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[SM] Disable bomb jump? Or change timing?

Started by QuarterCircleMetroid, March 27, 2014, 08:58:14 PM

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QuarterCircleMetroid

Hey all! QCM again.

So I'm in a bit of a pickle. I want the players in my hack to backtrack for items they see but can't get much like in the original, and there's a mini puzzle where I want the player to freeze an enemy to be able to reach an enemy -- problem is, the room is the entrance to the gauntlet; and it's not very tall, so the player can just bomb jump up to the item instead of coming back and using the Ice Beam. As much as I would like to encourage sequence breaking, since this is going to be a five room hack, I feel like it would be pointless to do so. My question is, would there be a way to discourage players from using the IBJ / BJ to get the item, or just disable the maneuver altogether?

Thanks ahead of time!

~ QCM

Vismund Cygnus

Quote from: Hex page of main site
10B61 - 22 85 97 A0 to EA EA EA EA
Disables bomb jumping (found by DSO).
Alternatively, shortening the bomb timer will result in bomb jumps being disabled. The timer can be shortened through the "Game Behavior" page, iirc.

QuarterCircleMetroid

Found it. It's currently at 003C, what would be the value to set it to shorten?

begrimed

002C for shorter. 001C for much shorter. 0001 if you want instant explosions with no bomb jumping at all. 0008 (I think) if you want instant bomb explosions + bomb jump.

Quietus

Hovering over the box would tell you. :razz:

Anything under 0009 will kill bomb-jumping.

Alternatively, if you wanted to keep it, but stop IBJing, you could make it much higher.

QuarterCircleMetroid