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SM Redesign: Axeil Edition FINAL

Started by Drewseph, April 04, 2015, 03:17:51 AM

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Aran;Jaeger

I know I've mentioned it already in the thread for the old Redesign hack, but it seems some people in here also have problems with the optional spark chains to get those items, even though a variety of alternate methods could be used. A lot of them are listed in here (and most of them should still be applicable in Axeil Edition):
http://deanyd.net/sm/index.php?title=Yellow_Suit_Glitch#Spikes
http://deanyd.net/sm/index.php?title=Blue_Suit_Glitch

Though I noticed Crystal Flash doesn't work within the tunnels either (probably due to Down button not working when touching such solid blocks with BTS 20), so the old method to unmorph inside a tunnel to fire a Super Missile won't work unless the morph lock tiles are dodged like it is humanly possible in old Redesign's Lower Norfair through a tunnel from the right, near Grapple.

Other funfacts:
[spoiler]
Killing some Zebetites directly:
With correct pixel positioning of Samus next to the deadly yellow beam enemies in Tourian and a very fast paced (probably constant or close to constant) Missile firing rhythm, one can (horizontally) shoot through those yellow beams with I think every 3rd Missile (which abuses the fact that the previous 2 Missiles will give the yellow beam enemy 1 invulnerability frame each, which means in such frames it cannot interact with weapons or Samus, which means every 3rd Missile has 2 frames to pass through the yellow beam without colliding with it, which are enough frames to make it work), and if one has patience and can keep this rhythm long enough (and has about 200 Missiles or so, depending on how well one can keep the rhythm) and has a good rate of Missiles going through the yellow beams, then one can drain health from the Zebetites behind them barely faster than they regenerate health, which allows to kill them. :grin:
I know of at least 3 yellow beams through which one can shoot like this to kill 3 Zebetites directly without entering tunnels or going elsewhere, including the Zebetite at the far bottom right beneath the Savestation.
It is also possible to fire Super Missiles through the yellow beams by running/jumping fast towards them and fire a Super Missile maybe frame perfectly, but it seems Samus will always get hit by them somewhat. So the Super Missile option seems rather to be something for a TAS but not humans. I guess there might also be some way to fire Missiles first that shall be eaten up by the beam enemy and then add a Super Missile at the end that shall go through thanks to the previous Missiles keeping the beam enemy in check.

With pause abuse one can also fall through the horizontal yellow beams without dying and one can keep Reserves manual and refill some health afterwards.

Spacejumping up through falling sand outside of water:
Then I also found a method to continue spacejumping upwards in falling sand outide of water, but the timing is a bit precise, but the process is very similar to IBJ. One starts the spacejumping and keeps Jump held (which will trigger an auto-spacejump in a consistent and reliable way as soon as Samus gains a certain amount of falling speed), then one enters the falling sand outside the water. And each time as soon as the next automatic spacejump starts where Samus breaks out of spin, very quickly after that happens, one has to re-press (and then hold) Jump again to re-enter the spinning pose while rising up a bit further (and then repeat this same thing).

Oh, and that early blue gate button in Tourian can get hit by a Super Missile through the ceiling aswell, given a proper position from which it is fired, similarly to the vertical Z-Factor Blue Gate Glitch, and I think the very first Zebetite in the left wall can be killed with Super Missiles through the yellow beam aswell if Samus at the door to its right is well pixel-positioned.  :razz:
[/spoiler]

Technomagus

Using Supers in Axeil Tourian is generally a waste of ammo.  Their incredibly slow fire rate is horribly outpaced by the regeneration rate of the Zebetites.  You can fire your entire stock at point blank and the Zeb will still look completely fresh.  I know, because I unloaded over 20 into one in 1.52 and didn't even dent it.

Zero Dozer

Quote from: Aran;Jaeger on September 20, 2016, 02:41:05 PM
I know I've mentioned it already in the thread for the old Redesign hack, but it seems some people in here also have problems with the optional spark chains to get those items, even though a variety of alternate methods could be used. A lot of them are listed in here (and most of them should still be applicable in Axeil Edition):
http://deanyd.net/sm/index.php?title=Yellow_Suit_Glitch#Spikes
http://deanyd.net/sm/index.php?title=Blue_Suit_Glitch

Though I noticed Crystal Flash doesn't work within the tunnels either (probably due to Down button not working when touching such solid blocks with BTS 20), so the old method to unmorph inside a tunnel to fire a Super Missile won't work unless the morph lock tiles are dodged like it is humanly possible in old Redesign's Lower Norfair through a tunnel from the right, near Grapple.

I checked the X-Ray trick, doesn't seem to work as Drewseph changed the X-Ray button to the fire button (Which actually makes sense).

Also, I don't see any of the necessary contraptions in West Maridia that could be used for making Blue Suit glitches.

Beardy

Quote from: axeil on September 17, 2016, 07:26:34 PM


I think the combination of the wall jump spots being very precise and the extra gravity from the sand made it a real pain to get.  If the wall jump spots were a little bigger it wouldn't be so tricky.
What's the actual trick to getting this?

Quietus

There's no real trick once you're in the room - just some very precise wall-jumping.

Beardy

You can only wall-jump from two spots and that doesn't get you high enough. You have to do something else.
It seems like you have to do some weird jump button shenanigans that I don't understand.

CaRmAgE

Quote from: Beardy on September 20, 2016, 09:30:04 PM
You can only wall-jump from two spots and that doesn't get you high enough. You have to do something else.
It seems like you have to do some weird jump button shenanigans that I don't understand.

Quote from: Quietus on September 20, 2016, 09:12:14 PM
There's no real trick once you're in the room - just some very precise wall-jumping.

...and a very precise space jump.

Aran;Jaeger

Quote from: Zero Dozer on September 20, 2016, 06:32:06 PM
I checked the X-Ray trick, doesn't seem to work as Drewseph changed the X-Ray button to the fire button (Which actually makes sense).

Also, I don't see any of the necessary contraptions in West Maridia that could be used for making Blue Suit glitches.

Now I tested the R-Mode Bluesuit method, and yes it doesn't work, but not because one cannot enter R-Mode anymore because X-Ray is started via Shot, but because the Bluesuit cannot be gained this way anymore, even though one can still turn around into a transition and start X-Ray on the very first frame in the next room for R-Mode (but of course this was a rather bad place to set up R-Mode):
https://cdn.discordapp.com/attachments/121332695195320320/227982109673914369/Super_Metroid_Redesign_Axeil_Edition_v.1.52_R-Mode_Bluesuit_doesnt_work_JU_.smv

So I assume the Bluesuit methods don't work anymore, but we still have our Flashsuit methods  :yay:
For example, the spikespark still works (though I'm not sure what places are the best to attempt the spikespark at):
https://cdn.discordapp.com/attachments/121332695195320320/227982135905091584/Super_Metroid_Redesign_Axeil_Edition_v.1.52_spikespark_for_flashsuit_JU_.smv

But during the R-Mode attempts I also stumbled over a crash that seems to happen when Samus turns around with Shot held for starting X-Ray and an enemy would touch Samus in the next frame (apparently, since otherwise without the Geemer, I couldn't get it):
https://cdn.discordapp.com/attachments/121332695195320320/227982123062001664/Super_Metroid_Redesign_Axeil_Edition_v.1.52_transition_turnaround_x-ray_start_enemy_touch_crash_JU_.smv
I'm not sure if crashes like this one might allow for arbitrary code execution to jump to the credits in a glitched TAS setting.

(all movies are snes9x 1.53 movies for version 1.52)

Quote from: Beardy on September 20, 2016, 08:35:10 PM
Quote from: axeil on September 17, 2016, 07:26:34 PM

I think the combination of the wall jump spots being very precise and the extra gravity from the sand made it a real pain to get.  If the wall jump spots were a little bigger it wouldn't be so tricky.
What's the actual trick to getting this?

With the infinite respin spacejumps method that I described above, which allows Samus to rise past falling sand outside of water, one can get up there without a single walljump, or one could simply get a free spark from a spikespark and carry it to this place and then spark up.

Zero Dozer

#708
Can't run your movies, for some reason the ROM and the video are uncompatible. I'm also trying the Elevator CF, to no avail.

Beardy

Quote from: Aran;Jaeger on September 20, 2016, 11:01:58 PM
With the infinite respin spacejumps method that I described above, which allows Samus to rise past falling sand outside of water, one can get up there without a single walljump, or one could simply get a free spark from a spikespark and carry it to this place and then spark up.
Is this the intended way to get this item? You said you found the trick, as if it's new, and not the way the creator intended you to do this part. Have you done this in real time without save states and frame advance? It sounds like some TAS trick. The fact that there are walljump spots but you don't need to use them to get the item if you use this trick tells me that your trick is not the intended way.

Zero Dozer

Still trying to make that IBJ barring my path in Maridia for a Power Bomb pack.

Drew, seriously. Fix that IBJ timing.

Drewseph

#711
No, the IBJ timming is fine.  theres way more time to get an IBJ in Axeil than in Redesign original. I do agree that the bomb puzzle in question is hard. there is a ledge halfway now in my Axeil Final version

These glitches Aran;Jaeger is talking about seem interesting.  I wish I could play the videos, can you make movies of them and put them up somewhere to view?  I would like to see how you manage to infinite respin, zebetite kill too

Zero Dozer

#712
I'd agree with Drew on uploading videos on Youtube. I can't run those in my SNES9X for some ROM compatibility reason, Jaeger. Also, in vanilla Super, Zebetite killing is always done with normal Missiles, as Super Missiles never dealt much damage to them. (Zero Mission averts this; there, two Super Missiles can effortlessly take a Zebetite down.)

@axeil You suffered against Draygon? The only time I died against him was because I was trying to act cool. Then I started to use my usual normal Missile-spamming maneuver on him... Took some 130 Missiles, but he's history now.

Beardy


So I've been playing around with this part at 50% speed and managed to get up there by spamming the jump button really fast and then holding it when a jump kicks in, but it took like 6 in a row to get up there. I don't understand the timing at all.

Zero Dozer

Quote from: Beardy on September 21, 2016, 12:56:38 AM

So I've been playing around with this part at 50% speed and managed to get up there by spamming the jump button really fast and then holding it when a jump kicks in, but it took like 6 in a row to get up there. I don't understand the timing at all.

My turn on it was to just time my Wall Jump into the highest point possible, and then hold jump so the Space Jump unrolled me with a jump high enough to reach the ledge.

Beardy

I hold jump but it only jumps again when I'm very far down the wall. I've only had luck with mashing jump and getting lucky.

Aran;Jaeger

Quote from: Beardy on September 21, 2016, 12:19:51 AM
Is this the intended way to get this item? You said you found the trick, as if it's new, and not the way the creator intended you to do this part. Have you done this in real time without save states and frame advance? It sounds like some TAS trick. The fact that there are walljump spots but you don't need to use them to get the item if you use this trick tells me that your trick is not the intended way.

Well I'm pretty sure the infinite spacejumps in falling sand are not intended, since they break Samus out of spin in the first place, and because of Drewseph's response. And yes, it takes some practice and patience to learn the timing for when to re-press and hold Jump shortly after each auto-spinjump starts, but it definitely doesn't require any kinds of tools. It can be used to get up in the sandfall before Botwoon aswell.

Well here would be snes9x 1.53 v.7 movies (again) for Axeil Edition version 1.52, for the other things that I mentioned:

Shooting Missiles constantly through a yellow beam:
https://cdn.discordapp.com/attachments/218520158963105792/228179713565130752/Super_Metroid_Redesign_Axeil_Edition_v.1.52_Missile_spam_JU_.smv

Firing a Super Missile from point blank through another yellow beam (where the Missile spam would work aswell):
https://cdn.discordapp.com/attachments/218520158963105792/228179732095696896/Super_Metroid_Redesign_Axeil_Edition_v.1.52_super_missile_close_range_JU_.smv

Falling through a yellow beam with pause abuse to survive (TAS-only):
https://cdn.discordapp.com/attachments/218520158963105792/228179745206960138/Super_Metroid_Redesign_Axeil_Edition_v.1.52_tas_fall_through_beam_JU_.smv

A combination of Missiles and an added Super Missile afterwards to fire the Super Missile through a 3rd yellow beam (where the Missile spam would work, aswell):
https://cdn.discordapp.com/attachments/218520158963105792/228179758301577218/Super_Metroid_Redesign_Axeil_Edition_v.1.52_missile_super_combo_JU_.smv

The infinite respin sandfall spacejumps:
https://cdn.discordapp.com/attachments/218520158963105792/228179771123695616/Super_Metroid_Redesign_Axeil_Edition_v.1.52_sandfall_jumps_JU_.smv

Shooting past the gate pole enemy in Tourian to kill a Zebetite with 3 Super Missiles:
https://cdn.discordapp.com/attachments/218520158963105792/228179784516108289/Super_Metroid_Redesign_Axeil_Edition_v.1.52_supers_past_gate_JU_.smv

And last but not least, the vertical GGG method to hit the blue gate button from above with a Super Missile in Tourian:
https://cdn.discordapp.com/attachments/218520158963105792/228179797413462017/Super_Metroid_Redesign_Axeil_Edition_v.1.52_vertical_GGG_JU_.smv

Drewseph

really wish those movies were mp4 format. reason being I can just loop the video instead of just seeing it happen and have to load the smv again and again.  thanks for uploading them though.

Beardy

Sorry, you have to click "select" and copy these links, because imgur doesn't like referrals from this site.

I've been wondering what this area is and how you get into it. Anybody know?
http://imgur.com/a4dd0Dy

And I've been wondering how you spark through these blocks near grapple...
Where is the place where you get the shinespark charge?
The bridge to the right collapses...
http://imgur.com/kshIDkk

I found some camera glitches.
There are probably others...

The first one:
You go through the door, hold right for a little bit after coming out of the door and then let go.
http://imgur.com/f5Huupr

The second one:
You go into the pipe before the camera stops panning left and everything gets screwed up.
http://imgur.com/oQmx5CM

Zero Dozer

@Beardy

Question 1: Is a gate puzzle leading to the area going to the Charge Beam. You can access the same area from another path, and this puzzle is there just for people who did the Early Power Bomb Challenge.

Drewseph

Quote from: Beardy on September 21, 2016, 06:28:26 PM

The first one:
You go through the door, hold right for a little bit after coming out of the door and then let go.
http://imgur.com/f5Huupr

The second one:
You go into the pipe before the camera stops panning left and everything gets screwed up.
http://imgur.com/oQmx5CM

Quote from: Zero Dozer on September 21, 2016, 07:06:45 PM
@Beardy

Question 1: Is a gate puzzle leading to the area going to the Charge Beam. You can access the same area from another path, and this puzzle is there just for people who did the Early Power Bomb Challenge.

Actually the puzzle is only accessible if you do NOT have powerbombs, since it is a complex anger indusing puzzle to reward players for early powerbombs.  I didn't want people going through hell only to see they already got the powerbomb, so I simply lock them out of the puzzle if they got it already

Aran;Jaeger

Quote from: Drewseph on September 21, 2016, 01:37:41 PM
really wish those movies were mp4 format. reason being I can just loop the video instead of just seeing it happen and have to load the smv again and again.  thanks for uploading them though.

Yeah I can understand that wish, but I thought movies might be more useful since they allow to also see the inputs every frame and on top of that they can be stopped at any point in time to mess with the movie oneself to try other things.

Zero Dozer

#722
Doesn't help much if my emulator can't run them for ROM compatibility issues.

Quote from: Drewseph on September 21, 2016, 08:41:20 PM
Actually the puzzle is only accessible if you do NOT have powerbombs, since it is a complex anger inducing puzzle to reward players for early powerbombs.  I didn't want people going through hell only to see they already got the powerbomb, so I simply lock them out of the puzzle if they got it already

LOL. Nice to know that.

I forgot to mention that my hack version in 1.52. So, for some reason, the input videos and the ROM aren't compatible.

Beardy

Is there any advantage to doing the Hell Run to get Ice Beam? Is it just for fun?
It would be neat if doing the Hell Run allowed you to get to Phantoon and Gravity and not have to fight Kraid at all.
You could do the Hell Run, get Ice Beam, get Varia, get Power Bombs, go up to Crateria Depths and see that the gray doors are unlocked, then you could get to the entrance to the Lost Caverns and maybe there could be one of those rising shutter things that you could ride up and get you past the grapple blocks before the door, then you could beat Phantoon, get Gravity, and with that you could pass the big lava pit in Norfair and get to the side of the zone where you come down from Kraid.
You would have to get blocked from entering Kraid's room from the right or the game would glitch.
This idea wouldn't be a faster route or anything, it would just be something neat that you can do, like early Power Bombs.

Technomagus

The hell run is there to allow a slight variation in the pickup order.  Instead of Kraid -> Varia -> Ice, you can go Ice -> Kraid -> Varia, and skip the forced suitless underwater segment in Red Brinstar.