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Redirect Scrolls data in bank $E3 & bank $A1

Started by yoshi, May 23, 2014, 07:18:20 PM

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yoshi

Redirect Scrolls and Special scrolling data in bank $E3 .
Bank $A1 read enemies data between 8000>FFFF.
adding a 2nd enemie bank for reading enemies between 0000>7FFF (bank $E0) .



What should I do? :cry:


please tell me! :cry:

JAM

Quote from: yoshi on May 23, 2014, 07:18:20 PM
Redirect Scrolls and Special scrolling data in bank $E3 .
For this one, you'll need to use my patch Scroll Repoint, which can be found here

To make the SMILE understand the repointing, you'll need version 2.82.2 or above.
Special Scrolling Data bank can be changed manually at address $20B60 of the ROM.

Quote from: yoshi on May 23, 2014, 07:18:20 PM
Bank $A1 read enemies data between 8000>FFFF.
adding a 2nd enemie bank for reading enemies between 0000>7FFF (bank $E0) .



What should I do? :cry:


please tell me! :cry:
For this one, you'll have to use my another patch that still need to be done someday (because that's exactly how it'll works). Yes, I have 4-D imagination. And even then, no SMILE JX support for now.

So, I'm afraid, you'll have to wait until I'll made the patch and SMILE JX support (not earlier than in v2.85).

For now, you can fill bank $A1 with enemies completely. Then RIP it or relocated it to another bank using program Bank Buddy. Then fill bank $A1 with enemies second time. And, at that time, I guess, I'll do what I promised.