Note: Remember to use EUROPEAN version of Metroid:ZERO Mission for this patches to work. Thanks you for checkin or downloading METROID: RE Zero Mission as you saw or knew it was originally better zero mission. which was mostly a try for modding the European version than an actual vanilla+ of the last. if you see anything odd feel free tosend me a DM on Discord at meinosbelfort or on the current thread about RE: Zero Mission. Know that all the change was made possible because of ASM , Hex Tweak and a gfx editor. Version update would be released once enough change would be made to be more than enough worth releasing. same for fixes or curent ASM editing. Special Thanks: Lauwail / Pachiwisu: Helpt me for water recolor (1.20 RE:MF style) and other inconsitency. Moonlight / Hellespada: Beta testing for all version (Mostly 1.11 and above) Kilywily: Helpt me fix the projectile speed patch for the EUR version. Somerando: Helpt me with the EUR asm patches and some hex tweak for finding issues and helpt me fix them. (Minimap / Progressive map) Yohann: To have help me with some hex tweaks and editing with some ASM who had compatibility issue. Zidj/[Formelly Ckosmick]: to help me find some value for editing some ASM and put them on the EUR version with some tweaks. Metconst community: Support in general keeping me going further toward it. Tsuny Fox (RE v1.00) : Helpt me for importing a custom music for final escape. (Edited in 1.10 , kept in 1.20) Azrafox/André Moraph: Helpt me for both some recolor and graphical choices. What to does in future versions. -Fixing bugs that's been unnoticed. -------------------------------------------------------------------------------------------------------------------------------------------- Version 1.20 [26th October 2024, multiple fixes and intern / extern edits patches] -End credit got properly given (as it became a "group project" for 1.1X private and above.) -The progressive map patch got fixed, meanning Aquiring 1 map allow to see the save station instead of 4 Like v1.11. -Fixed an odd crash at kraid in v1.13 testing version [Handling mechanism]. -Moved the pointer for custom chozo statue palette to 7F8500 instead of 7FA300. [Cleaned more freespace] -Cleaned up used by v1.11 Brinstar and norfair updated Map. [~800 more byte are now free at the end of the rom] -ZSS Color while shooting un/charged shot are updated (finally) -Ice and another item statue gfx are fixed (had an error on the hand light part). -Chozodia / Mothership Room 49 and Room 4E are now linked together. (Making the game beatable in less than 30 mins) -Chozodia Map got edited due to the said edit. -Pressing start on samus statue screen will actually got back to the Map. -Gadora door at kraid shoot projectile in any difficulty (health and damage got unchanged) -Water color got redone (inspired from another rom-hack , RE:Fusion 1.00) -------------------------------------------------------------------------------------------------------------------------------------------- Version 1.11 [6th August 2024] -Map and minimap transparency got recolored from green to blue. -Fixed Issue With Plasma Beam Obtention in 1.10 -Edited the unchanged plasma chozo statue palette. -Ending Image 1 got edited. -------------------------------------------------------------------------------------------------------------------------------------------- Version 1.10 [2nd August 2024 Big Improvement update.] -Fusion galery is unlocked by default. -All cutscene concerning samus are partially recolored. -A few norfair room got edited , also some tanks got swapped for the occasion. (Major items are untouched) -Metroid can be destroyed by samus by power bombs even if they are not frozen (like prime game unless they leach on samus) -A custom chozo statue in a vanilla area have more purpose now. (thanks Yohann for the ASM fix) -Projectiles speed act like super metroid (thanks Kily for this one) -Atomics are now freezable (but won't be pierced by plasma for obvious reason or dealt damage) -Most of the area black font got recolored to be darker to be prettier on darker screen. -Deorem dosen't give charge beam anymore , it's hidden somewhere else -Deorem fight won't stop until one of you die. -Max completions % is back at 100 since it caused issue with mecha Tho it is still possible to have the power bombs in room 0 of crateria or room 5 (vanilla way). -Elevator BG2 at crateria "redish" color got edited (fixed error) -Blue and Purple brinstar got slightly edited to me more vibrant (also made the BG0 darker for purple) -Removed the ice walljump patch as it didn't work properly. -Frozen ennemies palette got darker (finally) -Mother ship door unlock finally shown the correct color patern being unlocked. -Edited the fast refill speed for the energy and ammo being smoother but faster than OG. -Save station got remplaced by mother ship one right before mother brain , Kraid and ridley fight. -Fixed the custom music for final escape to sound better. -Editing some tilling and clipata to prevent softlock. -Recolored every ennemies (a few are having their NES color back) -Every beam combo with plasma included got their damage nerfed (same for charge variant) -Shinespark steering got buffed for a better maniabillity. -Doors transitions are faster. -Generic sprite got also recolored for immersion and not felling out of place. -Made the 5x3 Minimap -------------------------------------------------------------------------------------------------------------------------------------------- Version 1.00 [12nd June 2024] -Double jump got removed (since it made space jump obselete) -All of the animated tile (tourian acid excluded) are now way smoother. -animated Water graphics are more transparent. -101 % Completions is possible (allow to fight a bulkier mecha instead of 100%) -Mecha ridley is now beam sensible (to balance it for low% since he's bulkier) -All Languages got edited to shown their own text color for items. -Almost all ASM got renewed. -All red outline got removed. -Added Progressive map and 4th palette mini/map patches. -Made bosses more balanced. -Brown ripper got faster. -Fish at crateria got faster. -Fix imago pseudo charge beam soft lock. -Power bombs HUD got fixed. -Some area got revised. -Proper shortcut got added. -"Red" zeela falling eyes shown the proper color. -Fixed the crash with golden bridge (cutscene now play) -All unknown items are fully skippable (Learning to bomb jump is required if you skip the space jump) -Space pirate gfx got revamped. -HQ samus sprite got added in the items select. -A custom OST got added (Use song 57 / Unused 3 in Sappy) -------------------------------------------------------------------------------------------------------------------------------------------- Version 0.8.1 [31st December 2023, 20th ZM annivarsary] -Hud got renewed (way less messy / glitchy) -Lot's of QoL ASM got implemented and renewed , same for the one in 0.1b [EUR code Made by myself, OG US Made by the Metconst Community] -Most of the red outline got removed and a few area entirely recolored. -A few rooms got edited to allow faster exploration and skipping some major items forced in vanilla. -Gravity suit is now "properly balanced" , taking less damage because of heat and other hazard. -Varia suit isn't forced anymore , same as for space jump. -Plasma and Ice beam GFX got edited to be less blocky -Charge beam attract drops like the prime series , and R-shoting is a thing like in metroid fusion. -Some cutscene got recolored (brinstar) to allow further immersion or being more close to the newer game. -Hi-Jump Boots have now the same use as the prime series and dread , allowing a second jump in mid air. -------------------------------------------------------------------------------------------------------------------------------------------- Version 0.1b [12nd March 2023 Testing the water version] -HUD got edited and moved to be more clean , like in Project ZM and ES Mission. -Samus Walljump got reduced by 3 (1 on each frame) , allowing faster execution. -ZSS Walljump got reduced by 3 (1 on each frame) , allowing faster execution. -Walljump work with Space Jump / Space + Screw Attack , like in super metroid (Thanks Yohann for the last tweak) -Ridley shown up before getting into gravity suit room in his lair. -Power suit Samus loop for running and spin jump have a slower animation , Making it more belivable. -All Unknown items are skipable (Finish the game would require bomb and wall jump if skipping them) -Imported Fusion Style R-shot from the US Version (ASM Patch made by Raygun , European version by me) -Imported Item select from the US version (ASM patch) got imported in that version too. -Imported SM Style walljump from the US version (ASM patch Made by biospark , European version by me) -Black Pirate are weak to all beam. -Hard Mode is unlocked right at the beginning -Fusion Gallery is unlocked right at the beginning.