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V I T A L I T Y

Started by Digital_Mantra, October 17, 2020, 01:20:47 AM

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UnpleasantData

Quote from: DonnyDonovan on November 08, 2020, 12:37:52 PM
It's unfortunate that you have physical issues that impact your ability to play, but you seem to somehow be downgrading D-man and the hack for that, which simply isn't fair.  He can make the hack however easy or hard he likes.  It's his hack.

Quite the opposite. I said I have no problems with the hack being made for people who play hacks. I have never said anything negative about it and have not requested any changes to the game. To finish something so elaborate and polished means a mind-boggling amount of work and practice. I wouldn't ask anyone to change something like that.

QuoteFrom an exploration standpoint this certainly isn't vanilla difficulty.  From a "moves required" standpoint it's probably a little harder but close.  From a combat standpoint (boss health, etc.), it's vanilla or in some places maybe even a bit easier.  Perhaps you could set up some sort of keyboard cheat to help you midair morph in the few places it is needed.

But it is listed as "vanilla" on the download page: https://metroidconstruction.com/hack.php?id=623

I get "roughly" is wishy-washy, but I can still (with difficulty) complete vanilla, randomizer, and SOTN, which is not "vanilla Super Metroid," but another casually accessible exploration platformer. Celeste is a great example of being inaccessible to me, while Dark Souls was pretty accessible since speed of control input was less important than overall strategy. Of course I used a shield build.

My only issue is that this is labeled as "vanilla" difficulty. I like the hack, I don't think it should be changed, but it's not vanilla. The Dunning-Kruger effect is usually used to argue that people who aren't skilled think thing are easy, but it also states that people with skills are more likely to think those skills are common. This is a Metroid Romhacking board, the average person here is far more skilled than most casual SM players will ever be. While it's only three button presses (jump, duck, duck) it's in a cadence and speed that not everyone can accomplish. It's like the IBJ. It's just pushing a button over and over, but it's not at all something everyone can do.

Anyway, it's not a problem with the hack, I was sincere in my thanks that knowing early meant I knew I couldn't complete the hack, and I simply wanted to inform you that listing it as vanilla was likely incorrect. I first saw this hack from Oats and he said it would be strange if a hack needed wall jumping to complete, and that's far easier than a midair morph ball. I was mistaken, no harm no foul, I just wanted to say I thought it was labeled in error. Perhaps the labels are too broad. Maybe you expect these skills to be common to all casual players. It's your community, it's your decision, I'm trying to help both you and future players.

That's all I was saying.


nodever2

Quote from: UnpleasantData on November 08, 2020, 04:24:47 PM
Quote from: DonnyDonovan on November 08, 2020, 12:37:52 PM
It's unfortunate that you have physical issues that impact your ability to play, but you seem to somehow be downgrading D-man and the hack for that, which simply isn't fair.  He can make the hack however easy or hard he likes.  It's his hack.

Quite the opposite. I said I have no problems with the hack being made for people who play hacks. I have never said anything negative about it and have not requested any changes to the game. To finish something so elaborate and polished means a mind-boggling amount of work and practice. I wouldn't ask anyone to change something like that.

QuoteFrom an exploration standpoint this certainly isn't vanilla difficulty.  From a "moves required" standpoint it's probably a little harder but close.  From a combat standpoint (boss health, etc.), it's vanilla or in some places maybe even a bit easier.  Perhaps you could set up some sort of keyboard cheat to help you midair morph in the few places it is needed.

But it is listed as "vanilla" on the download page: https://metroidconstruction.com/hack.php?id=623

I get "roughly" is wishy-washy, but I can still (with difficulty) complete vanilla, randomizer, and SOTN, which is not "vanilla Super Metroid," but another casually accessible exploration platformer. Celeste is a great example of being inaccessible to me, while Dark Souls was pretty accessible since speed of control input was less important than overall strategy. Of course I used a shield build.

My only issue is that this is labeled as "vanilla" difficulty. I like the hack, I don't think it should be changed, but it's not vanilla. The Dunning-Kruger effect is usually used to argue that people who aren't skilled think thing are easy, but it also states that people with skills are more likely to think those skills are common. This is a Metroid Romhacking board, the average person here is far more skilled than most casual SM players will ever be. While it's only three button presses (jump, duck, duck) it's in a cadence and speed that not everyone can accomplish. It's like the IBJ. It's just pushing a button over and over, but it's not at all something everyone can do.

Anyway, it's not a problem with the hack, I was sincere in my thanks that knowing early meant I knew I couldn't complete the hack, and I simply wanted to inform you that listing it as vanilla was likely incorrect. I first saw this hack from Oats and he said it would be strange if a hack needed wall jumping to complete, and that's far easier than a midair morph ball. I was mistaken, no harm no foul, I just wanted to say I thought it was labeled in error. Perhaps the labels are too broad. Maybe you expect these skills to be common to all casual players. It's your community, it's your decision, I'm trying to help both you and future players.

That's all I was saying.
UnpleasantData, I just want to say that your perspective is valid, and as a hacker I find it to be very valuable. It is easy to not take into consideration people who are not necessarily from this community or who differ from the average metconst user. Accessibility is always a challenge especially for such a niche community as this and we must be careful not to let it slip our mind completely.
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andlabs

Final tallies in order: 05:45:34, 93.1%, 03
I wonder how that last result is tallied... that number is higher than I can assume it should be from what I've done in the game.

[spoiler]Is this room just a trap? I couldn't figure out what to do here other than kill myself and respawn in the secret adjacent save point, but I could just reset the game for that instead.

[/spoiler]

DonnyDonovan

I wondered about that room too (the one inquired about behind the spoiler tag)

Boomerang

Quote from: andlabs on November 09, 2020, 09:12:03 AM
Final tallies in order: 05:45:34, 93.1%, 03
I wonder how that last result is tallied... that number is higher than I can assume it should be from what I've done in the game.

[spoiler]Is this room just a trap? I couldn't figure out what to do here other than kill myself and respawn in the secret adjacent save point, but I could just reset the game for that instead.

[/spoiler]

[spoiler]Yeah, that room is a forced death meant to hint at the twist at the end of the game. It's one of two forced deaths in the entire game.[/spoiler]

maxipower

Fantastic hack. should maybe be renamed Metroid Dread because that's the vibes it gives off. Not the prettiest hack in some areas but the pacing and level design are great. Usually, I play from hacks and get lost. I was able to easily navigate the map after one playthrough to an extent where it was very memorable. definitely in the top 3 with Hyper and Ascent for me.

Rendood

Hello, everyone! Congrats Digital Mantra on an awesome hack.

Is there a map for this available somewhere? I'm missing like 3 items and don't feel like sweeping the whole map again. Thanks for any help!

Digital_Mantra

Quote from: Rendood on November 27, 2020, 05:18:31 AM
Is there a map for this available somewhere? I'm missing like 3 items and don't feel like sweeping the whole map again. Thanks for any help!

Map:
[spoiler][/spoiler]

Rendood

Thanks a bunch, Mantra. Congrats again!

Rendood

#59
How do you break this block? I tried a diagonal shinespark from various distances, it feels like the right way, but I just can't find the sweet spot. Samus either bonks on one of the lower ceilings or just right of the speed block.



Also, what's the final count for each ammo type?

Thanks for the help!


mccad

Quote from: Rendood on November 29, 2020, 04:59:39 AM
How do you break this block? I tried a diagonal shinespark from various distances, it feels like the right way, but I just can't find the sweet spot. Samus either bonks on one of the lower ceilings or just right of the speed block.



Also, what's the final count for each ammo type?

Thanks for the help!

Dont know about the ammo, but theres a baby mushroom in the bottom right corner of the room, do a diagonal shinespark while standing over that

Rendood


Liambass

Has anyone tried this hack with any of the ones that give GBA style controls?

pentagramic

Yo, so I just started playing SM like two weeks ago after seeing a speedrun on YouTube. I played some other metroid games like 15 years ago, but not since then. This hack was so cool. Hopefully some feedback from a noob offers some useful perspective, cause I don't think there are many noobs around here. I thought the game was quite a bit harder than the original, but the difficulty basically picks up where vanilla SM leaves off, so it's all good I think. It was hard though, I died a lot, but not enough to make me want to quit. Just the jumping was really hard for me, especially in the plant section; I kept missing jumps and falling, the tolerances were always really tiny. The only deal-breaker for me was that I got to Ridley without screw attack, only 4 tanks of energy, and not many missiles, and beating him was impossible. I tried like 30 times before giving up. It's impossible to leave the boss lobby once you arrive without beating him, but I had made a save state earlier so I reverted to to that. If I hadn't made a save state I dunno what I would have done, but tbh I probably wouldn't have made it to Ridley without using save states, so that's probably my fault. Anyways, after giving up on Ridley I went and found 4 more E tanks, beat the two chozos (one of which is super easy with space jump to get on the top ledge), and found screw attack before going back to Ridley. He was way easier to beat with screw attack and 8 E tanks, but it still took me like 15 tries. I just beat the game, 68% in 7:20.

Artistically, my favorite two parts of the game were the collapse of the building and Samus crouching at the end. The train was pretty damn cool too. I dunno how sprites work in the game, but is it not possible to change the unnatural balloon sized implants in the death sprite to some moderate ones that look like the Samus on the VITALITY poster? Also, I thought the opening dialogue where Samus says "I just need to stretch my legs..." was unnatural. I feel like Samus wouldn't go explore a planet just because she needs to stretch her legs, but because she wants to investigate. She's too smart and calculated just to stretch her legs. The environments were really cool, especially the zone transition scenes and other places which were clearly only for artistic purposes. Sometimes there were distractions, or things that were difficult to discern if they were interactable blocks or background, but I came to see these as intentional distractions, as a sort of intentional visual confusion which is realistic in an unknown complex setting. It would perhaps have been nice, however, to have some sort of light around Samus, as if there were lights on her suit, to make nearer objects more clear. Maybe it's just my graphics settings, but I followed the instructions properly, and still found much of the game to be quite dark.

Anyways, cheers man, this thing looks like a huge amount of work. I can't imagine how many hours must have gone into this masterpiece. Y'all are dedicated, and I totally enjoyed it.

Digital_Mantra

QuoteIt's impossible to leave the boss lobby once you arrive without beating him

Not true, there is a shortcut out of Ridley's area if you're unprepared. [spoiler]A morph tunnel just above the save station.[/spoiler]

Thanks for playing!

svj

Joined the forum just to leave some feedback.

Vanilla player here, can do basic stuff like mid-air morph and mockball, but anything else like Alcatraz or short dash is one time in 20 at best.

Hola crapola, what great work!  This must've taken you forever!  I enjoyed this more than the original.  The difficulty feels like it was made just for me.  Stuff is hard, but completely doable.  Wonderful layering and tile work, as you well know, and the mapping scheme was great, linearish, but plenty of freedom.   Inspired (forced?) my vanilla ass to learn to fight Draygon and Ridley properly rather than taking the easy (grapple/tank&spam) ways the original offer, many thanks!

Only issue I had you already heard, the platform tiles were sometimes difficult to distinguish from the background layers.  If intentional, thanks for not having enemies so dense in those areas you'll get killed while trying to figure out what's what... if not, easily solved next time with a little color differentiation... lighter/darkers shades, different color schemes or animated tiles vs static ones to differentiate playfield from background.

This has zero to do with the hack, but I would suggest a note in the description advising against using save states, as you end up missing items and plot points.

Either way, thank you soooo much for all the time and effort you put into this hack, f***ing masterpiece my friend!



metoroido

does this hack have multiple endings?


Boured

#68
[spoiler]Unsure if this bug was found already, but the two adjacent save rooms in Andavald might be bugged. After doing a shinespark to get out and saved at the left save point, I fell in the pit of acid and died, only to respawn in the right save room rather than the room i actually saved at. Neat that i got an E-Tank out of it though I don't believe it's international.[/spoiler]

Paragon

It's completely intentional.

Juancho Aran

Hi
Someone maybe has the map with 100%?


Juancho Aran

Thank you, I was finally able to complete it 100%.
I have tried to change the suit with this program "Sprite Something by Artheau and MikeTrethewey" but when entering certain rooms it gives an error, some other program to do it. I would like to wear the "Justin Bailey, aka Samus in an 80s swimsuit" suit.

Greetings.

Mod-troid

#73
So far, it's quite a nice hack. It still feels like Super Metroid, but with lots of good-looking places. And the enemies are mostly fairly balanced, which is a huge plus compared to Eris. I could complain about the scarcity of items(two missiles per pack? Seriously?), but it's evened out by being relatively easy to figure out. But there's a weird thing: [spoiler]After collecting my first power bombs, I returned to Pendulu Moda to get that item above the starting area which requires power bombs to access. So I set it off, but the item was nowhere to be seen, even though I haven't collected it before. Is it a bug or what?[/spoiler] In other news, that whole talk about forced game overs and not spoiling the ending sounds kinda scary, especially since I think I know where this is going.

KaptenR

Hi. I did just finish this Hack, and I love it, it was a fantastic hack, I give it 5/5. Very creative and interesting. Story and looks are brilliant! A bit different from other SM hacks, which is refreshing. I didn't find the hack to be too hard, which is good for newer players, but it still got its challenges, so every SM fan can and should play this one!

Hm maybe one small complain would be that you can get into the last part/zone and still have a lot to explore and find in the other zones. But maybe that was intended?