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Need Help With Metroid Fusion Sound Sample Hacking

Started by MetroidPrimeGlitchHunter, June 27, 2016, 04:49:51 PM

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MetroidPrimeGlitchHunter

Hello, my name is MetroidPrimeGlitchHunter Iv'e been trying to modify the sound samples in metroid fusion, I have a pretty good idea on how to do this, and what I did was load the ROM into audacity (openmpt works too I found out) set the correct bits (signed 16 pcm mono) and samplerate and literally listened to the ROM until it hit the sound samples. So I figured out I could replace the samples in audacity and export the ROM as Unsigned 8-bit PCM (or so I thought) However when I loaded the file on VBA (Or Any Emulator For That Matter) and it crashed with a white screen :mad:, so I looked into it further and loaded the ROM into into HxD and saw that the ROM files were similar but wern't the same on some bytes :stern:. Wow that's quite the story.  :O_o: Any help is GREATLY appreciated  :yay: