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Screw Attack Blocks

Started by Draconis Kenjishiya, July 31, 2013, 01:09:14 PM

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Draconis Kenjishiya

Does anyone have the graphics tileset containing the Screw Attack Blocks in MZM? I am trying to port them to my SM game and have been unable to locate and/or rip them myself, despite my efforts. Double Helix didn't want to let me export graphics, either. The block in question looks like this:

http://cdn.wikimg.net/metroidwiki/images/0/0d/Screw_Attack_Block_mf_Manual_Image.jpg

Thanks to anyone who answers.

Quote58

you can find them in the massive gfx collection by red monkey, or you can rip them yourself from an image

Draconis Kenjishiya

#2
Cool, thanks.

EDIT: I found them, thread no longer needed

THE Purple Helmet

#3
Would you be willing to provide a link to where you found them? I too am interested in screwing around with screw attack blocks (get it!?!) and am having a retardedly hard time finding a patch for the damn things

edit: Just to clarify, I have the patch for the blocks just not the graphic. Thanks!



THE Purple Helmet

Quote from: Zhs2 on October 15, 2013, 05:45:42 PM
http://forum.metroidconstruction.com/index.php/topic,2272.0.html ?

Thanks. To be honest, all my (incomplete) projects to date have used the games original tilesets so I have never messed with GFX before. I messed with that graphics dump last night but I didnt know what I was doing but I can (probably) figure it out. Is there any software aside from tile layer pro that I will need?

Quietus

#7
Possibly Fatilety (link in the Tools section) if you get into editing any mode 7 stuff.  Otherwise, between TLP and a basic art package, you should be fine.  Oh, and make backups. :^_^:

Edit: Ignore the mode 7 stuff.  I realised that this is Zero Mission, and it's not one of the GBA games that uses mode 7. :razz: