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[MF] Samus Death Tile Offset?

Started by C-Dude, May 24, 2018, 09:54:46 PM

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C-Dude

So I'm doing something crazy.  I've started modifying a sprite sheet with the intent of changing Samus's appearance in Metroid Fusion.

I'm aware she's all chopped up to pieces.  I'm going to start from ripped full poses, tweak them for my intent, and then try to chop them up and put them in their proper place on the tilesheet (seems like Morphball will be the first change, since it's the easiest to spot).  I've already found most of her; she's near her palette offsets... around 28dd7c when viewed in a graphics editor like NLZ-GBA.  I'm having trouble getting my hands on her death animation, though.  Does anybody know what the offset for those tiles is?

I know BioSpark is working on an editor for this, but it's not a high priority MAGE feature and I want to see how much I can do in the meantime.

EDIT (5/28/2018): I found it!  She was hiding above the arm cannon on that same page.  Couldn't make it out because the editor in question will only load her fusion suit palette, and she's all red and yellow in there.