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Door Issue

Started by fuducker81, October 14, 2013, 07:54:15 AM

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fuducker81

Hello,  It's been a while, since I just fixed my laptop.   I'm having these issues with doors, as I want to put them inside an area that's not on the edge of the screen.  As this:

r


I have the door going to the next room fine, but getting back, eh, not so good .  It keeps pointing to where the door used to be.  Thanks for the time taken to read this and, hopefully. answer. 

Vismund Cygnus

The problem is most likely because you haven't changed the x/y values to where the door out is pointing. For example, take the bottom right door on the landing site:
[spoiler][/spoiler]
The default x/y value the door on the other side takes you to is this (the two yellow boxes in the middle, 08 and 04, are x and y respectively):
[spoiler][/spoiler]
If I wanted to move the door over one scroll area to the left, for example, i'd do this:
[spoiler][/spoiler]
And voila!
[spoiler][/spoiler]
Remember, that your x's and y's start from 0. That is, the top corner of the room is 0,0 and so on. Hope this helps you out!  :^_^:

fuducker81

Hey, thanks!  It works so well now.

Going to lock the topic, but not delete this, for many other people's knowledge.

fuducker81

Okay, so that worked out, thanks vismund, but I have another question with doors.

Is there a way that they don't have to be centered and on the edge of a scroll, like this?



I moved the ship to show the door.  I have the doors linked, and the entrance to both of them is nice, except when I try to leave the other room,  it leads to a door under the ship.  Thanks for the time reading and working with me. 

Smiley

Doors must be on the edge of a scroll, but they don't have to be centered.

It looks like you want an inside-ship type of room. You can do that with an elevator, like BF does in this video:
[spoiler]http://www.youtube.com/watch?v=UCAyjJKs8lI[/spoiler]

"When I try to leave the other room,  it leads to a door under the ship." So, one of your doors leads to a wrong location? If so, re-read Vismund's post.

Also, don't use the scroll arrow PLM's. They're just a waste of space. You can do exactly what they do with horizontal/vertical BTS blocks.