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General Hack Ideas

Started by DSO, May 20, 2009, 08:41:04 PM

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snibsnib

Its probably been done before, but an ingame timer in the HUD would be a nice addition. :^_^:

Quietus

Quote from: Quietus on June 21, 2013, 07:52:41 PMAn in-game timer would always be welcome on the HUD, but I suspect that's been done.
Quote from: snibsnib on June 27, 2013, 08:44:47 AMIts probably been done before, but an ingame timer in the HUD would be a nice addition. :^_^:
:heheh:

TheAnonymousUser

Quote from: Quietus on June 27, 2013, 09:23:53 AM
Quote from: Quietus on June 21, 2013, 07:52:41 PMAn in-game timer would always be welcome on the HUD, but I suspect that's been done.
Quote from: snibsnib on June 27, 2013, 08:44:47 AMIts probably been done before, but an ingame timer in the HUD would be a nice addition. :^_^:
:heheh:

This has already been done in GR2 (if anyone has actually managed to finish this hack).
[spoiler]http://forum.metroidconstruction.com/index.php/topic,2405.0.html[/spoiler]
It's a nice addition, I have to say. Helps me keep track of time during speed runs.

Kitsune_Phoenix

#428
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MetroidMst

You can change their music at will, which can lead to some very interesting things like Barf Kraid in Oxide. To actually change their music without using another song would obviously require making new music for the hack, and then you would hear some bosses make more strange noises, because their roars sometimes pull from the instruments loaded in the song. (Which is how Barf Kraid happened.)

Kitsune_Phoenix

#430
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Quietus

Check MetroidMst's vid [noembed]here[/noembed]. :^_^:

Kitsune_Phoenix

#432
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Vismund Cygnus

Quote from: Kitsune_Phoenix on July 27, 2013, 09:07:33 PM
I have an idea: A Super Metroid hack where all music is reversed.
That in itself would be quite boring. But what if the hack progressed like Super but in reverse? You start of reverse-escaping the planet, only to un-kill Mother Brain, save the Baby Metroid, resurrect countless Pirates and lose all of your powerups.
It would be called diorteM repuS.

personitis

I could swear I've heard the idea of reversing Super Metroid completely around here before (maybe it was Bloodsonic?). Would definitely be a different take on the original however.

Quietus

What about maintaining some difficulty on the bosses by having their HP and damage dictated by your equipment?  Each powerup has a value, and the bosses stats are a multiplier of your total equipment value when you enter the fight.  I recall that Lunar did this with at least soem of its bosses.

passarbye

Quote from: Quietus on July 28, 2013, 05:50:29 PM
What about maintaining some difficulty on the bosses by having their HP and damage dictated by your equipment?  Each powerup has a value, and the bosses stats are a multiplier of your total equipment value when you enter the fight.  I recall that Lunar did this with at least soem of its bosses.
that would probably be a lot of asm, but it sounds like a great idea!
would be really cool if each boss had different multipliers so like if you fought Phantoon with 20 missiles he would have 50 health, but draygon would have 90 health with the same amount of missiles.

DSO

Quote from: Quietus on July 28, 2013, 05:50:29 PM
What about maintaining some difficulty on the bosses by having their HP and damage dictated by your equipment?  Each powerup has a value, and the bosses stats are a multiplier of your total equipment value when you enter the fight.  I recall that Lunar did this with at least soem of its bosses.

This has been already put into a certain... ANGRY hack you won't see for forever, though my post doesn't explicitly say that's how I decided to do it. Draygon, for example, has 7 levels. It goes well beyond just HP, boss behavior is also affected (movement speed, damage, projectile spam, increase the button pushes to escape his grasp, etc). New boss abilities are added at higher levels as well. Those who search for every item have to deal with the most sadistic stuff I could come up with.

Quietus

That sounds pretty cool.  I'd suggest just being a little careful with it, as you wouldn't want players to feel that there's no reward for getting all items.  Usually, being the beefcake is your reward, and enemies become easier as a result.  It's all about degrees, I guess.  All I mean is, please don't force us into tool assistance. :^_^:

DSO

AFC2 has enough non-linearity (and New upgrades) that you can Grow far more powerful than you could in Vanilla before facing a lot of bosses. Really, at the point where You're reaching higher levels on the bosses, they have to be sadistic (by Vanilla standards) to even be relevant.

Quietus

I'm getting worried about you and MetroidMst.  As a famous, green dude once said: FEAR leads to ANGER.  ANGER leads to hate.  Hate leads to players' suffering. :heheh:

Kitsune_Phoenix

#441
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FullOfFail

Unless there's a easier way to enable and disable it, I'm not sure that'd be all that practical. I understand what you're getting at, but having three bombs going off all the time when you only need one may get frustrating after awhile, with some adverse affects (IE: accidentally breaking floors when you originally bombed another block and rolled back).

IBJ really isn't that difficult to pull off, just takes some practice with the timing. I can usually get it within 1 or 2 attempts. Same with mochball.

I don't know much about ASM and such, but a easier way to approach this may be to have the upgrade increase the distance the bomb propels you, thus aligning you for what would normally be a withing the IBJ range. It's hard to say how this would be set up off-hand, though. It's something you'd have to experiment alot with to find the formula.

Kitsune_Phoenix

#443
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Crashtour99

You could try modifying the bomb spread.  It has adjustable values for vertical and horizontal speeds, and each of the 5 bombs has it's own timer.  Wouldn't be too hard to do some asm trickery to improve it's functionality as well, providing you can get the speeds and timers right on them.

Quietus

If you were designing a hack with IBJing as a requirement, then you'd be better off just modifying the timer to zero (or thereabouts), which could mean you could do it anywhere at any time.  There was a small hack a while back that did this.

Parabox

The recent AM2R fan trailer shows enhanced charge bomb behaviour similar to this idea. Might not be a bad idea to try and code that in, though it might require some extensive messing with additional controls.

Kitsune_Phoenix

#447
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SirAileron

Quote from: Parabox on August 04, 2013, 08:11:32 AM
The recent AM2R fan trailer shows enhanced charge bomb behaviour similar to this idea. Might not be a bad idea to try and code that in, though it might require some extensive messing with additional controls.
Dunno if you've played any of the demos that have been released, but the controls for the bomb charge behave identically to Super Metroid. Unless you meant something else entirely. :V

Kitsune_Phoenix

#449
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