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Super Metroid: Cryogenesis

Started by Onnyks, January 07, 2022, 11:41:15 PM

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Noxus

Quote from: H A M on March 01, 2022, 05:36:53 PM
charge beam is misspelled as "Chrage Beam"
That is intended. It's a Chrage Beam.

jacoblivion

Before I go into any detail I want to say I really enjoyed playing this and I'm looking forward to the finished version.

I got 59% in about 2:30. I like to speedrun (especially rando) so I have a lot of experience with SM. Even so, the pacing of the hack was really well done up until a certain point (more on that later). I liked how large the levels were and how much space there was between major upgrades. I avoided sequence breaking and liked how the hack lets you just poke around and find stuff.

Personally, I'm not the biggest fan of the foreground/background mechanic. This isn't limited to this hack though and it's purely personal taste. If it does appear in a hack I prefer it to be more contained, like only used within a certain area for example. That said, most of its usage in this hack is fine except for one Morph Ball room that used it rather extensively and ended up with a visual bug.

I'm a much bigger fan (heh) of mechanics like the big fan room in Void Engine.  I can imagine a mechanic like that being slow or frustrating but it's implemented well here.

Unfortunately, to me the hack does feel unfinished. I was really vibing with the pacing. I beat Draygon, got Power Bombs and was looking forward to what new area would open up, but I was disappointed when shortly after, I found screw attack and the Ridley fight. I was even more confused to see that the game ended right after.

I realize it's partially my fault due to my playstyle, but when I reach the credits on romhacks I often don't feel the desire to go back and 100%. So I'm curious about how much I missed. Did Phantoon or Golden Torizo show up anywhere? I also never found charge beam but it wasn't a problem because of how much ammo I was able to find naturally.

I liked the visuals and the tilework. The only issues I had were certain colors/tiles I found hard to read as passable or impassable. There's a minor audio bug in the large room with the Namihe enemies in the second area. The impact sound for the Meteorite item seemed like an odd choice but that's just personal preference (I would have just used the Screw Attack kill sound, or the Shinespark impact.) I would love to eventually see some custom BGM to complement how distinct each area felt. Certain themes from vanilla SM don't really fit the themes you find in romhacks.

This was fun to play and critique. I highly recommend Cryogenesis to anyone interested in SM hacks.

drb

I've compiled a screenshot map of Cryogenesis.  This was a unique challenge, trying to accurately depict some of the overlapping foreground/background rooms in two-dimensional space - hopefully my approach makes sense.  There's top-tier potential in this hack, I'm very much looking forward to future updates.
Super Metroid ROMHack Cartography
Last added: Familiar | Next up: YPX

Onnyks

Quote from: drb on March 17, 2022, 02:27:02 PM
I've compiled a screenshot map of Cryogenesis.  This was a unique challenge, trying to accurately depict some of the overlapping foreground/background rooms in two-dimensional space - hopefully my approach makes sense.  There's top-tier potential in this hack, I'm very much looking forward to future updates.

Thanks! I made one of these myself but without any attempt at displaying the double rooms, then didn't think to post it. Looks clean and I think the transitions are understandable!

Quote from: jacoblivion on March 13, 2022, 09:46:57 AM
Unfortunately, to me the hack does feel unfinished. I was really vibing with the pacing. I beat Draygon, got Power Bombs and was looking forward to what new area would open up, but I was disappointed when shortly after, I found screw attack and the Ridley fight. I was even more confused to see that the game ended right after.

Good feedback, the area beyond power bomb doors didn't get created in time for the contest but I still wanted an escape sequence so I just made that the last gate, which players had no reason to suspect. This version I wanted to make available as soon as possible, so once bugs and tiling were fixed I didn't add any content. The final version will include all items and bosses so there isn't any wondering about if something was missed, and the ending will not just be an abrupt jump into the last boss.

valholy



The scrolling seems to be broken here so I can't get the item.

Onnyks

Apologies for the lack of scroll, however if you could see it that would be an exit anyway.

PaintedTarget

First of all, I want to say this is a wonderful hack!  The pacing felt great up until the Draygon fight, I got lost and wandered around several times, and absolutely loved the fore/background shifting.  I understand the end part of the game was incomplete so I won't gripe about that lol.  Absolutely can't wait for the completed version to drop.  Is there any way to get notified when it does?  I'm a bit new around here (this is like the 3rd hack I've tried.  How have I never heard of these before now???).

Onnyks

Thanks for saying so!

When I'm done with the update this thread will get updated, and the project page (https://metroidconstruction.com/hack.php?id=682), but the most visible place to see about it (and many more hacks) will be the Metconst discord server, invite here: https://discord.gg/7CASNd7q

greenmetroid

Is there a map for this mod? I have not found any.



drb

Quote from: greenmetroid on October 05, 2024, 04:30:16 PMIs there a map for this mod? I have not found any.

Good timing - I've been working on some Danidub-style pixel maps and just uploaded Cryogenesis: drb00.neocities.org/metcart/dubstyle/Cryogenesis.png
Super Metroid ROMHack Cartography
Last added: Familiar | Next up: YPX

UDtheAesir

Beat it with 86% items, decent hack, got me looking everywhere in case I missed something before getting to Ridley. Looking forward to the so-called "DLC"!