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Metroid: Lost Chozo

Started by jasinchen, July 25, 2022, 12:43:49 PM

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zb10948

Archanus, Ridley, MB and the escape is way too hard for this to be declared as 'vanilla'. The escape has 3 important parts 2 of which are pretty horrible, not in technical sense but on the player; the metroid room and black pirate fights. Third part is a shinespark which saves a significant amount of time. That was pretty fun. Through this entire endgame I had to abuse states.

I'm also unable to find screw, space jump and ice.

I think that the game puts you on the path to ending without those items, which for me is a weird decision to make. I guess metroids would be easier with it if they get frozen and you're faster fully upgraded so that would be the endgame incentive. I went through the zones again and I must make a claim that this is so well hidden that it gets to be a sidegrade.

Never the less great hack. Enjoyable couple of hours.

I don't mind hard bosses because there's save state option and even cheats to get through them. The bosses in this game are just very tough compared to exploration needed to get to them. It just feels weird that this is 'vanilla' labeled.


FelixWright

consider seeking out more upgrades to make escape easier.

nisekoishi

Quote from: zb10948 on August 05, 2022, 04:47:17 PM
Archanus, Ridley, MB and the escape is way too hard for this to be declared as 'vanilla'. The escape has 3 important parts 2 of which are pretty horrible, not in technical sense but on the player; the metroid room and black pirate fights. Third part is a shinespark which saves a significant amount of time. That was pretty fun. Through this entire endgame I had to abuse states.

I'm also unable to find screw, space jump and ice.

I think that the game puts you on the path to ending without those items, which for me is a weird decision to make. I guess metroids would be easier with it if they get frozen and you're faster fully upgraded so that would be the endgame incentive. I went through the zones again and I must make a claim that this is so well hidden that it gets to be a sidegrade.

Never the less great hack. Enjoyable couple of hours.

I don't mind hard bosses because there's save state option and even cheats to get through them. The bosses in this game are just very tough compared to exploration needed to get to them. It just feels weird that this is 'vanilla' labeled.

arachnus is actually easier than in fusion, he's only hard if you dont see the breakable blocks and try to fight him without using powergrip (like i did lmao). you can shoot him from the ledge which is pretty huge. ridley is typical ridley fight, spam missile & he dies. if you have any amount of etanks the silly footing and acid pit dont do much to stop you. mb is a lot trickier without ice for sure but she is nothing you cant get past without just finding more upgrades/expansions.

the escape: the metroid room in the escape is pretty non-threatening. metroids have less hp so they can be killed in 4 missiles or 3 missiles + 1 mbb if you get latched. as for the black pirates keep in mind that you are actually expected to fight them head-on in vanilla in pretty much the same room space

well i would probably agree with you if there was like a vanilla+ difficulty label but it just goes from vanilla to veteran, it is deffo harder than vanilla overall but not by much imo


tip on the black pirates: they pretty much always jump after you shoot them. if you know this, they arent too bad cuz that makes them pretty predictable. i killed them without losing even a single etank (idk if jasinchen reduced their damage, prolly he did cuz i did get hit a few times)

jasinchen

[spoiler]
Quote from: zb10948 on August 05, 2022, 04:47:17 PM
Archanus, Ridley, MB and the escape is way too hard for this to be declared as 'vanilla'. The escape has 3 important parts 2 of which are pretty horrible, not in technical sense but on the player; the metroid room and black pirate fights. Third part is a shinespark which saves a significant amount of time. That was pretty fun. Through this entire endgame I had to abuse states.

I'm also unable to find screw, space jump and ice.

I think that the game puts you on the path to ending without those items, which for me is a weird decision to make. I guess metroids would be easier with it if they get frozen and you're faster fully upgraded so that would be the endgame incentive. I went through the zones again and I must make a claim that this is so well hidden that it gets to be a sidegrade.

Never the less great hack. Enjoyable couple of hours.

I don't mind hard bosses because there's save state option and even cheats to get through them. The bosses in this game are just very tough compared to exploration needed to get to them. It just feels weird that this is 'vanilla' labeled.
[/spoiler]
Thank you for trying my hack. As nisekoishi said, some bosses have the skills to be beat, which will make game easier.
In fact, the game really started after defeating Ridley. You can choose to leave Ridley to find more areas and abilities. The reason for players to end the game early is that the map is too huge. Players usually spend 2-3 hours (IGT) to when when defeating Ridley. This is a test of the patience for players, so I give them  a choice to end the game earlier. If you don't care about long game time, you can look for more abilities, and you will find more secrets hidden in this game.

Zincoshine

Is it just me or has the mod disappeared from the website?

jasinchen

Quote from: Zincoshine on August 06, 2022, 02:45:47 AM
Is it just me or has the mod disappeared from the website?
I updated it just now, waiting for approval.

zb10948

#31
Quote from: nisekoishi on August 05, 2022, 07:23:22 PM
Quote from: zb10948 on August 05, 2022, 04:47:17 PM
Archanus, Ridley, MB and the escape is way too hard for this to be declared as 'vanilla'. The escape has 3 important parts 2 of which are pretty horrible, not in technical sense but on the player; the metroid room and black pirate fights. Third part is a shinespark which saves a significant amount of time. That was pretty fun. Through this entire endgame I had to abuse states.

I'm also unable to find screw, space jump and ice.

I think that the game puts you on the path to ending without those items, which for me is a weird decision to make. I guess metroids would be easier with it if they get frozen and you're faster fully upgraded so that would be the endgame incentive. I went through the zones again and I must make a claim that this is so well hidden that it gets to be a sidegrade.

Never the less great hack. Enjoyable couple of hours.

I don't mind hard bosses because there's save state option and even cheats to get through them. The bosses in this game are just very tough compared to exploration needed to get to them. It just feels weird that this is 'vanilla' labeled.

arachnus is actually easier than in fusion, he's only hard if you dont see the breakable blocks and try to fight him without using powergrip (like i did lmao). you can shoot him from the ledge which is pretty huge. ridley is typical ridley fight, spam missile & he dies. if you have any amount of etanks the silly footing and acid pit dont do much to stop you. mb is a lot trickier without ice for sure but she is nothing you cant get past without just finding more upgrades/expansions.

the escape: the metroid room in the escape is pretty non-threatening. metroids have less hp so they can be killed in 4 missiles or 3 missiles + 1 mbb if you get latched. as for the black pirates keep in mind that you are actually expected to fight them head-on in vanilla in pretty much the same room space

well i would probably agree with you if there was like a vanilla+ difficulty label but it just goes from vanilla to veteran, it is deffo harder than vanilla overall but not by much imo


tip on the black pirates: they pretty much always jump after you shoot them. if you know this, they arent too bad cuz that makes them pretty predictable. i killed them without losing even a single etank (idk if jasinchen reduced their damage, prolly he did cuz i did get hit a few times)

IMHO the vanilla bosses are notoriously easy, and unless you're low% they pose no threat.
I have a ton more experience with SM hacks, a fair amount of them are labeled 'veteran' for this ramp up in boss toughness.

Can you give me an example of why you wouldn't put this hack to 'veteran' difficulty? E.g. are the 'veteran' ZM hacks really tougher than this?

Also about the question I asked earlier about routing...the proper route is through a broken morph corridor. So the player needs to know to traverse this either by ramping speed and precise ball jump or by fall/fast unmorph/ledge grab, those are two techniques that I know, and I don't think any of those are used in Zero Mission's normal playthrough.

This is all just semantics, I like this hack but it's a (good) challenge

.
Quote from: jasinchen on August 05, 2022, 07:57:21 PM
[spoiler]
Quote from: zb10948 on August 05, 2022, 04:47:17 PM
Archanus, Ridley, MB and the escape is way too hard for this to be declared as 'vanilla'. The escape has 3 important parts 2 of which are pretty horrible, not in technical sense but on the player; the metroid room and black pirate fights. Third part is a shinespark which saves a significant amount of time. That was pretty fun. Through this entire endgame I had to abuse states.

I'm also unable to find screw, space jump and ice.

I think that the game puts you on the path to ending without those items, which for me is a weird decision to make. I guess metroids would be easier with it if they get frozen and you're faster fully upgraded so that would be the endgame incentive. I went through the zones again and I must make a claim that this is so well hidden that it gets to be a sidegrade.

Never the less great hack. Enjoyable couple of hours.

I don't mind hard bosses because there's save state option and even cheats to get through them. The bosses in this game are just very tough compared to exploration needed to get to them. It just feels weird that this is 'vanilla' labeled.
[/spoiler]
Thank you for trying my hack. As nisekoishi said, some bosses have the skills to be beat, which will make game easier.
In fact, the game really started after defeating Ridley. You can choose to leave Ridley to find more areas and abilities. The reason for players to end the game early is that the map is too huge. Players usually spend 2-3 hours (IGT) to when when defeating Ridley. This is a test of the patience for players, so I give them  a choice to end the game earlier. If you don't care about long game time, you can look for more abilities, and you will find more secrets hidden in this game.

That's what I'm looking for. I can't find progression after Ridley, apart from going up to the Lab.
Edit : nvm got back to the Valley. Maybe the exit was scrolled out from the map view and I've kept on missing it. Doh

Thanks for this hack. It doesn't matter that this is bit tougher than I expected, my skill is irellevant. If post Ridley can be good as everything before it, it's a 5 star hack

qewadszcx132

#32
Just beat the hack. 63% in just under 4 hours.
I spent a lot of time after Ridley exploring trying to go for 100%. Explored Laboratory last to try and find more items and ran into the ending. Completed the ending sequence with about 1:30 time remaining. Never found Space Jump or Ice Beam.

A lot of the time as I was going through the game I felt as if I had skipped a major item, and once or twice that actually was the case. Though I will say that made the exploration feel amazing when I did find a new path.

Early on in my playthrough I also didn't enter Kraid with Bombs simply because I didn't choose to go in a certain direction, wondered where to go, backtracked and then found Bombs. I didn't have any trouble finding any of the necessary hidden paths.

Overall, I love this hack. The exploration truly is what makes it such an amazing hack in my opinion, more so than Spooky Mission 2. I'll be sure to keep playing it to try get 100%.

EDIT: Pah, Space Jump was staring me in the face. I actually skipped it and did an infinite bomb jump in order to progress to the next part of that area.

EDIT 2:

djcdubz

#33
Played this a few times now. Thanks for another winner, Jasinchen. I have a few qualms, some major, some minor (I generally really love your design philosophy though), but this hack is absolutely solid and a real brainbuster at times. Thoroughly enjoyed playing it and it's one of the best I've played, and probably intellectually the hardest by far considering how hidden yet telegraphed most of the secrets were.

That said, I know 1.3 is the final edition, but I have an interesting suggestion for you to consider if you want to elevate the game a little more that wouldn't take much to change:

[spoiler]
I am a HUGE fan of sequence breaking, particularly when it's intentionally done by the designer but allows the player to feel like they figured out some grand secret. It shows an enormous amount of forethought and consideration for advanced players and enables multiple playthroughs that change the way the game fundamentally plays.

I was able to find early charge, early supers, and early power bombs, which quickly led to "early" ice beam and other items (normally gotten after Ridley) since power bombs breaks the back half of the game open. That said:

1. I am literally one or two pixels away from early pre-gravity speed booster (heat run with 4 e-tanks) that is solely prevented by a single block being too high to escape the lava.
2. I am able to get to the area with varia suit pre-Kraid but can't attempt a sequence break because the power isn't on and the conveyer is the only way to get to the boss below.
3. Lack of HJB prevents an early run through Volcano because you can't, as far as I can tell, reach the ledge from the lava in the first heat run room.

EDIT: I am wrong on point 3. Early SMs allows deeper/earlier access in Volcano w/o HJBs.

If you made a few extremely slight alterations in the key rooms above, you'd be able to completely alter the paths players could take and deepen the gameplay significantly with almost zero effort on your part.

Just food for thought.

[/spoiler]


jasinchen

Quote from: djcdubz on August 08, 2022, 11:18:23 PM
Played this a few times now. Thanks for another winner, Jasinchen. I have a few qualms, some major, some minor (I generally really love your design philosophy though), but this hack is absolutely solid and a real brainbuster at times. Thoroughly enjoyed playing it and it's one of the best I've played, and probably intellectually the hardest by far considering how hidden yet telegraphed most of the secrets were.
That said, I know 1.3 is the final edition, but I have an interesting suggestion for you to consider if you want to elevate the game a little more that wouldn't take much to change:
Thanks for playing this game.
I designed many sequence breaking ways. Here are some references, hope they are useful to you.  :grin:
SPOILER ALERT
[spoiler]
1.All first weapons (missile, super missile, pb) can acquired earlier(They are put on chozo statues).
2.You can get Speed Booster after Bomb (without High-Jump). A hidden way to Speed Booster you may not found.
3.You can get Gravity Suit without High-Jump.
4.Power Grip is forced
5.The most important sequence breaking: Acquiring pb after getting High-Jump and Speed Booster.
[/spoiler]
Good luck.

djcdubz

#35
[spoiler]

Thanks for the info. Without seeing your reply, I went back this morning and I was able to get Varia early, which had eluded me earlier, as well as get deeper into Volcano and get the gravity suit and speed booster w/o HJBs like you said.

Great job! Love the deeper thinking and the early weapons access.

EDIT: I did a full sequence break play through in a little under 2 hours. Totally changed the game and made it super fresh. I actually liked the pacing even better. Can skip Kraid entirely and if it weren't for one missile block, you'd be able to skip Ridley too. For those that are interested, here is the/an item progression:

Morph
Missiles (alternate/early)
Bombs
Varia (early)
Super Missiles (alternate/early)
Charge (done without using supers)
Speed Booster (early)
Gravity Suit
High Jump Boots (Kraid skip)
Long
Power Bombs (alternate/early)
Ice
Plasma
Wave
Space Jump
Screw Attack

[/spoiler]

WestlakeMath

Will somebody please tell me the zone that each of Ice, Space Jump, and Screw Attack are in? Thanks in advance.

jasinchen

Quote from: WestlakeMath on August 21, 2022, 12:27:40 AM
Will somebody please tell me the zone that each of Ice, Space Jump, and Screw Attack are in? Thanks in advance.
All in Valley
[spoiler]To Space Jump and Screw Attack, you need passthrough desert and space pirate base, then kill Mecha[/spoiler]

WestlakeMath

Quote from: jasinchen on August 21, 2022, 05:11:25 AM
Quote from: WestlakeMath on August 21, 2022, 12:27:40 AM
Will somebody please tell me the zone that each of Ice, Space Jump, and Screw Attack are in? Thanks in advance.
All in Valley
[spoiler]To Space Jump and Screw Attack, you need passthrough desert and space pirate base, then kill Mecha[/spoiler]

Thank you, but I give up. I appear to be stuck...
[spoiler]You said I need to pass through desert. But I cannot seem to get back to desert. I am at northeast corner of cavern and there are two screw attack tiles and a fall block that are guarding the elevator. Is there another elevator in cavern or different area I need to find?[/spoiler]

jasinchen

Quote from: WestlakeMath on August 21, 2022, 08:58:17 PM
Quote from: jasinchen on August 21, 2022, 05:11:25 AM
Quote from: WestlakeMath on August 21, 2022, 12:27:40 AM
Will somebody please tell me the zone that each of Ice, Space Jump, and Screw Attack are in? Thanks in advance.
All in Valley
[spoiler]To Space Jump and Screw Attack, you need passthrough desert and space pirate base, then kill Mecha[/spoiler]

Thank you, but I give up. I appear to be stuck...
[spoiler]You said I need to pass through desert. But I cannot seem to get back to desert. I am at northeast corner of cavern and there are two screw attack tiles and a fall block that are guarding the elevator. Is there another elevator in cavern or different area I need to find?[/spoiler]
Here is route
[spoiler]Cavern to Lab (Yellow Hatch)[/spoiler]
[spoiler]Lab to Valley(Hidden way, Metroids, Elevator)[/spoiler]
[spoiler]Surface in Valley[/spoiler]
[spoiler]Suface in Desert[/spoiler]
[spoiler]Pirate Base (Without Bomb Jump)[/spoiler]
[spoiler]Mecha[/spoiler]
[spoiler]Back to Valley from Base[/spoiler]
[spoiler]Yakuza[/spoiler]
[spoiler]Space jump[/spoiler]
[spoiler]chozo ruins then Screw Attack[/spoiler]
How to get Ice
[spoiler]Use pb break the glass in water[/spoiler]

djcdubz

Jasinchen, do you plan on making any more MZM hacks or maybe even SM hacks (please)?

jasinchen

Quote from: djcdubz on August 24, 2022, 05:08:48 PM
Jasinchen, do you plan on making any more MZM hacks or maybe even SM hacks (please)?
yeah, I plan to make a new MZM hack next year.

PHOSPHOTiDYL

#42
Hi, I took the time to fit the super metroid controlz in such limited space, in fact the only free space, with just enough of it.

Thankz for the hack!!

EDIT:
Umm I guess you couldn't aim up b4. There isn't much space to work with, so just L+R won't aim up.

FelixWright

#43
Quote from: PHOSPHOTiDYL on March 10, 2023, 09:49:32 AM
Hi, I took the time to fit the super metroid controlz in such limited space, in fact the only free space, with just enough of it.

Thankz for the hack!!

If you're willing to take another crack at this there is a currently un-submitted update for smcontrols that fixes issues with some poses, ziplines, and gba controls.

you can escape bl range limitations and then use the end of the file as free space by loading the intended destination into r15 (pc)