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Samus missile/grapple cannon fins

Started by Munchy, June 24, 2020, 07:49:44 PM

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Munchy

hiya, when Samus has missiles/grapple enabled, fins appear on her cannon. I'm assuming these work a bit like beams do but I'm not wholly sure where they're stored.  Does anyone know where the offsets for these are stored? I'm probably not gonna make em editable in SPARTA but I'd like to let the user move them around at least!

Munchy

It's cool, looks like there's a bunch of maps  around $90:C9DD  they have a word at the start of each for the tile(s) to load and then a series of words (lo byte = x, hi byte = y) to manage where they offset on samus' body  :^_^: shouldn't be too hard to sort that out

Crashtour99

IIRC the data for that is listed at the very end of the animation disassembly.  It's pretty straight forward for the most part.  At least for direct OAM edits. 

Liking these new additions to the program btw.  Keep up the good work! 

Munchy

thanks  :^_^: It's just a big ol' list of x/y coordinates by the looks of things.  It'd probably work much the same as the beam editor but you'll have to jump to a specific frame to use it.  Saying that, I might shelve editing missile fins for now cos I've just finished preparing a massive release for SPARTA (honestly, I don't think Combat Samus suits fins so I'll blank em out, and I really wanna focus on her right now).  As well as the Repointing tool, I've improved the beam controls (added proper support for managing the spark from charging a shot/grapple as well as the beams). I'll hopefully get a new SPARTA release out tomorrow :cool: