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SM Engine V2

Started by Commando Annie, February 10, 2015, 03:02:16 AM

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Nommiin

Quote from: maxipower on February 13, 2015, 06:14:36 AM
I had a really old VRs engine back in the day of his old forums. He gave it to a few people. I was a beta tester. Shame he stopped sr388. Hes on fb the odd time but never talks of the project anymore. Anyone know why he stopped?

I would post a conversation I had with him about SR388, but this . . .

(Hopefully this didn't break that rule)

maxipower

I recall him saying to me, he didn't have the time or the team to fully make it. Its a shame the project is dead. :( Aww well. Rom hacking is strong these days.

Commando Annie

Thoughts on physics? Is the acceleration too low or unresponsive? Too floaty? Any feedback would do.

Hawntah

It's SM... of course it's too floaty.  :<_<:

Commando Annie

Well, should I change it for this engine? I'm not good on making decisions when it comes to control. Just look at my last engine, having to hold the dash key for moonwalk.

Quietus

If you're planning it as a version / remake of Super Metroid, then you should try and keep everything as close as possible to the original.

Nommiin

Quote from: Quietus on February 14, 2015, 10:19:20 AM
If you're planning it as a version / remake of Super Metroid, then you should try and keep everything as close as possible to the original.

I think he is trying to mix SR388's style of graphics (smooth animations, etc) with SM gameplay.

Commando Annie

Not necessarily SM gameplay. I just want smooth controls.

Commando Annie

Bump for update... Smooth wall-jump anims complete. It's hard to see, so hold shift. I want to work on water now, but I don't have any water effects yet.

http://www.mediafire.com/download/kaedpx7lxqy2v6f/Super+Metroid.exe

Engine link same as always. If there's anything I've learned, it's that this tileset is very hard to work with. It's difficult to get good results, which is why the test room seems like a jumbled mess.