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WIP hack (yet to be named)

Started by MATHGODpi, July 27, 2012, 12:40:33 AM

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MATHGODpi

Started working on a minihack. Having some trouble with the map... when I use the in-game save feature, there are a couple of problems that arise...

First, the blinking symbol of Samus appears in the coordinates of the save state's location in the original game... not where I moved it to.

Second, when using the in-game save station, a square of previously-visited space vanishes from the map when the game is reloaded (this happens to many squares throughout the hack, but I just showed as little as possible b/c I don't want to give away too much of the hack before releasing it).

[spoiler=Video showing the issues]http://www.youtube.com/watch?v=uucrjIdZjaE[/spoiler]

Any help is appreciated.

iRundas

@ 0:22 it looks like its flashing at the first save room in crateria (Not Entrance) so you might wanna change the index of the PLM from both the entrance and first save room.
(Ex: Entrance - Index:02. Room 793D5 - Index:01.)

Another thing is the Area Load Stations under EDIT in smile.
I believe it helps calibrate the location of the Save Capsule. However i have yet to use it.

Shadow34370 made a video tutorial for save stations and Squishy_Ichigo made a document on it.

You can find these on the main site.

Hope this helped..

MATHGODpi

#2
Quote from: iRundas on July 27, 2012, 02:36:57 AM
@ 0:22 it looks like its flashing at the first save room in crateria (Not Entrance) so you might wanna change the index of the PLM from both the entrance and first save room.
(Ex: Entrance - Index:02. Room 793D5 - Index:01.)

Another thing is the Area Load Stations under EDIT in smile.
I believe it helps calibrate the location of the Save Capsule. However i have yet to use it.

Shadow34370 made a video tutorial for save stations and Squishy_Ichigo made a document on it.

You can find these on the main site.

Hope this helped..
Using a different PLM index just makes the flashing not occur at all... I was hoping to make it flash at the proper location.

I watched/viewed those tutorials, they helped me learn setting up save locations in the first place. But unfortunately, the map errors still happen even when it's set up exactly as they say.

Thanks for the reply. :yay:

Qactis

Actually what you're going to want to check out is Kejmap http://metroidconstruction.com/patches.php . It fixes the map tiles when saving/loading. Remember to back your rom up before applying patches! Tendon responsibility

MATHGODpi

^ Beauty, that did the trick. As for the symbols, found what I needed here http://metroidconstruction.com/docs/SadiztykMapIcons.rtf

Will reply again if I can't get it to work. Thanks again.