DeadSkullzJr's Metroid II: Return of Samus Research and ROM Hack Projects

Started by DeadSkullzJr, September 13, 2024, 02:12:30 AM

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DeadSkullzJr

Hello everyone, I am creating another project(s) related thread, this time for anything that I do for Metroid II: Return of Samus. I plan to keep my work for this game in one single thread, unless of course a project I plan to work on requires something a bit more dedicated just for said project(s).


Miscellaneous:

Metroid II: Return of Samus: AM2R Item Textures Backport (v1.0.0)
[spoiler=Description]
As the title implies, I decided to backport the item graphics of AM2R into the original game. While this isn't my first time editing graphics for a Game Boy game, this is technically my first successful attempt for the platform.
[/spoiler]
[spoiler=Screenshots]

[/spoiler]
[spoiler=Download]
https://mega.nz/folder/EBpnWIAY#BDdPQf9BL4sPSsikUp60Vw
[/spoiler]
[spoiler=Credits]
DeadSkullzJr:
Creating the ROM hack.

Nintendo:
Creating the video game.
[/spoiler]


Fixes:

Metroid II: Return of Samus: Energy Tanks Cap Fix (v1.0.0)
[spoiler=Description]
There are a total of six energy tanks that can be found throughout the original game, however I discovered a minor oversight in the code that restricts the player from having all six energy tanks active. Nintendo forgot to adjust the code that tells how many energy tanks a player can have at once, as such, one is restricted to only having five energy tanks at once, and the sixth acting as a mere energy refill when collected. I have fixed the issue by adjusting the cap to properly account for the sixth energy tank. When collected, visually there won't be any noticable differences, however internally the tank is active and is accounted for when saving the game.
[/spoiler]
[spoiler=Download]
https://mega.nz/folder/sVYShZrK#hLx5VhWcxXiBZwrzOB2fYg
[/spoiler]
[spoiler=Credits]
DeadSkullzJr:
Creating the ROM hack.

Nintendo:
Creating the video game.
[/spoiler]

RT-55J


DeadSkullzJr

Quote from: RT-55J on September 13, 2024, 02:18:49 AM
Nice!

Have you been referencing the disassembly in your research?
For the energy tank cap fix, I have not looked at any disassembly contents. I went in and debugged this myself and corrected the issue accordingly. I'll check out the disassembly stuff for other future works however, thanks for reminding me about it!