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General Projects Screenshots/Vids Thread

Started by Zhs2, May 15, 2009, 10:44:44 PM

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DSO

#275
Excellent ideas all...

But be prepared to find out it applies to things other than the ship, too >_>


And now, just because I can...

[spoiler]http://www.youtube.com/watch?v=lHxar4cWVds[/spoiler]

From this I learned the RNG doesn't seem to be that random.

Scyzer

Fly to different landing site?! :whoa:

Lemme guess (this is how I would do that anyway):
A similar concept to BF, with an elevator to board the ship (aka go into another room), from which there is a new PLM with much of the code of a map terminal.
This new PLM brings up a text box from which you can select an option of which area to go to, or to cancel. After selecting one, there is a moment when the ground shakes and rumbles (as if the ship is taking off). Then you can go back up that elevator to get to a new room.

The PLM would work by comparing values you enter (ie, which option you select), and run code which in turn changes the level design of the room. Nothing that you would notice, but simply change the BTS values of the door tiles exiting the room, which acts as if going to a different room. It's the same elevator enemy, so to say.


I think a better way to do this would be to use the ship AI instead of an elevator (but it would be harder, much much harder). And have code run, which fades the screen to black, loads a new rooms, and fades in again. Samus would pretty much be in the same position as she was when entering the ship, cept that you'd be in a different room. Dunno how well this would work though. It might cause errors, even though it's code, and not technically a room transition.

DSO

The joy of finally having ones own youtube account... putting BG scrolling to good use.

[spoiler=youtube vid]http://www.youtube.com/watch?v=nqt_QotmFos[/spoiler]

Lunaria


Silver Skree

That's still pretty nifty; are you going to be releasing a patch for it any time soon, DSO?

RealRed

Those are some interesting tube graphics. where are they from?  :razz:
Very interesting though... it looks kinda like the tube is falling while samus is in it ._.

DSO

Quote from: Silver Skree on October 19, 2009, 09:49:40 PM
That's still pretty nifty; are you going to be releasing a patch for it any time soon, DSO?
Funny thing is I did it with my glowpatch, since that can run any code pointed to with roomvar. If you're curious, I could teach you how to do it. The actual code that moves the background is very basic.

squishy_ichigo

I'm interested as well DSO, maybe you could write something up. ;D

MetroidMst

I have been informed that part of Fear is getting to be somewhat difficult, which was planned, but not this difficult. Anyway I'm putting this up because this room ends the first "challenge" section of the hack, not sure if any more will come afterward yet, but exploration will be the major focus after this room.


DSO

MetroidMst: looks great, but I'm not 100% keen on the darkish brown CRE, the white is a little too much of a brightness increase. At the very least, trying making it yellowish.

Also, more screenshots FTW.



And speaking of challenge sections...

GF_Kennon

At MetroidMst: Looking awesome, like DSO said, the white needs to be dulled down a little, also your missing some BTS'  :razz:

At DSO: Fracking sweet effects you got there DSO, love  :<3:

Now for my turn




Note: Kraid needs to be edited next...

DSO

That's an extremely awesome foreground you've got going there. It all looks awesome.

MetroidMst

Quote from: DSO on October 24, 2009, 05:50:13 PM

Kind of ironic you posted this when you told me to tone it down. :grin:

I do have to say it looks better when the door tiles aren't showing so you can see the blend much better. I might look into it.

personitis

Kennon: I'm loving the standing Torizo's in the back of Kraid's room.

personitis

#289
Dunno if this is worth a double post but anyways...
Three vids --V  :^_^:
[spoiler]http://www.youtube.com/watch?v=_s4lNIlbQio
Still fiddling around with it.

Edit:
Super Metroid: Redesign Gates 2
Bam.

Edit 2:
Super Metroid: Redesign Gates 3
LOL, I broke it.[/spoiler]

GF_Kennon

#290
Them videos dont seem to be loading for me, possibly my internet, also i uploaded a video.

Return To SR:388 Kraid Fight

:>

Edit:

Lol random shit

WTF LOL?!?

squishy_ichigo

new multibomb

a new multibomb attack
a thanks goes to Grime for his hex values

Scyzer

Person701: WHat the hell did you do to turn that gate into a shot block??! :whoa: You could do what you've got there with Horizontal/Vertical BTS values. What you should try to do is make it like that, but WITHOUT a hitbox beside the gate, only the remote one. Drew made another PLM for it though, if you look in SMILE.

Squishy: Those Bombs are pretty sweet. I might try making a PLM for that (so it's an ability you have to pick up). I'll keep you posted on that if it picks up.

DSO: I don't know what kind of creative pills you are taking, but gimme gimme gimme!!!! :grin: I just have to say, that crystalish pic you've put there is fucking awesome. Your stuff makes my hack look like a piece of shit :cry:.

personitis

Quote from: Sadiztyk Fish on October 29, 2009, 06:23:30 AM
Person701: WHat the hell did you do to turn that gate into a shot block??! :whoa: You could do what you've got there with Horizontal/Vertical BTS values. What you should try to do is make it like that, but WITHOUT a hitbox beside the gate, only the remote one. Drew made another PLM for it though, if you look in SMILE.
Let's just say activating the gate twice in two different places isn't a good idea... and there's another PLM in SMILE for that? Cause last I remember the two pieces must be connected.

Scyzer

Quote from: person701 on October 29, 2009, 06:30:59 PM
Quote from: Sadiztyk Fish on October 29, 2009, 06:23:30 AM
Person701: WHat the hell did you do to turn that gate into a shot block??! :whoa: You could do what you've got there with Horizontal/Vertical BTS values. What you should try to do is make it like that, but WITHOUT a hitbox beside the gate, only the remote one. Drew made another PLM for it though, if you look in SMILE.
Let's just say activating the gate twice in two different places isn't a good idea... and there's another PLM in SMILE for that? Cause last I remember the two pieces must be connected.

That particular PLM does have to be connected, which as a result always will have a switch right next to the gate. Drew (though it might have been Jathys, MoN or Kej) made a PLM similar to that gate, but the switch didn't need to be connected to the gate. I believe they were linked with low/high values, but I haven't looked too deeply into it. That one isn't in SMILE though, only Redesign. You could use hte code from SM:R to create similar gates, but you had better ask Drew first ;)

personitis

Quote from: Sadiztyk Fish on October 30, 2009, 03:19:55 AM
Quote from: person701 on October 29, 2009, 06:30:59 PM
Quote from: Sadiztyk Fish on October 29, 2009, 06:23:30 AM
Person701: WHat the hell did you do to turn that gate into a shot block??! :whoa: You could do what you've got there with Horizontal/Vertical BTS values. What you should try to do is make it like that, but WITHOUT a hitbox beside the gate, only the remote one. Drew made another PLM for it though, if you look in SMILE.
Let's just say activating the gate twice in two different places isn't a good idea... and there's another PLM in SMILE for that? Cause last I remember the two pieces must be connected.

That particular PLM does have to be connected, which as a result always will have a switch right next to the gate. Drew (though it might have been Jathys, MoN or Kej) made a PLM similar to that gate, but the switch didn't need to be connected to the gate. I believe they were linked with low/high values, but I haven't looked too deeply into it. That one isn't in SMILE though, only Redesign. You could use hte code from SM:R to create similar gates, but you had better ask Drew first ;)
See, that's what I was thinking, "Wait... wasn't that part of the ASM used in Redesign?"

Scyzer

Quote from: person701 on October 30, 2009, 03:42:40 PM
See, that's what I was thinking, "Wait... wasn't that part of the ASM used in Redesign?"

Yep, along with a ton of other stuff.

GF_Kennon



Made a tileset for MetConst, its in the completed stuff topic if you want it, needs a bit of work maybe, but its good enough.

Lunaria

Tiles are looking good!

But if you're going to use that then I recommend making the background darker. :<

Nu Zalem

Some good shit Kennon. I'll definitely be playing around with this.