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General Projects Screenshots/Vids Thread

Started by Zhs2, May 15, 2009, 10:44:44 PM

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Phazar

Dang, Black Falcon, that is possibly the most amazing HUD hack I have ever seen in my entire SM hacking career!  Can't wait for the patch release!

MetroidMst

Aye. This is quite awesome. I have to say that I'm probably going to use it for Fear, although I need to know one thing about it. Will it be compatible with only have one beam on at a time? There is going to be now beam stacking at all in my hack, except for Charge of course. I'm guessing I would just have to change a little bit of coding but I want to make sure.

Crashtour99

Quote from: MetroidMst on August 07, 2010, 01:21:18 PM
Will it be compatible with only have one beam on at a time? There is going to be now beam stacking at all in my hack, except for Charge of course. I'm guessing I would just have to change a little bit of coding but I want to make sure.
This seems like a really good idea, because this system seems a lot more viable for not having beam combining so you don't have to switch back and forth with the pause screen.  Makes me wonder how it interacts with Kej's Control Freak patch.  That seems like it would be a great combo.

Also, Black Falcon, I wonder if when you release this, you'd consider releasing it as a commented .asm doc?  I'm hoping if I understand it enough to be able to add an item or 2 from the equipment screen.  If you choose not to though, I'd completely understand that.

Quietus

Quote from: Black Falcon on August 07, 2010, 11:38:20 AMAfter nearly two weeks of reverse engineering, coding, lots of brainstorming and hard work it's finally done!
One word: Wow.

DSO

I've had this sitting around for a little while now, it's not much, just an idea for an area theme.



Also, this:

[spoiler]http://www.youtube.com/watch?v=g5owd6IgOMo[/spoiler]

Black Falcon

Quote from: Phazar on August 07, 2010, 12:18:24 PM
Dang, Black Falcon, that is possibly the most amazing HUD hack I have ever seen in my entire SM hacking career!  Can't wait for the patch release!
Thanks :D

Quote from: Crashtour99 on August 07, 2010, 11:55:55 AM
Makes me wonder if it's compatible with the mixing spazer and plasma that Jam's working on.

It'd be compatible, but idk if Jam wants to release his plasma/spazer combo patch.

Quote from: MetroidMst on August 07, 2010, 01:21:18 PM
Aye. This is quite awesome. I have to say that I'm probably going to use it for Fear, although I need to know one thing about it. Will it be compatible with only have one beam on at a time? There is going to be now beam stacking at all in my hack, except for Charge of course. I'm guessing I would just have to change a little bit of coding but I want to make sure.

It's no problem, because there're just a few lines of code to avoid beam mixing.

In general:
If someone wants a special modifcation, fell free to pm and tell me how you'd like the HUD to be.
The different versions will also be released publically.

Quote from: Crashtour99 on August 07, 2010, 03:58:03 PM
Makes me wonder how it interacts with Kej's Control Freak patch.  That seems like it would be a great combo.
Testing in progress.

Quote from: Crashtour99 on August 07, 2010, 03:58:03 PM
Also, Black Falcon, I wonder if when you release this, you'd consider releasing it as a commented .asm doc?  I'm hoping if I understand it enough to be able to add an item or 2 from the equipment screen.  If you choose not to though, I'd completely understand that.

Well, I haven't planned to release the .asm file.
No offense but I believe it's very difficult for other peoples to figure out the structure of the code.
Almost 1500 of 1655 lines are code and the code itself is very complex.
Also adding items I think would be hard to do because you'd have to expand either the beam list or
the equippment list + arrays, adding new tilemaps, names and new icons + code when this icon is selected.
But I'll try my best so if you want to have more items just pm me and I'll try to implement them.



Also feel free to give ideas about the layout of the HUD.
Would be very appreciated!  :^_^:

Katelyn

I have a question about the HUD...

Where are the icons located? Because I'm using DChronos' map patch, and I'm not really sure if the HUD would overwrite some of my map icons.

Borderjumper67

 :whoa:
I Was drawing some Tiles(for the first time) and this came out..

Metroid 2?



MetroidMst

#733
I like those. A bit barren in terms of variety but a few more base tiles will help out and then maybe a few extra detail tiles thrown in will help out.

EDIT: For Black Falcon. Do you have any idea if this will screw up DSO's room name feature that appears on the top line of the HUD?

snarfblam

I am the best hacker evar!

[spoiler]
http://www.youtube.com/watch?v=okxf1YegRE0#

This is the result of me forgetting to have Editroid update pointers when it expands a ROM.[/spoiler]

Parabox

Awesome music. Could you put up a .mp3? Also, nice new avatar.

Black Falcon

Quote from: MetroidMst on August 08, 2010, 10:56:15 PM
EDIT: For Black Falcon. Do you have any idea if this will screw up DSO's room name feature that appears on the top line of the HUD?
When you press select, all of the HUD gets backup'd (also the very top line) and restored when it's released, so no, it shouldn't screw up DSO's code (except the codes are using the same free space, but this can easily be fixed)


Oh and this is the result of me getting bored:

[spoiler]

SAMUS, UR DOIN IT WRONG!
[/spoiler]

JAM

Quote from: Black Falcon on August 08, 2010, 08:45:32 AM
It'd be compatible, but idk if Jam wants to release his plasma/spazer combo patch.
I will do. I'm optimizing the code right now and I'm tried to optimize it even more but got failed multiple times.

Result. Should be Charged Plasma...

What I got by now:

Unused beam found. Was in beta. It may be Charged Wave + Plasma shot or regular one.


Changing beam graphics. Instead or Ice + Wave + Spazer I've got multipled frozen power shots.


Beta value for charging beams is used by cheat codes.

Quote from: Black Falcon on August 08, 2010, 08:45:32 AM
Also adding items I think would be hard to do because you'd have to expand either the beam list or
the equippment list + arrays, adding new tilemaps, names and new icons + code when this icon is selected.
But I'll try my best so if you want to have more items just pm me and I'll try to implement them.
It's not so hard as it sounds if you know what to do.

As far as I know, 8 new items is maximum you can get using the same RAM values for items and beams.

Black Falcon

Quote from: JAM on August 16, 2010, 02:36:13 AM
It's not so hard as it sounds if you know what to do.
I've just taken a look at the scary status screen routine to understand that I have no patience for it at all...

Blarget2

so... its a rock. and more rock. you get the point.

squishy_ichigo

I feel like the green could be used more in the room then it is, the chozo feels out of place, and where do you leave the room at? :o

Blarget2

im expanding as i go along. somewhere to the right i suppose.

Quietus

Aren't those ceiling slopes broken? :O_o:

Blarget2

oh..... i forgot you need to add the end slope pieces on the roof titles as well. because you want to be able to boost into them :D.


fixed the slopes. and added a hidden morph ball w00t (not so hidden anymore). and its fun to get to.


Blarget2



Blarget2

i know  :lol:

im not going to make pillars to hold them up or anything. that would be silly.  :eyeroll:

zephyrtronium

Quote from: Blarget2 on August 17, 2010, 09:20:47 AMthanks. most hacks have them :D
Most good, recent hacks have support thingies in the background to let their flying rocks rest their wings.
Quote from: Blarget2 on August 17, 2010, 11:22:05 AMthat would be silly.  :eyeroll:
y so srs

Blarget2

because my room is so mystical. (double rainbow all the way!)  :lol: