complains I've had about the hack.  Some of them have been addressed, some haven't.  A few have been exacerbated.  I'll leave it to you to figure out which are which.  Also, a 12-minute escape should not have instant-death rooms at any point, and yet there are several after the halfway mark.  Wait, scratch that.  A well made Super Metroid hack should not have instant-death traps at ANY point in the ENTIRE GAME, and yet there are several throughout the hack, and especially concentrated in the second half of the escape.

Quietus

Quote from: Technomagus on April 12, 2016, 06:03:38 PMSuper Metroid hack should not have instant-death traps at ANY point in the ENTIRE GAME
True words, them. :^_^:

A Dummy

Personally I was fine with the timed instant death acid. (This made reserve tanks more valuable in my opinion.)
However I do agree that the escape could use some work, it's already timed, so having quickly rising lava in parts of it that already had some tricky jumps just added insult to injury.
Not to mention that sucker punch jump in the Tourian part, where you will only make it if you jump before going out the door.
That's my personal complaints with the escape.

Drewseph

Quote from: Technomagus on April 12, 2016, 06:03:38 PM
... A few have been exacerbated.

Considering i worked so close with you in making this version i am curious what i managed to make worse?  Ill look into the escape. Lava.  Honestly i made sure all lava filling rooms have the ability to get out even if you end up in the lava.  Ill watch that part of your stream to see whats needed.  Not sure how you get instant deathed...

Technomagus

In the rising lava rooms in Crateria, missing a single jump or even being ~1 second too slow causes the lava to rise up too high and you can't get enough verticality to clear the necessary jumps and escape it.

As for exacerbating, you made the Metroids in the Feeding Pit easier, then for some completely incomprehensible reason decided to increase the number you had to kill to clear each room.  Also, Screw Attack is still useless in Tourian except for killing Rinkas.  Oh, and WHY does Screw Attack become completely unusable after being hit?

Beardy

In Tourian, there are Zebetites that you can destroy with bombs and if you do that they'll come back as soon as you leave the room. Players who destroy them with bombs will think that they're done with them and become stuck and confused. They need to be made so that either destroying them with bombs works properly or make them not destroyable with bombs.

There is a place in Norfair that if you shinespark to the left without gravity suit you'll get permanently stuck.

http://www.ultraimg.com/image/KudK

A Dummy

Quote from: Drewseph on April 13, 2016, 09:16:43 AM
Honestly i made sure all lava filling rooms have the ability to get out even if you end up in the lava.

Actually, there was one jump I couldn't do once the lava got too high, I tried showing it earlier but this was right around the time when Imgur seemed to stop allowing for BBCode links.
Fortunately linking to Images on Imgur itself still seems to work. http://imgur.com/M8puEu8

While on the subject of the escape, I still feel like this spot is an unnecessary cheap shot. http://imgur.com/wtgF8A7
Maybe add one or two blocks in front of the Metal door so there isn't that sudden drop off if you're not already jumping as you go through the door.

Technomagus

Did you try crouch-jumping?  Then again, I think I might have fallen victim to that same spot.

There's also the final shaft on the way to the original landing site.  If you miss a single jump there, the lava fills too quickly for a second attempt, and one of the last jumps up that shaft is too high to jump while under lava, even with crouch-jumping.  I should know, I died there like twice.

CaRmAgE

Quote from: Technomagus on April 13, 2016, 08:57:26 PM
Oh, and WHY does Screw Attack become completely unusable after being hit?

I brought this up (as well as the "floating" escape door) in my review of the hack, but just to summarize, there was a bug in an earlier version, where the Tourian Hoppers ignored invincibility frames if you attempted to use the Screw Attack against them.  Drew "fixed" this bug by temporarily disabling the Screw Attack while you are invincible.

Technomagus

I still don't understand why Screw Attack needed to be rendered completely unusable in Tourian, especially considering the effort required to get it in the first place.  At that point, why even bother having it at all?

Quietus

I don't think it's just Redesign with that. There are other hacks that offer good items too late. It often just feels like you only collect them for the percentage, and you don't really get to enjoy them. :neutral:

Technomagus

I'm more referring to the fact that the hack seems to actively punish you for going through the effort to obtain Screw Attack in the first place, especially in Tourian; since it's relatively useless there except to launch yourself into enemies that are not only immune to it, but actively knock you out of it.

Quietus

Ha, yeah. Samus launches herself at the enemy shouting 'Screw-you Attack', and the enemy smirks, and calmly says 'nope - Screw-you Attack'.

FireHawkX

I was searching for a "recent" post talking about this incredible gem of a game... I am amazed someone took so many years and hours to create something like this...

I was playing Chrono Trigger with my wife last month, then played Prophet Guile (Magus story) and then Flames of Eternity (Chrono Trigger 2) before playing Chrono Cross... had a great time... and while doing research on thoses games i saw a youtube video of metroid redesign... which made me do search on this one... i started playing the original redesign (got as far as the getting the varia suit past the hell run as they call it)... then I searched for a 100% map... but found the axeil map... which seemed similar but different... so after searching i ended up here... ;) After trying it out we immediately knew this version was so much better... we restarted our game with the 1.52 version of the Axeil edition...

It is amazing how awesome and polished that game is... the physics in this version is simply perfect!... game is still challenging, and with a map doing a 100% is incredibly fun... absolutely love it! :)

Thanks for making this! :)

Parsec

hey guys

can you please help me... i'm realy stuck in a brinstar region.. searching an exit or anything else for hours


did i missed the ice-beam or anything else?

CaRmAgE

Quote from: Parsec on May 03, 2016, 04:25:46 PM
hey guys

can you please help me... i'm realy stuck in a brinstar region.. searching an exit or anything else for hours


did i missed the ice-beam or anything else?

[spoiler]See that secret area you partially revealed in the top-right corner?  Explore it further.[/spoiler]

Parsec

thank you... found it...
i think its realy frustrating to find a single tile in such a big area...

but in general not bad this hack :)

Lady Aran

I just joined here. Hello :)

I can freely admit I probably don't even have 1% the skill many of you may have when it comes to SM hacks, so that's why I kinda felt proud of myself after beating the original Redesign about, oh, two years ago. I had to use save states and emulator slow down (and was no where near 100%) but I did it, as fucking ruthless as it was. Which, granted, was pretty much the entire game. And let me be clear, I think even calling it ruthless is an understatement.

Fast forward to a couple days ago, where I decided to try Axeil Edition, with the attitude that it sounded like things had greatly improved from the original. As it stands, I've gathered the morph ball, bombs, missiles, supers, grapple, charge and ice beams, PB's and the Varia Suit. So far, I'm enjoying my experience a lot more with Axeil Edition than the original Redesign. Here are some things I've found to be an improve over Redesign:

Getting from point A to point B isn't quite as tedious (it was horrible in Redesign, seriously) but still a bit involved, especially compared to vanilla SM. But I've found I don't ask myself "Am I ever getting there yet?" quite so much with AE.

The hint system is pretty nice and especially helpful. I'm the type of player who, unless has played a game quite a number of times, tends to forget where certain things are. So the addition of things like PB blocks is great. Also, I like the new map layout a lot more now. It's a lot more compact.

The new sprites and morph ball sound FX are neat. Great job on these, whoever did them!

Probably my single biggest complaint (aside from the ruthless difficulty) of the original Redesign was the near constant need to wall jump EVERYWHERE and the wall jump physics itself. My god. Every time I seen one of those special wall jump bars I found myself groaning. Just getting to the top was fucking hell, even with emulator slowdown. I'm happy to see both aspects have been made to be a bit easier in Axeil Edition. So my hands are happy about that, at least.

Optional Hell Run. I always dreaded having to do this so early in Redesign. It's nice to see it being optional in AE. I will say that I got the Varia before setting foot in central Norfair, and I'm really glad I did, because it almost seems like the Hell Run has actually become EVEN MORE DIFFICULT compared to Redesign. So many of those burrowing Skrees everywhere! Did we get carried away with these things, or what? And considering I only had two E tanks by the time I got the Varia, I never would have made the Hell Run in AE without it.

Auto Morph. I thought this was really neat, though I have no real trouble mid-air morphing. Still, it's a nice little addition. And my hands also thank you for this as well.

The physics underwater without the Gravity Suit are also much improved, mainly in how much easier it is to get out of water compared to Redesign. Since I have yet to explore the hell that is Maridia, I can only hope the same holds true for that evil quicksand... Did I mention I'd rather have a pap smear than to get stuck in the hell that was Redesign's quicksand?

Now, for things I've found to be a bit odd, stupid, or downright, well, stupid.

Purple doors! I blow 20-25 missiles on the damn things, only to find that I don't have the Speed Booster/PB required to destroy the blocks blocking the elevator, or the way is blocked by a stupid gate (with the lock conveniently located on THE OTHER SIDE of the gate. Seriously, it blows.

The Screw Attack locks. I only managed to discover this "puzzle" by accident earlier today while playing. And wouldn't you know it, I "unlocked" the Screw Attack gate. There was just one problem, and I know this from Redesign, chances were if I went to the bottom of the room, I'd be boiled alive by the lava with no way to get out. So I basically undid the locks for nothing. (by the way, how the hell am I supposed to get the SA? I'm guessing I have to wait until I have the Space Jump?)

Tourian. I'll say it again just in case. TOURIAN! I haven't even gotten there and I'm already dreading it just because of reading through other players' experience with it. Which is really unfortunate, given I'm actually rather enjoying this hack. I hate to say it, but just having read other peoples descriptions of it damn near makes me want to quit as soon as I get there, because I already know it'll bury me alive. I'm all for a challenge that's within reason, but Tourian sounds like a fucking nightmare.

That's all I have to report in regards to my experience thus far. Will post more as I go along.

Quietus

Quote from: Lady Aran on June 16, 2016, 03:53:30 AM(by the way, how the hell am I supposed to get the SA? I'm guessing I have to wait until I have the Space Jump?)
There's a load of information relating to Screw Attack from this post onward. :^_^:

Lady Aran

Will check it out. Thank you, Quietus :)

CaRmAgE

Quote from: Lady Aran on June 16, 2016, 03:53:30 AM
Optional Hell Run. I always dreaded having to do this so early in Redesign. It's nice to see it being optional in AE. I will say that I got the Varia before setting foot in central Norfair, and I'm really glad I did, because it almost seems like the Hell Run has actually become EVEN MORE DIFFICULT compared to Redesign. So many of those burrowing Skrees everywhere! Did we get carried away with these things, or what? And considering I only had two E tanks by the time I got the Varia, I never would have made the Hell Run in AE without it.

It may seem harder due to more enemies and no checkpoint.  However, during the Hell Run, all the enemies are programmed to drop large energy all the time.  Of course, this results in the downside of no missile drops, so you would have to be more conservative with your ammo.  Still, it wasn't as difficult as, say, the Hell Runs in Cliffhanger, for example.

Quote from: Lady Aran on June 16, 2016, 03:53:30 AM
The physics underwater without the Gravity Suit are also much improved, mainly in how much easier it is to get out of water compared to Redesign. Since I have yet to explore the hell that is Maridia, I can only hope the same holds true for that evil quicksand... Did I mention I'd rather have a pap smear than to get stuck in the hell that was Redesign's quicksand?

From my experience, there are very few instances where the quicksand prevents you from jumping out of it.  There's one case that's intentionally left that way, so that you would need to use Space Jump to reach an expansion.  Beyond that, you shouldn't encounter any problems getting stuck.

Quote from: Lady Aran on June 16, 2016, 03:53:30 AM
Purple doors! I blow 20-25 missiles on the damn things, only to find that I don't have the Speed Booster/PB required to destroy the blocks blocking the elevator, or the way is blocked by a stupid gate (with the lock conveniently located on THE OTHER SIDE of the gate. Seriously, it blows.

There are nowhere near as many Purple doors as there were in older versions.  Still, your frustration is understandable when you may have few missiles to use.  If you haven't yet, keep an eye out for notches or other suspicious parts of walls that can be shot to reveal 10-missile packs.

Quote from: Lady Aran on June 16, 2016, 03:53:30 AM
Tourian. I'll say it again just in case. TOURIAN! I haven't even gotten there and I'm already dreading it just because of reading through other players' experience with it. Which is really unfortunate, given I'm actually rather enjoying this hack. I hate to say it, but just having read other peoples descriptions of it damn near makes me want to quit as soon as I get there, because I already know it'll bury me alive. I'm all for a challenge that's within reason, but Tourian sounds like a fucking nightmare.

Most of what you read was probably before v1.5, and that version significantly nerfed the Metroids.  They still use smart AI, but they don't respawn nearly as quickly as they used to.  Also, I'm sure you've seen some of the advice left by other posters, like Hitaka and Zeke, so you could always look back through the thread if you're ever stumped on how to fight them.

A Dummy

Quote from: Lady Aran on June 16, 2016, 03:53:30 AM
Tourian. I'll say it again just in case. TOURIAN! I haven't even gotten there and I'm already dreading it just because of reading through other players' experience with it. Which is really unfortunate, given I'm actually rather enjoying this hack. I hate to say it, but just having read other peoples descriptions of it damn near makes me want to quit as soon as I get there, because I already know it'll bury me alive. I'm all for a challenge that's within reason, but Tourian sounds like a fucking nightmare.

Don't worry, Tourian has been vastly improved over the train wreck that was the original.
The Metroids are still pretty aggressive, but manageable now, even when they latch on bombs will knock them back off. (Better then in vanilla I might add.) And it even stuns them for awhile giving you a good chance to retaliate. (You can also take a quick dip in acid to get any Metroids off of you.)

My only two warnings for you is first, there are a lot of purple doors in Tourien, shouldn't be too much trouble by this point in the game with all the missiles you can have, but still just letting you know ahead of time. (It does make sense considering this is the Space Pirate stronghold and it would have maximum security.)
The second, it can be a little easy to get lost and end up going the wrong way around the beginning of the area, so if it feels like you can't go any farther in a certain spot, it's probably because you can't. (Basically make sure you go up instead of down, should make sense when you get there.)

Lady Aran

Quote from: CaRmAgE on June 16, 2016, 12:08:59 PM

It may seem harder due to more enemies and no checkpoint.  However, during the Hell Run, all the enemies are programmed to drop large energy all the time.  Of course, this results in the downside of no missile drops, so you would have to be more conservative with your ammo.  Still, it wasn't as difficult as, say, the Hell Runs in Cliffhanger, for example.


From my experience, there are very few instances where the quicksand prevents you from jumping out of it.  There's one case that's intentionally left that way, so that you would need to use Space Jump to reach an expansion.  Beyond that, you shouldn't encounter any problems getting stuck.


There are nowhere near as many Purple doors as there were in older versions.  Still, your frustration is understandable when you may have few missiles to use.  If you haven't yet, keep an eye out for notches or other suspicious parts of walls that can be shot to reveal 10-missile packs.



Most of what you read was probably before v1.5, and that version significantly nerfed the Metroids.  They still use smart AI, but they don't respawn nearly as quickly as they used to.  Also, I'm sure you've seen some of the advice left by other posters, like Hitaka and Zeke, so you could always look back through the thread if you're ever stumped on how to fight them.

Thank you for the tips, CaRmAgE. I'll address your points in order.

1. Maybe if I play it a second time (oh, who am I kidding? Of course I will) I'll have to try the Hell Run without the Varia, just to see what it's like and if I can do it. I'll keep your tips about it in mind. Thank you :)

2. Awesome! Perhaps Maurida may be more pleasant this time around. I hated the quicksand. Thank you for clarifying that.

3. I'm currently playing V1.52. I'm sorry I forgot to mention that. So I'm not sure how bad they were in past versions. Sounds like they were EVERYWHERE though. Since posting my original observations, I've collected the Speed Booster and X-Ray Scope, so the purple doors aren't that much of a problem anymore. Perhaps the frustration over the purple doors comes more from my play style than anything - I like to be fully stocked at all times, so when I have to use 25 missiles at once, only to find I don't have the required item(s), it's a pain the ass having to grind for an enemy spawning pipe just to refill my supply. TEN missile packs? Great, thank you! I'll keep my eyes peeled. So far, I have...101 missiles I think?

4. Yeah, again, I should have mentioned I'm playing v1.52. Past versions sounded absolutely terrifying. Still, I guess I'll find out for myself how much Tourian has improved since earlier versions. I don't mind spoilers, so I'll just ask this anyway: is the Screw Attack still useless in the game's newest version of Tourian as it apparently was in past versions?

Thank you for the help :)

@ A Dummy: Thank you for the fair warning about Tourian, its purple doors, and its Metroids. I agree though that it does make sense given it's the Pirates stronghold to have so many purple doors. If anything, it just tells me I need to try and collect as many missile tanks as I can. You can never have too many, right? :)


CaRmAgE

Quote from: Lady Aran on June 16, 2016, 07:44:34 PM
TEN missile packs? Great, thank you! I'll keep my eyes peeled. So far, I have...101 missiles I think?

For reference, missile packs that you don't have to shoot to grab (out in the open) are worth 2, missile packs in flashing orbs are worth 5, and any other missile packs obtained by shooting anything else, like a non-animating orb, or a random part of the wall, are worth 10.  It's because of the fact that some of the 10s are hidden in seemingly random locations that a lot of players end up with very few missiles (about half of the game's missiles are from 10s).  Since you have X-Ray, though, they should be easier to find (as far as I remember, you can always use X-Ray to find them).

Quote from: Lady Aran on June 16, 2016, 07:44:34 PM
is the Screw Attack still useless in the game's newest version of Tourian as it apparently was in past versions?

You can Screw Attack through Rinkas now, but that's about it.  The pirates and hoppers still hurt you out of it.

Lady Aran

Thank you again, CaRmAgE. I didn't know that. Perhaps the creator should include that in the readme file?

Well, I made it to Phantoon and...well, the bastard won't die! He's completely red, but all he does is either figure-8 around the room or float in the middle of the room and spam the blue eyeball-shield thing. I've already been fighting him for at least 15 minutes and I'm getting kind of frustrated. I've even tried using the X-Ray scope during the instances he vanishes (I can see his silhouette, lol) but that doesn't seem to do anything.

I remember him being kind of a bitch in SM, but this is crazy. Hopefully though, I'm hoping it's just on account of me being stupid instead of requiring something like the Wave Beam to finish him off, as I do not have it yet. I do have Spazer though.