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[SM] Metroid Super Zero Mission

Started by Scyzer, April 16, 2011, 05:53:07 PM

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Erimgard

Downloaded the ROM from a different source, and now it seems to be working fine! Must have been a headered ROM before, and I was unaware. Thanks for the help!

Dark-SA-X

Quote from: Erimgard on January 20, 2016, 10:24:35 PM
Having the same exact problem running it on snes9x

EDIT: So I went in the direction of Kraid instead, and had a similar problem (audio continues, video fades to black and stays that way forever) just walking through a door.

Delete the rom, download super metroid.smc, download smile 2.80, open the rom, make sure you select remove header.
Save the room and close the editor down, load up zsnes and test your headerless rom.
If it works download the patch again and apply it to your headerless rom now run it to make sure it works.
You may rename your sram battery to your rom name so you can pick up where you left off.

http://www.romhacking.net/hacks/742/
Read the info on this page so you will know which rom to search for online, if you still have problems.
PM I'll throw something your way so it will play and you can spend forever trying to beat this hack.  :wink:

altoiddealer

I'm not sure but I think I'm snagged on a little problemo.  I'm playing v.2.3 Normal (latest version)

[spoiler]For the first time, I managed to get the early powerbombs, as well as the early X-Ray.  :bounce:  Aside from the bomb block in the ship that's 2 tiles above a trip wire, I did not have too much trouble.  That required wayyyy too much pixel-perfect precision.  The downward shinespark fall into Tourian was a little easier than I thought it would be (I've never done this technique before).

I also searched around and grabbed the Unknown Item.

I haven't played this hack in awhile.  If memory serves me right, when you defeat Motherbrain there is an escape sequence, and then you go back down to fight Phantoon.

However, when I kill Motherbrain, the room starts shaking / exploding, but I cannot walk past MB's tank to the door.  I have no other choice but to backtrack out of the room, and then all of the explosions stop.  If I come back in, I have to fight MB all over again.[/spoiler]

Am I missing something?  Is this normal?

Strokend

Quote from: altoiddealer on February 15, 2016, 03:17:45 PM
I'm not sure but I think I'm snagged on a little problemo.  I'm playing v.2.3 Normal (latest version)

[spoiler]For the first time, I managed to get the early powerbombs, as well as the early X-Ray.  :bounce:  Aside from the bomb block in the ship that's 2 tiles above a trip wire, I did not have too much trouble.  That required wayyyy too much pixel-perfect precision.  The downward shinespark fall into Tourian was a little easier than I thought it would be (I've never done this technique before).

I also searched around and grabbed the Unknown Item.

I haven't played this hack in awhile.  If memory serves me right, when you defeat Motherbrain there is an escape sequence, and then you go back down to fight Phantoon.

However, when I kill Motherbrain, the room starts shaking / exploding, but I cannot walk past MB's tank to the door.  I have no other choice but to backtrack out of the room, and then all of the explosions stop.  If I come back in, I have to fight MB all over again.[/spoiler]

Am I missing something?  Is this normal?

That sounds bugged. Are you killing all of the zebetites? Does MB's tank actually get destroyed, but just doesn't let you through?

Have you tried making sure that the rom you use is an unheadered one? Try removing Header through SMILE and then apply the patch again, maybe even redownloading it in case the patch got corrupted.


On the subject of annoying pixel perfect points, I wonder if this is going to get an easy mode like Redesign got Axeil, where you're given more leeway? I remember even hearing around about it being possible to code the alarm to be on a timer that can be simply reset upon entering a new room or when enemies enter an attack pose, giving a way to exit the alarm the same way as in Zero Mission, though that would require a LOT more work to implement than just reducing the pixel perfectness of some areas.

altoiddealer

Well, I noticed today that I had a savestate from after I snagged the early XRay, but before I also went back and grabbed the Unknown Item.

I was able to progress past MB this time  :bounce:

So I guess my last post should just be considered a bug report.  Grabbing the Unknown Item prior to defeating MB appears to be what caused the issue.  To clarify, after killing MB the tank remained solid so Samus could not go out the door to the left.

Strokend

Whoops! I just realized I had 1.6. Gotta see how it changed since then now >.>

dronesplitter

#281
I will comment here that I think it is in fact a random issue with how you destroy MB that causes you to get stuck like that. I have had it happen before as well and am pretty sure it's not connected to getting that item early as you said. 99% sure that it's just a glitch that you can't avoid sometimes and just have to redo the MB fight (maybe it has to do with doing damage too quickly to her and not letting the glass time to shatter?).

I registered just now to also comment that I really love this hack and have been playing it a ton over the last few weeks. I have beaten it so many ways, it's mind blowing, really, just how crazy some of the sequence breaking is if you experiment. Details in the spoiler tag...

[spoiler]My last play, I decided to experiment by beating Kraid, then I skipped going to Ridley and beat MB. Pretty funny to get gravity suit and come back to Ridley much later, hahah. I've done early X-ray and early Power Bombs many times but the one major skip I haven't been able to pull off is the early power bombs near Ridley's elevator (this one only seems possible to me once you have gravity suit but someone else said they did it with Varia).

There's a power bomb expansion between Chozodia and the Pirate Ship in the water tunnel area that I kind of had to glitch to get. I used one of the robots (which get in the way) and was able to build a shinespark by being inside of the robot and then quickly moved to the right and got the power bomb but I wonder if there's a better way. It's kind of a weird puzzle to me how to get it otherwise...

I've had many aha! moments where I found an easier way to get a powerup in this hack. Best example is the energy tank on the Pirate Ship near one of the switches for the X-ray. I used to do a shine ball and bounce through that tunnel to avoid the little gaps, but on my last play through I noticed you can just space jump shine through that and it's much easier that way,  :cool:. Doing it without space jump, though, means getting it much earlier.

Reminds me, I was able to get the power bomb pickup down in Norfair (in the area where you find spring ball) by some weird way of doing it that was very hard, then the space jump shine idea hit me and made me regret trying other methods.[/spoiler]

CaRmAgE

Quote from: dronesplitter on February 27, 2016, 02:31:25 PM
[spoiler]I've done early X-ray and early Power Bombs many times but the one major skip I haven't been able to pull off is the early power bombs near Ridley's elevator (this one only seems possible to me once you have gravity suit but someone else said they did it with Varia).[/spoiler]

Yeah, I'm in the same boat as you; I could never figure out how to get that except from below.  I did find a different early power bomb that requires [spoiler]shinesparking across the top of the Pirate Ship,[/spoiler] but that one is also pretty hard.

Quote from: dronesplitter on February 27, 2016, 02:31:25 PM
[spoiler]There's a power bomb expansion between Chozodia and the Pirate Ship in the water tunnel area that I kind of had to glitch to get. I used one of the robots (which get in the way) and was able to build a shinespark by being inside of the robot and then quickly moved to the right and got the power bomb but I wonder if there's a better way. It's kind of a weird puzzle to me how to get it otherwise...[/spoiler]

[spoiler]You're supposed to use a charge shot with Ice Beam disabled to destroy them while you are running (they respawn quickly).  Still really hard, though.[/spoiler]

dronesplitter

#283
For the first time ever, I pulled off doing all of the pirate ship stuff after Ridley with no save states or anything. Didn't trip any sensors  :grin:

Thankfully he has that one save point along the way near the energy recharge station. The part I thought I'd screw up for sure was getting out of that shaft after you access the switch in that room to easily make it up to the save point with a shinespark (you create that blue beam to give you something to run on). So hard to do but felt great to pull off without resorting to savestates, you know?

It was actually a full run without savestates but that one part was the really hard part. Was trying to go for a faster run, hence the early power bombs path. Finished just at 2 hours game clock with 40% item collection. Did I mention I really love this hack?  :lol:

bassface

Hey everybody. I'm working through the Hard Edition because I enjoy pain but now I'm seriously stuck. I've been following the walkthrough on youtube when I've been stumped, but now I have no idea how to do the glitch the guy is using to get through some speed blocks. I've seen it before in some TAS vids, but I can't find an explanation anywhere. It's at 35:35 in this video:

https://www.youtube.com/watch?v=nzh1J-kDc1o

Any ideas or explanations? Enjoying the hell out of this hack, although it is obscenely hard. I guess I should have played the normal version first.......

personitis

That trick requires a precise crouch, while speed boosting, at the edge. It's like a slide off the ledge mid-crouch. After, either continue to hold down or hold up until you touch the ground (or until you don't need the speed boost effect anymore).

Dark-SA-X

Quote from: bassface on March 07, 2016, 10:33:46 PM
Hey everybody. I'm working through the Hard Edition because I enjoy pain but now I'm seriously stuck. I've been following the walkthrough on youtube when I've been stumped, but now I have no idea how to do the glitch the guy is using to get through some speed blocks. I've seen it before in some TAS vids, but I can't find an explanation anywhere. It's at 35:35 in this video:

https://www.youtube.com/watch?v=nzh1J-kDc1o

Any ideas or explanations? Enjoying the hell out of this hack, although it is obscenely hard. I guess I should have played the normal version first.......
https://dl.dropboxusercontent.com/u/25247391/pb/Project_Base_0.7.2_Gameplay_Only.zip


If you wanted to you could use begrime skill patch and apply it to this rom.
I think it should work, but the ground speed and spped ball should be able to pull off what personitis is mentionining.
Make sure to makea  back up of the rom, incase it doesn't work out. ;)

Quietus

That seems like it's cause more problems than it's worth, especially when you try to remove the patch again after one trick. :neutral:

altoiddealer

I did this maneuver for the first time myself not too long ago.  It's surprisingly easy.  After speed running, just press and hold down, at the precise moment... just keep trying and you will get lucky eventually.

Dark-SA-X

Quote from: Quietus on March 08, 2016, 06:49:36 AM
That seems like it's cause more problems than it's worth, especially when you try to remove the patch again after one trick. :neutral:

No not really, also, why would you want to remove the Patch??
I got it to work once not too long ago.
If I get it working again, i'll send you it.
There is some recent patches that don't work with super mzm.

personitis

Quote from: Dark-SA-X on March 08, 2016, 05:57:14 AM
If you wanted to you could use begrime skill patch and apply it to this rom.
I think it should work, but the ground speed and spped ball should be able to pull off what personitis is mentionining.
First off, you may want to slow up on the typing. :heheh:
Second:
CHEEEEEATEEEEERRRRR

Quietus

Quote from: Dark-SA-X on March 08, 2016, 01:07:43 PMwhy would you want to remove the Patch??
To return the hack to the way it was intended to be played, and to avoid the likeliness of permastucks. Any hack is designed around the moves available to the player. Adding jumping or movement abilities on top of this is likey to have you end up stuck somewhere you shouldn't be able to reach yet.

Dark-SA-X

Quote from: personitis on March 08, 2016, 01:11:49 PM
Quote from: Dark-SA-X on March 08, 2016, 05:57:14 AM
If you wanted to you could use begrime skill patch and apply it to this rom.
I think it should work, but the ground speed and spped ball should be able to pull off what personitis is mentionining.
First off, you may want to slow up on the typing. :heheh:
Second:
CHEEEEEATEEEEERRRRR

Whatever you say princess, using that patch in this hack isn't cheating.  :twisted:
In most ways it'll be pretty helpfull when you get into kraid, torian maridia area.
Also quietus if you venture into places you shouldn't be at yet "curiosity killed the Kat", yeah you will be permastuck or accidently die depending on what you do.
Just watch what your doing and you should be able to go through that hack in no time.

Jordan5

Why play the hard version to then cheat in order to make it easier? :lol:

Aran;Jaeger

#294
I know that in this thread have been questions about items and other specifics in SM SZM in the past, so I thought I´d link Hoandizi´s submission text for his old 101% TAS of the Normal version in here, since a bunch of item questions are clarified below the picture of the map in there: http://tasvideos.org/3232S.html

Edit: Oh, it seems that this map is for the previous version 2.0, and not 2.3 of the Normal variant. As hoandizi notes in here ( http://tasvideos.org/forum/viewtopic.php?t=14029 ), the item-wise difference is just this:
"v2.3 has 1 extra Missile pack (on the room next to Draygon, and requires killing all boss) therefore the final percentage now is 101% "

DonnyDonovan

What is the button-pressing sequence to reliably resume running after sparking into a slope?  I just played Axeil where it's more or less automatic and I'm really having a hard time with it.  I've done it once or twice after trying like 20 times but I don't even know what I did. 

CaRmAgE

Quote from: DonnyDonovan on April 14, 2016, 08:31:23 PM
What is the button-pressing sequence to reliably resume running after sparking into a slope?

You just have to hold 'run' and the direction towards the slope (left or right) to start running again once you reach it.

DonnyDonovan

I was making that way harder than it was.  I think I wasn't letting go of the jump button.  And I thought you had to push down at some point.  I'm better at it now. 

Dark-SA-X

Quote from: DonnyDonovan on April 14, 2016, 09:38:18 PM
And I thought you had to push down at some point.  I'm better at it now.

Hmm if it would help, go play mzm, go to norfair and practice using the speed booster with shine spark.
Run up a tiny slope in smzm, when you reach the top of the slope, role your thumb down.
Tap the up button to stand and move again like your buidling another shine spark.
Use the L or R button when you want to fly, if your clever and hit the edge of the slope.
You can keep the shine spark and run up the slope or flat ground and build it up.
If you need to smash through crushable wall thats in the middle, stand up quickly, tap a twice and choose which direction to go.

Becarefull as samus ground speed in this game, can get uncontrollable with shine spark if you don't have quick reflexes.

DonnyDonovan

I beat the game.  I beat it a long time ago but wanted to play the most recent version (2.3).  From an amount-of-content and technical standpoint it really does stand alone among SM hacks.  My only issue with it is too many powerups require insanely hard maneuvers to obtain, but, if that's your thing, this is your game.