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[SM]problems that i need help with

Started by Retroo, April 14, 2014, 03:54:24 PM

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M1CR0H4CK3R

Quote from: SMILEuser96 on June 01, 2014, 02:19:14 PM
It sets the event bit determined by the low value. Simple as that.
So a low of 0E means Zebes Time Bomb Set, right? If so, retroknuckles, look in SMILEJX Main Directory/files/events.txt That should tell you what to do.

Hawntah

Quote from: retroknucklesproblems that i need help with
Quote from: retroknuckles on May 03, 2014, 01:03:27 PM
[spoiler][/spoiler]
Methinks you need help finding a good browser :oh:

Retroo

is there any tutorials about hacking music in super metroid?

FullOfFail

#53
The simple answer is probably not, no. That's advanced ASM, even if there were a tutorial, you'd need to know a thousand other things first.

PJBoy wrote a log though, I suppose it's related somehow if you'd want to mess with it:
http://www.metroidconstruction.com/docs/pjboyMetroid3SPlog.txt



Smiley

#54
Your best bet is Kejardon's music documents [Linkity]. However, custom music is not easy and even the basics will take a while to grasp. If you really want to mess with custom music, I recommend you to look at the KraidAssembly.txt and try to understand it with SPCRamMap.txt.

Unfortunately there aren't any real music tutorials yet.

Retroo

#55
alright..

FullOfFail

#56
Just wanted to add that the forums are a rather inconsistent way to get information, even with the search function. It's recommended you look at The Documents Page and see if what you're after is there.

Also, if you're newer to hacking, it's worth giving Person701's Guide a look over.


Edit: I think I posted this in the wrong thread, but I forgot who I was wanting to respond to earlier, lol. Eitherway, the information is universal.


Retroo

is it only for me smile deletes plm i have placed? is there anyway to fix that? its not fun when happens. it happens when im not even in that room with smile.

FullOfFail

I don't see why SMILE would do that... but ingame it could happen by them sharing the same index. Make sure each one is different.

P.JBoy

Your PLM data may be being overwritten by other data saved to the same place
...

FullOfFail

In addition to what PJ mentioned, my follow-up question should be; did you change any Pointers related to PLMs? Because two rooms sharing the same data could cause that. And to go back to PJ's point, did you add any enemies/plms without repointing first? I've never tried it, but I know it'll overwrite data.




Retroo

i have not just add enimies or plms i know thats bad and i have not change any pointers it has just happend 2 times so not a big problem.

P.JBoy

It might be something like going into the 8x8 view then (depending on the version of SMILE?) without first saving
...

Retroo

i have a problem with adding an asm file to a rom.
this is how i do it: i put the rom, the asm file and xkas in the same folder. then i give the asm file and the rom same name after that i start xkas but it is not working. why?

Smiley

You don't use xkas that way. You either have to use the command line, or do what you did and give the asm file and the rom the same filename, then drag the asm file on xkas.

If you're ever going to use the command line, the command is "xkas asmname.asm romname.smc"

Retroo

i get this
[spoiler][/spoiler]

and also that other thing when i drag the asm over xkas it  makes an new file called romname.asm and it does not work the asm file is not in there.

Smiley

Well, if you're using the command line, you first have to navigate it to the xkas folder. The easiest way to do this is to find cmd.exe and copy it to the xkas folder, then just double-click cmd.exe.

And for the dragging thing, the asm and the rom must have exactly the same name (excluding the extension). So test.asm and Test.smc wouldn't work, because one is capitalized and the other is not. Also, it might be that you have to drag the ROM on xkas and not the asm file. (I never do this myself so I don't remember)

Vismund Cygnus

I'd recommend just getting SNEStuff if you're not actually planning on writing any ASM.
Or maybe even if you are!
It's much simpler, and has like 7 other things it can do. Hooray!


Jordan5

As far as I remember, I never dragged the asm file, I just set the names the same, double clicked on the .asm file and it was added to the rom. Just make sure that asm files are set to be opened by xkas as default.

DSO

I use a batch file, it's pretty simple and easy. Open notepad, type your command line stuff, save as a .bat in your folder with xkas in it.
Code (DSO.bat) Select
xkas FogTest.asm FogTest.smc
Pause

Edit the batch file when you want to change the file you're writing with or to, and just double click to apply.

Retroo

how do i make enemies that can only be killed/destroyed with charge seen this in other hacks. thanks!

Smiley

Enemy editor -> Vulnerable pointer, Edit

Retroo


Jordan5

[spoiler=why is it blue?!]

It's room 79F64, the second to the right of morph ball with the E-tank in the ceiling. Ive sent the BG pointer to 0000 and used a layer 2 BG instead. I set FX1 to normal for everything, no boxes ticked etc. but it still appears blue. Anyone have any ideas what has caused it? I'm pretty sure i've made both room states identical, too.
[/spoiler]