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[SM] Metroid Super Zero Mission

Started by Scyzer, April 16, 2011, 05:53:07 PM

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Moniker

Ok, need a little guidance here. Just a hint as to which area I should be investigating would be lovely. Impotent backtracking has started to get to me.

I have everything, *except*:
[spoiler]
Gravity Suit
Screw Attack
Space Jump
Plasma
X-Ray

I think I have unlocked level 1 & 2 doors. Not sure about 3 (some doors with a 3 on them are open, some not), def not 4. Still not completely sure how these really work. In any case, I can't get anywhere in that Chozodia room on the far eastern edge of Brinstar.
[/spoiler]

Thanks in advance.

Zeke

What was the last major boss you fought? (Spoiler it if it seems appropriate.)

Moniker

Quote from: Zeke on July 21, 2012, 12:08:38 AM
What was the last major boss you fought? (Spoiler it if it seems appropriate.)

[spoiler]Mmm.. I think it was Mother Brain (just the brain), so Tourian is now post-apocalyptic. I can't remember if Phantoon came before or after, but he's dead too. [/spoiler]

Zhs2

[spoiler]Phantoon came after Mother Brain. He had a nice reskinning if I do say so myself. Anyway, the level 3 gate is somewhere in Tourian after you obtain power bombs. [spoiler]Specifically, power bomb the bottom of the shaft in the room just before Phantoon Mobo.[/spoiler][/spoiler]

Moniker

Quote from: Zhs2 on July 21, 2012, 07:56:41 AM
[spoiler]Phantoon came after Mother Brain. He had a nice reskinning if I do say so myself. Anyway, the level 3 gate is somewhere in Tourian after you obtain power bombs. [spoiler]Specifically, power bomb the bottom of the shaft in the room just before Phantoon Mobo.[/spoiler][/spoiler]

Ok, looks like I did already get that. So I need the next step.

Zhs2

Next is the fun part of attempting to reach the level 4 lock, which, despite exploring most everything in Chozodia and the Mothership with as near-perfect stealth as I'd like, I still haven't figured out how to do...

Moniker

Quote from: Zhs2 on July 21, 2012, 06:20:19 PM
Next is the fun part of attempting to reach the level 4 lock, which, despite exploring most everything in Chozodia and the Mothership with as near-perfect stealth as I'd like, I still haven't figured out how to do...

Sussed it out. [spoiler]Don't bother with stealth. Try to find new ground in Chozodia. [spoiler]Go to the part of the pirate ship that's a outdoor glass corridor, superbomb it, keep going right and down (can't remember details). After some more superbombing, you should end up in a lower section of Chozodia. You get the grav suit before you unlock lvl 4.[/spoiler][/spoiler]

Zhs2

Alright, then my trouble is figuring out how to enter the depths of the pirate ship because I already have level 4 unlocked... my bad.

Moniker

Woohoo! Complete. Only took 13 hours and change. ;)

64% item collection. Will have to come back to this when I'm more conversant in advanced techniques. Not sure what to play next. Either Ice Metal, Eris, or Redesign.

MATHGODpi

Playing the hard mode version: [spoiler]just got morphing ball, and literally can't get out of that area no matter what I try. mockball doesnt seem to work since there's no room to build up speed. any advice??[/spoiler]

Zeke

Mockball. Low-height, and get used to it. Nobody promised you a rose garden. In fact, I hereby officially promise you whatever the opposite of a rose garden is. (Thorn garden?)

Quietus

Yes, mockballing needs almost no speed built at all, since the speed increases as you start to roll, up to your normal run speed.  You can do an almost invisible jump, and you would mockball just the same.

As for the rose garden thing: bramble patch, perhaps?

MATHGODpi

#137
[spoiler=permastuck (normal version)]http://www.youtube.com/watch?v=uF0oaFY7GZ8[/spoiler]
[spoiler=glitch? or done intentionally?]http://www.youtube.com/watch?v=IN-5bIIxKOI[/spoiler]
[spoiler=scrolling error, not sure if this one is fixable - red scroll takes a second or two to kick in]http://www.youtube.com/watch?v=aXMQ3qQ8V70[/spoiler]

Zeke

#138
#1: The rule of thumb in hacks is that you grapple at your own risk. It's the only part of the original game the programmers were really sloppy with. Grapple blocks in the original are placed so you usually can't get stuck, but you can do it in almost any hack that makes much use of the beam.

#2: No glitch there. Your mockball just wasn't fast enough. A mockball at full running speed will get you across any row of drop blocks, and a slow one will usually fail right away, but if you're just barely too slow you'll sometimes manage several blocks before falling.

#3: That one's definitely a glitch, so I hope you have an earlier save. It reminds me of one of my favourite glitches -- the one Brickroad calls the Universal Graphic Glitch. Were you doing anything funny around scroll points before the video? (And what's a "red scroll"?)

Zero One

Quote from: Zeke on July 28, 2012, 05:59:56 AM#3: That one's definitely a glitch, so I hope you have an earlier save. It reminds me of one of my favourite glitches -- the one Brickroad calls the Universal Graphic Glitch. Were you doing anything funny around scroll points before the video? (And what's a "red scroll"?)

Red scrolls are screens that the camera isn't allowed to move into; if it's in, it gets pushed out. That glitch is caused by not allowing the camera to move all the way out of the red scroll. Doors must be flush against the edge of a screen, or else it causes those graphical glitches. Making the player have to go all the way around the red scroll would fix that, but all the player has to do is just wait a second for the camera to move all the way out of the red scroll.

MATHGODpi

Quote from: Zeke on July 28, 2012, 05:59:56 AM
#2: No glitch there. Your mockball just wasn't fast enough. A mockball at full running speed will get you across any row of drop blocks, and a slow one will usually fail right away, but if you're just barely too slow you'll sometimes manage several blocks before falling.
Where Samus fell, there are no longer crumble blocks. I could be wrong, but it looks like "push-down" BTS blocks were used...

CyclopsCaveman

So, standing right above the red switch in the Pirate Switch, after the part where you have to avoid the green alarm sensors to get to the Power Bombs/passage to the switch. However, there's a block I can't pass through in order to actually hit the switch, so I dunno what to do.

Quote58

Ya, that's a tough one to figure out. Where you're standing there's no way to get to it. The path there is very close by though so think about how the rooms fit together on the map, and just search for it.

CyclopsCaveman

Quote from: Shadow96 on August 03, 2012, 11:01:06 PM
Ya, that's a tough one to figure out. Where you're standing there's no way to get to it. The path there is very close by though so think about how the rooms fit together on the map, and just search for it.

Then I think I'm stumped, here, since I don't know any way to get to that room without setting off any alarms.

Zeke

Pity that SadistikFish's videos are no longer online -- but ElectrometerPrime's got you covered. He hits the red lock at about 23:00. You have to go a very long way around, so rewind till you see someplace you recognize.

TAxxOUTBR3AKxx

Quote from: Zeke on July 20, 2012, 02:10:44 AM
Quote from: TAxxOUTBR3AKxx on July 06, 2012, 08:58:21 PM
I managed to get somewhat perma-stuck in MSZM Hard 2.4...

For starters, there's no such thing as somewhat permastuck. I checked my Hard mode progress post / mini-FAQ, and whether it's possible to get back to Brinstar now or not, you don't need to -- Norfair is where you advance. The next step is to head to the right and start doing hell runs. Some of them turn out to be red herrings, so save state a lot. Your target is the Ice Beam.

Do consult that post next time you have trouble. I had so much trouble myself that I wanted to spare others the same.

Moon Man: I found those on Nico Nico Douga earlier. Glad to see they're now on YouTube, which is less paranoid about letting people watch stuff. Unfortunately, it's more a Let's Play than a speedrun, and seems to be permanently stalled at Part 6. The maker of SZM has actually recorded an .smv for Hard, but it has problems of its own -- more on that later.

Moniker: Yeah, Control Freak rarely gets along with hacks that make their own changes to Samus's mechanics. Doesn't work at all with AngryFireChozo, for instance. It does surprisingly well with SZM -- the result is actually playable (which can't be said for Redesign with CF). But it overwrites both the rechargeable shinespark and respin. The latter is only a problem for perfect stealth; the former makes it impossible to get past Kraid. It's too bad -- this hack was born to be Control Freaked.

Actually, I say "kinda permastuck" because there's no way I can make this heat run. You barely did it with 3 E-tanks. (58 health remaining if memory serves right). I only have 2 E-tanks =/

X-tradyte

Aren't the items in the same places? Unless I am possibly misunderstanding something, because I've not touched Hard mode.

Try searching around areas you wouldn't expect an item to be, or at least, where the previous ones were.

TAxxOUTBR3AKxx

Ok, so after countless and countless attempts, I finally made it through Hells Run on Hard v2.4 with only 2 full E-tanks. (had 01 health remaining). I made it through the spiked area of the large room before Ice Beam, but I have no idea where to go from here. It seems I need Speed Booster in order to get it =/

Problem is, SB is back after killing Kraid, but yet again, I can't leave Crateria's Grapple area or go back up from Norfair (1 way-fall floor). The only possible way would be TAS'ing, which is something I don't do. If it can't be done real-time, then it's probably not for me.

I'm stuck in the large room before Ice Beam with no way back up and out of that specific room (again, unless I have real-time TAS abilities) and 2/3 doors are Greyed. I can entire the west room with an E-tank and 2 mini-crocs, but alas, lead to dead ends as I don't have Supers, either.... =/

Any help appreciated at this point. It's getting heavily frustrating....

messiaen

 It seems I'm permastuck on the v2.3 "easy version". I've reached the Ice Beam room, but it requires super missiles to get out. Surrounding rooms also require super missiles, and another possible way out requires speed booster. I did get the Varia suit by doing bomb jumps, then got the grapple beam and went straight to Norfair, did I miss something? Unfortunately I don't have earlier saves.

All I have are missiles, charge, varia, bomb, morph and grapple.

Yuki

Think about how you leave that room in Zero Mission. how to get out should come to you.