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Room of the Week 2012 - Archives

Started by Zhs2, July 03, 2010, 12:53:45 AM

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Cloud20

#600
Finally...
I'm deciding to post some content here.
It's a room from Erodia area :


Zhs2

Wow. This is gonna be a tough contest.  :whoa:

FullOfFail

#602
big room, may take a sec to load

[spoiler][/spoiler]

Cloud20


passarbye

@FOF, it looks like you cropped the left half of the room, wtf am i looking at?

Zhs2

Yeah. Definitely a tough contest.

Quote from: passarbye
@FOF, it looks like you cropped the left half of the room, wtf am i looking at?
One of the rooms from his current spike hack, I do believe.

FullOfFail

Quote from: passarbye on December 08, 2012, 04:14:24 PM
@FOF, it looks like you cropped the left half of the room, wtf am i looking at?

Actually, it's a ingame illusion. My hack is intertwined, and that's apart of the WS Statue's room that takes you through spikes. It's from an alternate path.

Qactis

MMm clouds room. So shiny reminds me of the shaft rooms in DKC2

ProjectXVIII


Malpercio


Quietus

Cloud for me.  Those glowing crystals look like something I've never seen before, and the glow effect works a treat.

passarbye

Cloud this week.
Shadow in close second
FoF in third
Project fourth

FullOfFail

Went with Cloud. Love the contrast, really makes it glow.

Cloud20

Giving my vote to Fof, just loved the digital wire render into the room

Weterr123

Though the smallest room, I gotta go with Shadow's. I really like how many different types of plant life there are, and the leafy parts of the walls look awesome.

Cloud's room comes a close second for me. The straight gold bars remind me of Superman's fortress and look brilliant  :lol:
I don't like the grapple blocks there though, it doesn't much look like a 'grapple room' to me, bar the very right-hand side, which looks WJ-able anyway.

FoF's room and Projects room are both great in the level design, they both look really fun to traverse. Only thing I would say about FoF's is the colour scheme. I think the contrast overall, with the stars on a black background being at the top, works well, it's just hard on the eyes with the bright green with the white. I think a slightly darker shade would work better IMO (darkening either the green or the white).

Cloud20

#615
Quote from: Weterr123 on December 10, 2012, 07:48:38 PM
...which looks WJ-able anyway.

Believe me, you can't wall jump because all of the part with statue is a gruyere of rocks perfectly crossable. I know, it's diificult to see how it's works without play it, maybe a video could show you. :)

Weterr123

Aah, that's cool then if it's not WJ-able, as I said, second best room this week for me :)


Phazar

FullOfFail.  Really like the green, especially in the digital image at the bottom.

FullOfFail

#619
Not going for votes, just a experimental room

[spoiler]
[/spoiler]

[spoiler]http://www.youtube.com/watch?v=1-k9yAuHP_g[/spoiler]

Black Falcon

[spoiler=Spikes...]
...I hate 'em[/spoiler]
Nice use of the glows, however.

Parabox

Looks like the TASers will have a lot of fun with that one. The screenshot couldn't help me but think of this:
PPPPPP ( VVVVVV OST) - 04 Pushing onwards

Cloud20

Submitting the Skypolis shaft entrance.
I'm sorry to don't introduce a true huge room of this area, because it could be more interesting to see it. However, i hav'nt time to finish it for this week.
Skypolis is divided in two parts, the outdoors rooms (like this), and skyscrapers indoors who should use some Weckred Ship tiles.

So imagine is an elevator room, FX1 glowing blue on buildings :)

[spoiler][/spoiler]

Quote58

that is some of the best looking gfx I've seen in a long time. Good job Cloud12, can't wait to see the rest of the area.

Cloud20

Thanks Shadow96, also this area keep some surprises ;)