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Room of the Week 2013 - Archives

Started by ProjectXVIII, February 19, 2012, 09:14:43 PM

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Kasel

I went with DM.  That map room is amazing.

Daltone

Hey, I only voted for myself that once out of all the times that I entered.

MAP STATIONS FOREVER! (DigMan)

Quietus

Yeah, I voted for myself too.  Oh, wait... :sad:

squishy_ichigo

Due to clerical errors, I am resetting the vote, if you already voted please fill free to vote again.  Sorry for the oversight Quietus. :<

Also of potential interest, I think voting for yourself is rather childish.

Quietus

Wasn't there a room from Daltone? :O_o:

squishy_ichigo

I was under the impression that was a joke room submission, and that was why project didn't use it when he did the polls this week. No idea how he missed yours though Q.

[spoiler=Room in Question][/spoiler]

I'm not gonna reset the polls though again for a map station room with no noticeable changes unless I hear an uproar.

Quietus


Quote58

I'm tempted to vote for theguy just cause he's using the gfx I ripped...
My vote actually goes to dman though, best map room I've seen.

TheGuy

Quote from: squishy_ichigo on April 09, 2013, 08:47:06 AM
I was under the impression that was a joke room submission
Your answer to that Ichigo is:
Quote from: Daltone on April 09, 2013, 02:36:10 AM
Now i look like a idiot, thanks bro.

withdrawling my submission, thatguy is now ROTW.
Benki will crush all

Digital_Mantra

TheGuy: Don't care for the design or tileset, though I'm sure girls would..
Bitches love sparkly shit.

Benki: You would have had my vote but I feel the elevator shaft and pipes should blend better.
I know they're CRE but with a lush brinstar like that, pipes should seem eroded with fungus and shit.
It ruins the nature when the nature clearly looks like it's overtaken almost everything.
Basically, make the pipes sorta green, like they have moss on them.
Covering bits of it up doesn't work 100%.

Me: Joke room. I wouldn't have designed anything in the upper or lower 2 rows.
If someone posted that and it was part of their hack I would say "what a fucking waste of design you wont see that shit."
Then again with ROTW you can do anything when stating it's not a playable room.

Quietus: Alright room. I like it.

Kasel: A good example of stacked layering without integration.
You should aesthetically combine your 'rock chunks' at points so it doesn't look like a child was playing with a "Super Metroid Crateria Velcro Level Setâ„¢".
Still, decent room.

Squishy: My vote. For having a cool tileset and stuffs.

Kasel

What do you mean by connect the rock chunks out of curiousity?  Have an example maybe?  I'm always looking for ways to make my rooms better.

Digital_Mantra

I don't feel like opening smile so maybe this horrible ms paint example will make sense somehow:
[spoiler][/spoiler]
Basically lots of your rock formations to create more layers seem stacked on top of one another, unconnected with the rest of the landscape.

Kasel

-Tries to make sense of that image-  I THINK I see what you are talking about.  I'll see about making some changes.

TheGuy

Quote from: Digital_Mantra on April 10, 2013, 12:58:29 AM
Bitches love sparkly shit.
Hahahaha Ironically my girlfriend fell in love with it xD You made my day man xD

Malpercio

Voted for squishy. DMan's room looks a bit too cluttered imo.


Daltone

I change my vote to Squishy, cause dmantra stole my idea for a map room.
Hes a dirty thief, and a drunk.


Cloud20

Posting a room for the next week

[spoiler][/spoiler]

Also less bubbles and more water :D

TheGuy

Today's submission is sponsored by Metroid 2 Probably the most forgotten about Metroid game in the series ._.
[spoiler][/spoiler]

Quietus

TheGuy: The terrain is very flat, and could use a lot more variation.  Also, the holes in the background / scenery would be better if varied, rather than having the same hole copied.

Quietus

I think it's a fairly easy win for Cloud this week.  I already mentioned my criticisms for TheGuy, in that the room is very angular, and has repeating holes for decoration.

Digital_Mantra

Those underwater mountains look like skree guano.


Malpercio

Quote from: Quietus on April 16, 2013, 06:41:03 AM
I think it's a fairly easy win for Cloud this week.  I already mentioned my criticisms for TheGuy, in that the room is very angular, and has repeating holes for decoration.
>Complaining about the angularity of a room inspired by a game that almost couldn't get more angular