News:

Don't forget to visit the main site! There's lots of helpful docs, patches, and more!

Main Menu

FelixWright's Combat Rebalance

Started by FelixWright, March 24, 2024, 04:42:39 PM

Previous topic - Next topic

FelixWright

https://i.imgur.com/unaK9I7.mp4

Vanilla+ hack, you should be able to apply this to most other hacks too. Changes drop rates, weapon mechanics, & enemy vulnerabilities.

Personal goals:
- Make bomb jumping more challenging by reducing bomb spam.
- Make charge beam and missiles more useful by reducing beam spam and increasing pseudo screw damage.
- Dial back the power of plasma beam by increasing its velocity and reducing its damage.
- Make missiles and super missiles more distinct from each other by changing their velocities and firerates.
- Make bombs and power bombs feel more useful by increasing their damage.
- Improve fluidity of gameplay by giving enemies more vulnerabilities.
- Soften some difficulty spikes by improving and/or adding drop rates.

Helpful tips:
- Pace your shots. There's a rhythm you have to learn to shoot fast.
- You have a crap-ton of missiles! Use them when your beam feels weak.
- Try using bomb weapons more.
- Try killing enemies that had no drops before.

If you play the hack and only like certain parts of the rebalancing, I made sure to section off each category of changes:


- zm_u_rebalanced.ips is the full package with all changes.

- zm_u_rebalanced_weapons.ips only has the changes to weapon mechanics.

- zm_u_rebalanced_drops.ips only has the changes to drop rates.

- zm_u_rebalanced_vulns.ips only has the changes to enemy vulnerabilities.

FelixWright

#1
+1 more.

this is the vulnerability change patch, but also with a slight nerf to mecha ridley's missile HP (10 -> 3) so that they can be shot down without plasma beam.
the main IPS uses this version of the patch.

If you want to see what was changed about the weapon stats you can see them in the attached ASM.
I would advise completing the hack before viewing this.

FelixWright

+ drops for space pirates
    (they weren't in before because they're buggy, but there's a fix by somerando)

Tower