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Started by Borderjumper67, May 04, 2015, 09:15:46 PM

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Borderjumper67

Noob question:

How would I go about on making ways to tell a story through my Super Metroid hack?
I know I can probably use the map stations as way to do this but I'm stomped so far.  :nowai:

Cpt.Glitch

You're gonna need to be more specific. You can tell a story through intro text, scenery, ect.

Borderjumper67

I'm guess what I'm trying to say is there a way on making a way for the map stations to instead of revealing the map, It tells what Samus is thinking at that moment. Kind of like a journal.

Quietus

I'm sure it's possible.  I believe it was done for Eris..?

Borderjumper67

QuoteI'm sure it's possible.  I believe it was done for Eris..?
I believe so.

I have been fooling around with the map trying different methods, But to no success. :pale:

Vismund Cygnus

Darkholme Hospital 2.0 did it as well. Assuming you're only using one submap should be a pretty easy thing to do. Have you used DCs map patch so you can correctly use all of the map tiles?

Zhs2

Ice Metal had map stations that revealed paragraphs on the pause maps.

RealRed

Hard Difficulty: Assembly.
Medium Difficulty: Tell the story in your rooms using text, hieroglyphs, or images.
Easy Difficulty: Map tiles that are set to be revealed (don't have a red dot on them) via. map station.

Borderjumper67

I was unaware of DCs map patch. That's probably the best way at the moment.
Thanks for all of the suggestion guys. :^_^: