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General Hack Ideas

Started by DSO, May 20, 2009, 08:41:04 PM

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PKstarship

To be honest, I would stick around for more than a week and I would give lots of helpful input while not trying to control everything. I can see why people still wouldn't want to do it though :lol:

RealRed

Actions are much stronger than words.
Especially so in making one's own dreams come true.

Quote58

Quote from: PKstarship on August 24, 2015, 04:45:43 PM
To be honest, I would stick around for more than a week and I would give lots of helpful input while not trying to control everything. I can see why people still wouldn't want to do it though :lol:

I'm not sure you understand the scope of the things you're talking about. This is the problem many people face when they want to go into game dev without putting the work into learning how to program and whatnot. What you have are ideas. Everyone has ideas. Everyone. That includes all the people who are capable of making the things you want to make. We can all think up a hack that'd be really cool, and when we lack inspiration, there's the thread we are currently in. Thing is, making a hack takes infinitely more than just, ideas. All of the things you wanted to add that I said were possibly and/or already done by people like me, those didn't just happen. Those take serious work and dedication. But that's only a fraction of the work a hack takes.
What you seem to want to do is give ideas about stuff, and have someone put in basically the same amount of work they already would for their own hack, but that'd never happen.

This is something many new people here find out the hard way. And this is how we all start (a little bit), because very few people here started off with the ability to do the things we've done today. Those people though, are the ones who realized the amount of work and dedication this all requires, and decided to learn what they needed to learn to make these things possible.

The fact is, you can ask if almost anything is possible to do in super metroid, and if it can be done on a super nintendo, it can be done in super metroid. But none of this is easy, it takes a long time to work up to. Sure, the hack you are talking about is completely possible, but it's /your/ dream for a hack. Not mine, not anyone else's here. We all have our own projects that we're willing to put our time into, because we're passionate about them. You are passionate about this hack, so you're the only one that will make it a reality. If the question is can I make this hack? The answer is yes, if you care enough about it to put in a few years to get to the point where you can do it. If the question is will someone make this hack for me? The answer is no, almost 100% no.

Here's the question you need to start asking if you want this sort of thing to become a reality:
"Can anyone point me in the right direction to get started?"

And to that, the answer is yes, we most certainly can. We have tutorials, resources, editors, documentation, and 2 irc channels of people who talk about hacking.

PKstarship

Okay, I can't do this right yet because my parents aren't getting me a PC, but I will study the documentation and learn the basics of ASM so that when I move out and get a PC, I will make Super Metroid: Dark Zebes a reality. Thank you for being honest with me  :^_^:

Scyzer

Quote from: Quote58 on August 24, 2015, 07:31:41 PM
words and stuff

Someone needs to immortalise this post somewhere for all newbies to read. It would prevent a lot of exasperated sighs on our behalf.

Quietus

Maybe make it part of the rules, or a splash warning before you make your first post. :grin:

CrAzY

Every single rom hacking site should inject that message subliminally into your mind before your first post.

PKstarship

I had an idea that would get rid of most door transitions in Super Metroid. Opening a door loads the next room, and walking into the door make the screen scroll so you can then walk into the next room seamlessly, sorta like Metroid Prime. To stop too many rooms from being loaded, if the door you opened goes off-screen, the door closes and the room unloads. I enjoy all of the 2D Metroid games, but the door transitions always annoy me, so I wonder if someone has done this. I think the only problem with this idea may be the palette limitations, like going from Green Brinstar to Red Brinstar without any time to load the palettes, but I figured I would put this here.

Jordan5

Yeah that would look ugly, if you've ever seen door transitions without the fade-to-black it looks awful. The hardware would likely not support seemless transitions, ever.

Kitsune_Phoenix

#684
*deleted post*

Scyzer

It cannot be done.

Firstly, CGRAM can hold 256 colours. 128 of those are used for tileset palettes, and the other half for enemies, Samus, beams, etc. There's not enough space to hold different palettes for multiple tilesets.

Secondly, the graphics for a tileset are stored in VRAM. There is only enough space for one tileset's graphics at once, so anytime a new tileset is loaded, the new tileset would look like garbled shit until it's graphics are loaded, at which point the current tileset immediately becomes garbled shit.
No matter how those palettes or tiles are manipulated, there is no way you will be able to make a seamless door transfer between tilesets not look like rubbish.

Thirdly, all of a room's data is stored in WRAM. The tilemap and BTS map for the room alone take up $FA02 out of $FFFF bytes in ram, for a single room. There's just no way you can fit another room's tilemap into WRAM.

Lastly, it takes time to read a new rooms pointers, decompress tiles and graphics, and level data. a small room only takes half a second or so to decompress all that, which is barely noticable. Large rooms like the landing site can take around 1-3 seconds to fully decompress and set up.
You would never know this just by going through a door, but if those door transitions were ever to become seamless, those half seconds become extremely noticable.

Meeptroid

OK, so, I am having a bit of trouble with a Metroid hack as of now, so, I am going to try my hands at making a hack of a Mega Man game. Wish me luck guys!

PKstarship

That's kinda funny, I was having trouble with a Mega Man hack, so I wanted to try making a Mario 3 hack :lol:

Meeptroid

Funnily enough, you were actually the one that gave me the idea, because you were discussing creating a Mega Man hack, I figured there ought to be a REAL good one for Windows

Kitsune_Phoenix

#689
*deleted post*

Meeptroid

#690
Quote from: Kitsune_Phoenix on September 19, 2015, 02:40:08 PM
I want a Mega Man X game where you can shoot straight up or at an angle.

In the first miniboss, they would jump/climb to the top of a shaft, and say "He wouldn't DARE shoot straight up!", right before tutorial text would pop up and say you could do that. When you actually fired, he'd go "@&$! He just did!"

Aw, sick, but sadly, I don't have coding skills, right now at least, I might soon learn something, but, as of now, anything there would be either a sprite hack or a level hack, or maybe both. I will have to see.

UPDATE!: So, I have decided that the game I will (most likely) hack WILL be Mega Man X, because for any of the other Mega Man games I would have wanted to edit all the editors were in the language we got the word Kawaii outta, so, Japanese :mad: But, I do enjoy Mega Man X, and I can play it good enough to beta test it, although if I do end up needing beta testers, I will do it. Also, PK, would it be possible for you to create some Mega Man X sprites a lot like Samus if possible for me? I would like to do a Metroid feel if you aren't gonna do it!  :razz:

PKstarship

I'll see what I can do. I've played a lot more of the NES Mega Man games than the SNES ones, but I'll give it a shot :^_^: I should have more leeway with the color selection considering I'm not limited to four colors.

Just some questions, do you want any of the upgrades, like the E-Tanks, to be changed graphically? Will you be keeping the super-secret Hadouken in your hack?  Finally, SNES sprites are limited to sixteen colors plus transparency, right?

This will take a bit longer to do than the NES sprites, but I'll try to have it done in a week. Hopefully you like them as much as the NES sprites :^_^:

Meeptroid

Quote from: PKstarship on September 19, 2015, 03:30:33 PM
I'll see what I can do. I've played a lot more of the NES Mega Man games than the SNES ones, but I'll give it a shot :^_^: I should have more leeway with the color selection considering I'm not limited to four colors.

Just some questions, do you want any of the upgrades, like the E-Tanks, to be changed graphically? Will you be keeping the super-secret Hadouken in your hack?  Finally, SNES sprites are limited to sixteen colors plus transparency, right?

This will take a bit longer to do than the NES sprites, but I'll try to have it done in a week. Hopefully you like them as much as the NES sprites :^_^:

I might not keep the Hadouken in, it depends on how much leeway the editor gives me. Also, yes about the upgrades, although, I do want you to hold off on the upgrades for now, as I don't know what I'm going to translate the weapons as, but do change all
but the weapons, and, I might later on see if you can do actual ground and surroundings sprites, we will have to see. Thanks so much about this PK! I really appreciate it! The hack will probably take at least a couple of weeks, who knows, as I really only got the weekends to work on this, and you will have to look up how SNES sprites are, but yes, also, can you do like a Varia or Gravity Suit for when X is fully powered up? I really want this to look nice! Thanks again for for the help, and good luck with the sprite work!

PKstarship

I might be able to pull off fully powered Varia Suit Samus, but it might take up more space when you insert it into the game, as I believe X's power-ups only affect his palette, for example, his legs turning white when he gets the Dash power.

Also, do you want her shoulder pads to look like this before she's all powered up? She normally only has the big bulky shoulders when Varia is equipped. Sorry for all the questions, just trying to make sure you are happy with the sprites  :^_^:

Meeptroid

Meh, no probs, and yes, please do the shoulder pads like that, and, please discuss any more of this through the private messages

Kitsune_Phoenix

#695
*deleted post*

Meeptroid

Quote from: Kitsune_Phoenix on September 19, 2015, 08:14:44 PM
I really wanna see somebody make a working Translocator in SM.

WHAT IN GODS NAME IS A TRANSLOCATOR?!??!?!?!

Kitsune_Phoenix

#697
*deleted post*

Vismund Cygnus

Didn't you already say you wanted this done?
Quote from: Kitsune_Phoenix on June 01, 2014, 02:10:13 AM
A new weapon for Samus:
Replacing the X-Ray Scope, it is launcher from her Arm Cannon like at high velocity missile. It slowly loses velocity, and as it does so it starts being affected by gravity. If it attaches to a surface, a blue light on it starts glowing and pressing item cancel while the item is selected will teleport you to it (and you'll pick it back up.)

If you try to fire more than one, it will just explode.

Meeptroid

Quote from: Kitsune_Phoenix on September 20, 2015, 12:33:06 AM
Translocator | Noun

Definition:
A fictional device featured in the Unreal universe (first appearance: Unreal Tournament) that consists of a disc and a launcher. When the disc is launched, you can either recall the disc or teleport to wherever it landed (instantly killing whoever is standing there), picking up the disc again in the process.

Oh, well, sorry, although, that would be cool to see.... :grin: