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General Projects Screenshots/Vids Thread

Started by Zhs2, May 15, 2009, 10:44:44 PM

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Lunaria

YO DAWG! So I heard you like screw attack so we put some screw attack in your screw attack so you can screw while you screw!

JAM

Second one is Pseudo Screw Attack =) But name is too big for frame. So, I'll call this Pseudo Attack or Charge Attack.

personitis

I'm likin' the extended equip screen JAM. :) As for the tile editor Snarf, epic.

Scyzer

JAM: Did you notice the leftover silver border by the reserve arrow :P
Also, good luck with the status screen routines =/ they are a pain in many places that shall remain unspoken of :O

Qactis


Quietus

I'll just paste my reply from m2k2:

QuoteI know it's a lot of work, but I just don't think 'BALLS' sounds right.  It'd probably look better to swap 'SUITS' and 'MISC.', expanding 'MISC.' to include the Screw Attack and the 'balls'.

Also, you realise the comedy value of having 'BALLS' point to Samus's groin, right? :heheh:

Black Falcon

Quote from: Quietus on November 16, 2010, 06:53:05 AM
Also, you realise the comedy value of having 'BALLS' point to Samus's groin, right? :heheh:

I'm sorry but I needed about five minutes to calm dawn from laughing at that. xD
Okay I think I'm done now....

Anyway nice work there, Jam!  :yay:
Like Sadfish said the routine itself is probably one of the most complex (read: worst) routines you can find in the game.. >_>
Even removing reserve tanks (which sounds like you'd just have to NOP some stuff) was really a pain in the butt because everywhere you can find leftovers of it in the game, most of them within this [insert bad word here] routine.  :stern:

JAM

Quote from: Sadiztyk Fish on November 15, 2010, 10:27:22 PM
JAM: Did you notice the leftover silver border by the reserve arrow :P
Yup, this thing is left from map frame. To place all items I had to shift upper border of frame. I will fix it.

Quote from: Black Falcon on November 16, 2010, 10:53:57 AM
the routine itself is probably one of the most complex (read: worst) routines you can find in the game.. >_>
Quote from: Sadiztyk Fish on November 15, 2010, 10:27:22 PM
Also, good luck with the status screen routines =/ they are a pain in many places that shall remain unspoken of :O

Thanks =) To be honest, I had to read Equippment disassembly many times, learn most of ASM commands, use RAMMap ask Kej's help and read the same doc again and again before I start to understand what's going on in that major routine

Quote from: Quietus on November 16, 2010, 06:53:05 AM
I know it's a lot of work, but I just don't think 'BALLS' sounds right.  It'd probably look better to swap 'SUITS' and 'MISC.', expanding 'MISC.' to include the Screw Attack and the 'balls'.
I have idea to rename "MISC." frame to "SPIN ATTACK". As for "BALLS", Prime series have this frame. Maybe just rename it to "BALL" or "MORPHBALL".

Quote from: Quietus on November 16, 2010, 06:53:05 AM
Also, you realise the comedy value of having 'BALLS' point to Samus's groin, right? :heheh:
Of course =) My work is still uncomplete and I did this temporarly to show it to you. If final version balls and their control unit will be relocated  :wink:

BlackSnow2211

[SPOILER][/SPOILER]

I honestly prefer this palette over my other one

*This is ONLY a palette edit
*It's supposed to resemble limestone

Black Falcon

Quote from: BlackSnow2211 on November 17, 2010, 06:06:26 PM
[SPOILER][/SPOILER]

I honestly prefer this palette over my other one

*This is ONLY a palette edit
*It's supposed to resemble limestone

Looks good actually. Really feels dark.
You made pretty nice limestone effect, imo.
I'd just like to see some more of the other tiles from that tileset,
maybe some grass and things like that, you know.
I'm just curious how those things would look like with your palette skills. :wink:




I have been busy this week:

1st:
[spoiler=lights]

/\
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||
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\/



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\/



I finally found out how to use the gradual color change routine  :awesome:
(even if it's still very laggy).
[/spoiler]

2nd:

[spoiler=some new weapon ;D]


Diffusion Missile! :D
[/spoiler]

3rd and last:
I made some improvements for my tileset:
[spoiler=Pipes 'n backgrounds]


(some peoples on IRC might know that screenshot already ;D )
[/spoiler]

So yeah, this is pretty much it!  :grin:

Quietus

The colour changing thing is very cool.  How easy do you think it'd be to mix with DSO's layer 2 transparency effect for a gradual fade from solid to transparent / off?

Hiroshi Mishima

While I can't comment on the Light, I am like D: to possibility of giving Samus Diffusion Missiles. And that tileset you're working on looks absolutely gorgeous! Awesome work, BF.

Qactis

I'm guessing diffusion missiles uses a routine similar to powerbombs?

JAM

Black Falcon
Excellent work. Nice to see that you still messing with stuff

Black Falcon

Quote from: Quietus on November 18, 2010, 05:48:39 PM
How easy do you think it'd be to mix with DSO's layer 2 transparency effect for a gradual fade from solid to transparent / off?
Well what you mean isn't quite possible with the gradual color change routine.
The routine basically just calculates the average between original and target colors' values.
The result overwrites the original palette.
Continuing this over and over again will result in the original palette being identical to the target palette.
Transparency is actually a bit more complex and handled by other routines which have nothing todo with it.

Quote from: Qactis on November 18, 2010, 06:15:28 PM
I'm guessing diffusion missiles uses a routine similar to powerbombs?

Yep. I made the Ice Beam SBA's blast-off routine trigger when a Super Missile strikes a surface.

Quote from: Hiroshi Mishima on November 18, 2010, 06:01:38 PM
While I can't comment on the Light, I am like D: to possibility of giving Samus Diffusion Missiles. And that tileset you're working on looks absolutely gorgeous! Awesome work, BF.

Quote from: JAM on November 18, 2010, 09:37:34 PM
Black Falcon
Excellent work. Nice to see that you still messing with stuff

Thanks!  :grin:

personitis

That pic is beautiful. The blue in the tiles are really what catch my eye.

JAM

Playing with tanks.

Before you ask, I have 29 Energy Tanks and 1 Reserve Tank, each of them giving me 50 Energy

Qactis

Only other time I've seen that done is with the reset game glitch :D and they weren't quite in order

snarfblam

I'm trying to decide whether or not to use filler tiles in unused screen space.

These two are the originals, without filler tiles.
[spoiler][/spoiler]
[spoiler][/spoiler]

These two have "dirt" in the voids.
[spoiler][/spoiler]
[spoiler][/spoiler]

Without the "dirt", the voids seem empty and hollow, but with the dirt, I lose the option of having things "fade into darkness" (see first pic). I could have dirt in some rooms and not in others, but would be oddly inconsistent.

Aesthetics aside, there is also an issue of data size. Extras in these rooms means fewer rooms altogether.

Quietus

I'd say mix it up within the rooms, so you'd have an area with dirt filling, and an area without, but in the same room.  Or perhaps use a filling on the ground, since it's usually more visible, and not in the ceiling?

squishy_ichigo

Without the dirt tiles, it feels alot darker, and has a more ambient feel to it.

DSO

My preference is definitely the no dirt version.

Qactis


Parabox


snarfblam

Quote from: squishy_ichigo on December 22, 2010, 10:28:52 AM
Without the dirt tiles, it feels alot darker, and has a more ambient feel to it.
I agree, but with some rooms you don't get the sensation of darkness but more of a sense of emptiness. That's what I see in the vertical room without the filler tiles. But I really think it needs to be all or none, so I'm going with none.

One thing I've been doing in some rooms is putting stuff "in the shadows"...


(Those two rooms don't connect to each other.)