Quote from: v1993 on March 12, 2025, 08:12:58 PMI see, thank you for your response! Some more feedback (from playing version 1.00, so some issues might not be relevant anymore):
- Recolor is generally well done, but underwater sector 4 in particular looks awesome. Great job!
- You can see a line that just says "Empty." from Adam if you return to the navigation room after defeating Serris but before lowering water level. This is technically already in the original game, but is realistically viewable only in a TAS there. Probably minor enough to be left in as a little secret, especially considering text tends to make little sense in general when you're sequence breaking.
- Hell run for the early wide beam could be made a little more forgiving, e.g. by slightly slowing down heat damage, making another room non-heated, or nerfing enemies in these rooms a bit. But it's honestly also perfectly fine as is if you'd rather keep things tense.
- The normally unavoidable missile being skippable is nice; it proceeding to disappear forever if you do so - not so much.
- I think it would be better to make entry to the early restricted lab segment hidden behind a power bomb block (or at least a bomb block) instead of just downgrading the hatch level; primarily so that one could recommend this hack to a first-time Fusion player and be sure they don't accidentally fall straight into the end-game sequence by accident, but also because level 4 hatches are supposed to be used in the high security area for story reasons (and with level 2 hatches SA-X would have ample time to find the restricted lab before us).
- Rebalanced BOX 2 fight is really nice, especially the gravity suit-less Core X segment that's hell otherwise.
- It's possible to softlock yourself in a navigation room by backtracking to one right after defeating Nightmare - this requires doing restricted lab early for screw attack. Both hatches will be locked and the only way out at that point is to reset. Probably already fixed with the reworked event system, but including it for completeness nonetheless.
Overall, despite some very slight issues, this hack will probably be the definitive way of playing vanilla Fusion from now on for me, especially once enhanced sequence breaking is makes it into a stable release. Nice work!
Quote from: VacantShade on March 12, 2025, 08:28:27 PMThat would be pretty cool!
As of now there are no plans for that. While I am interested in adding new content to Enigma from the more modern games, I also want the mechanics and control scheme to remain relatively simple, perhaps a half step between NEStroid and Super.
One challenge with Enigma is that the more base mechanics that are available to the player, means that room designers have to consider more and more things when designing rooms. I'm hoping that Enigma can strike a good balance between interesting gameplay for players and ease of room design for creators! ^_^
Quote from: encore on March 12, 2025, 03:40:23 AMThe white screen issue has been mentioned, any fixes for that?
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