News:

Don't forget to visit the main site! There's lots of helpful docs, patches, and more!

Main Menu

Recent posts

#1
Metroid Fusion / Re: [MF] Personal Project: MGF...
Last post by Draconic - Yesterday at 05:26:33 PM
I actually found it on GitHub. Go figure.

I messaged Lucid on Discord a few days ago, and he hasn't gotten back to me. Would it be possible for a mod to post it on the main site under his name, because while it doesn't change the gameplay, it does add a lot of content in terms of writing.
#2
Super Metroid / Re: Super Metroid - Widescreen...
Last post by ocesse - December 07, 2024, 11:41:47 PM
December 07, 2024

Here is the Widescreen Patch v0.3.10 for Super Metroid: T O U R O F I T A L Y, I hope you enjoy it.

I want to say Thank You very much to RT-55J for fixing some rooms specifically for this Widescreen patch

T O U R O F I T A L Y

Release date: June 30, 2024
Author: RT-55J
Version: 0.85
Release Page:
https://metroidconstruction.com/hack.php?hack_id=782
Forum Thread:
https://forum.metroidconstruction.com/index.php/topic,5753.msg73650.html#msg73650

Average runtime: 1 hour and 50 minutes
Average collection: 88% of items
Rating: 4.4 orbs



Review by Onnyks on July 02, 2024

This hack was a good time. I laughed at the gelato naming convention and then laughed harder finding piles of it strewn about the station, and mamma-mia-ing all the items was funny too. For a gag hack it played seriously though. I think the best part about this was how much play each item got, especially the new toy which was very cool. I'm a "hold run at all times" kinda player and I skipped a lot of tooltips inadvertently, but it was clear what it did just playing around with it, and you made good use of it as a movement tool and puzzle key.

It's also great how open and breakable the station felt, you didn't try to overcorrect wave gates or underwater wall jumping or other tech, the hell runs were quite manageable, etc. It was clear at obstacles that you wanted us to have something for them but you let us shoot ourselves in the foot anyway.

When the hack started I thought the number of false-wall secrets would be annoying but somehow I came to expect them, and jumping into walls and ceilings just felt like bomb-checking them anyway. The aesthetics of the station were nice, though cherry side is a little on the red-crateria side of things. Tiling was generally cool, even if I did have some trouble telling what was destroyed and what was background in the escape.

Really great hack, but I am an Italian so -1 orb.

-- End of Review by Onnyks --

Widescreen patch v0.3.10 in attachments
#3
Metroid Fusion / Re: [MF] Personal Project: MGF...
Last post by FelixWright - December 05, 2024, 04:07:35 PM
When site got hacked we lost attachments and recent main site uploads. We'll have to get @TheLucidGamer 's attention
#4
Metroid Fusion / Re: [MF] Personal Project: MGF...
Last post by Draconic - December 05, 2024, 01:14:23 PM
As far as I can tell, there either isn't a download link, or it doesn't work anymore. Can someone fix this?
#5
Completed Stuff / Re: The Great Metroid Construc...
Last post by OmegaDragnet9 - December 04, 2024, 02:32:37 AM
JAM $100 Extra Events Modified

Disassembled JAM's $100 Extra Events but found it didn't work in SMART.

Ended up rewriting it to make a version that did work in SMART, and this led to more custom Roomstates:

JAM's Extra Events ($100-$1FF)
Extra Extra Events ($200-$27F)
Items State ($00-$FF)
Items State ($100-$1FF)
Doors State ($00-$FF)
Doors State ($100-$1FF)

This allows for you to have roomstates spanning most of the usable array. Collecting any item or opening any door can be an event in and of itself.

Within each roomstate you only have access to the low byte in editor, but you select which high byte is represented by changing between the roomstates.

I have been testing this the last few days. So far everything appears to be working as intended.

However, I would definitely backup all related SMART project files before adding this.

Included in the ASM file are the needed  XML scripts that have to be placed inside the project XML file.

You will need to modify existing Event ASM to include part of the High Byte of the PLM argument when assigning an event to set. (Look for "AND $00FF" and make sure it's "AND $0FFF" in however many places that would apply.)

I am currently reworking certain resources I uploaded to reflect that change.
#6
Misc. Hacks and Games Development / Re: Metroid X: Arcade style 2 ...
Last post by VacantShade - December 03, 2024, 06:11:53 PM
Hey, this looks really good so far!
Looking forward to seeing how it comes along!
#7
Off-topic / Re: Talk of the Day
Last post by FelixWright - December 03, 2024, 01:58:01 PM
metconst_forum_avatar_mini.png
#8
Off-topic / Re: Talk of the Day
Last post by alexman25 - December 03, 2024, 01:46:55 PM
Quote from: FelixWright on December 03, 2024, 01:43:44 PMtesting
icon2.png
Awww hell nah don't read the tooltip on that image guys worst mistake of my life
#9
Off-topic / Re: Talk of the Day
Last post by FelixWright - December 03, 2024, 01:43:44 PM
testing
icon2.png
#10
Misc. Hacks and Games Development / Re: Metroid X: Arcade style 2 ...
Last post by Eikon - December 02, 2024, 11:04:09 PM
Latest update, just finished coding Kraid and the varia suit. I'll have to say that Kraid is one of the most involved bosses I've ever programmed, with his three freezable chest spikes and two claws on his back, there's a lot going on.

I made some changes to how the original fight goes. I felt that it was too easy in NEStroid to ignore the fight entirely and just bomb his feet if you had enough health so I majorly nerfed bomb damage on boss fights. No longer does a full round of bombs do 9 total damage but now only 3. This forces you to engage with him and try to freeze his projectiles to open up a weak point. Another change was due to two player. If players are on opposite sides of him the projectiles now change their facing direction randomly so that one player can't always focus his more open back side. If playing two player his health is almost doubled to further increase the challenge.

Having completed this I'd say I'm about 40% of the way done with the game. Norfair and all the new enemies that entails are up next!