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Stackable missiles

Started by biospark, November 21, 2016, 08:37:33 PM

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biospark

http://www.youtube.com/watch?v=H93S_royGcI

IPS patch is attached.

Some of the decisions I made for graphics/sounds/behavior are arbitrary, but I think they're reasonable. I also changed the graphics for normal missiles and super missiles. If you want to test it out, using MAGE's test room feature would be the easiest way.

Info on changes made:

Type      Damage  Cooldown
Normal     10      9
Super     +20     +4
Ice       +10     +2
Diffusion  +5     +1

Speed (based on # of types obtained)
1: 04 06 08 0C 0E 10 12
2: 04 06 08 0C 10 14 18
3: 04 08 0C 10 14 18 1C
4: 08 0C 10 14 18 1C 20

Graphics
Super > Ice = Diffusion > Normal

Trail graphics
Ice > Super = Diffusion > Normal

Fire sound
Charged > Ice > Super = Diffusion > Normal

Hit graphics
Charged > Ice > Super = Diffusion > Normal

Steel Sparkle

that's pretty nifty. Saw that video when it was first posted on your channel. does this mean they do more dmg than the original game stacked or is this just for effect? either way good job.