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Need help hacking Bomb Torizo

Started by THE Purple Helmet, November 10, 2013, 05:38:23 PM

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THE Purple Helmet

Specifically, does anybody know the location of the damage value of his hand swipe attack?

I've gone through every resource I could find and I've been able to adjust all his animation frame delay values, the delay of the door, the item that activates him, the damage of his orb attack, his crescent attack and when you run into him and 50 other things too but not the value I am looking for  :sad:   


On a side note, I've discovered that while v this v from the main site is true:
- Bomb Torizo
32D66 - 08 (orb attack)
32EB0 - 0A (wave attack)
Damage that Bomb Torizo does

adding v this v too allows you to increase beyond FF damage if you want

(orb attack) 32D66 - 08 90      change to ?? 9? where the ? after nine is the hundreds placeholder for damage. no clue what the 9 is for
(wave attack) 32EB0 - 0A 10      change to ?? 1? same as above applies here. no clue about the 1

you could put in say 20 13 at 32EB0 and his wave attack would now do 800 damage or 8 full energy tanks suitless and 2 energy tanks with varia and gravity.

Crashtour99


From my expanded Enemy/Room Projectiles.txt (should be in the collab thread):

bomb torizo
A969  dripping stuff when stomach is blown open
A985  explosive swipe
AEA8  sonic slash attack
AD5E  spitting chozo orbs

These are projectile header locations in $86.  The hand swipe actually spawns small explosive projectiles that damage Samus (and don't move anywhere).

What you're looking for are bytes 8-9 in the projectile header.
Quote from: THE Purple Helmet on November 10, 2013, 05:38:23 PM
(orb attack) 32D66 - 08 90      change to ?? 9? where the ? after nine is the hundreds placeholder for damage. no clue what the 9 is for
(wave attack) 32EB0 - 0A 10      change to ?? 1? same as above applies here. no clue about the 1

you could put in say 20 13 at 32EB0 and his wave attack would now do 800 damage or 8 full energy tanks suitless and 2 energy tanks with varia and gravity.
^ These are bytes 8-9 in their respective projectile headers.   :wink:  So for the orb attack the hex-word would be #$9008.  The high nybble (9) consists of touch flags, while the other 3 nybbles are the touch damage value.

The touch flags (according to Kej's docs) are:
8000 = Check for collisions with Samus's projectiles
4000 = DON'T die on collision with Samus
2000 = Disable collision with Samus
1000 = Invisible

So the orbs will check for collisions with Samus' projectiles, and become invisible whenever they touch anything. 

THE Purple Helmet

wow, that was what I asked for plus everything else I was going to need. Thank you very much!

I thought I had replied when you first responded but I must have forgotten to click post or something. Since then I've made all the changes I wanted to and my BT is now ready to wreak havoc  :grin:  thanks again!