News:

Don't forget to visit the main site! There's lots of helpful docs, patches, and more!

Main Menu

Recent posts

#1
Super Metroid / Re: Super Metroid - Widescreen...
Last post by ocesse - Yesterday at 11:21:43 PM
Here is the Widescreen Patch v0.3.10 for Super Metroid: Life v1.2.1, I hope you enjoy it.

Super Metroid: Life

Release date: February 18, 2011
Authors: Nevyn 1.0 / DCR 1.2
Version: 1.2.1
Release Page:
https://metroidconstruction.com/hack.php?id=42

Average runtime: 3 hour and 40 minutes
Average collection: 95% of items
Rating: 3.38 orbs



Review by Zhs2 on January 31, 2023

Pretty alright. You spend a lot of the hack suitless but end up finding a bunch of useful upgrades that make up the difference lying around everywhere. It's very possible to enter Norfair without Varia suit, especially since you need to beat Phantoon, enter Maridia, and beat Botwoon just to find Varia suit. (If you can locate the entrance to Norfair, that is.) Once you find Varia suit it's all smooth sailing, but before that watch out for Giant Sidehoppers. The guy who made this hack has a fetish for pre-Varia Giant Sidehoppers, I'm not even joking. The escape is slightly changed but no worse for wear. Probably THE worst part of this hack is that the door to the animals is locked during the escape, like the author didn't even know you could rescue them. Overall worth the playthrough, and you don't need to play in the lava before Gravity like you need to play in the water to find Varia.

-- End of Review by Zhs2 --

Widescreen patch v0.3.10 in attachments
#2
Misc. Hacks and Games Development / Re: XGA: updates I guess...
Last post by Dinar87 - Yesterday at 10:49:55 AM
I've not been able to work on my game as I'm dealing with a lot of irl issues atm. I hope things will get better soon and I can work on XGA again!
#3
Quote from: Eikon on January 15, 2025, 12:39:56 AM
Quote from: Dinar87 on December 29, 2024, 07:03:34 AMNice update

Thanks, I am also following your XGA project with much interest!

With the latest update I'm proud to report that Ridley is no longer a push over. Many changes were made to the Ridley fight as I always thought he was way too easy in the original. No longer does he simply stand still and lob fireballs, he now jumps around the level and his fireballs are much harder to avoid, also meaning that they block more of your shots.

As with Kraid the screw attack does no damage and bombs have been nerfed as well, you're forced to get up close and personal if you want to get any damage done. I've also tweaked the lava to do normal damage even with varia, so you can't just sit underneath him and spam wave beam through the floor. I think these changes will create a really intense battle, especially in two player



Another new change I made that adds to the arcade feel is a clear screen after every section that tallies up item collection, time and item skip bonuses, as well as enemy bounty.



There are also some new game modes planned like a 2 player assist mode and boss rush. Assist mode will have the second player hovering around Samus as a baby metroid, leaving them free to drain enemies and collect health and ammo pickups that Samus might have missed. This is designed for younger/less skilled players who may not be ready for full co-op but still want to contribute.

All that's left now is Tourian, which should be very interesting to code with an arcade aspect in mind.

I was doing a lot of boss rebalancing as well for XGA. Players told me the invincibility frames for the bosses made the pacing feel awkward as you shoot rapidly for everything. So I was dealing with that.

Unfortunately I'm dealing with a lot of personal stuff atm so I haven't been able to work on my game for a while. Hopefully things sort themselves out sooner rather than later.
#4
Super Metroid / Re: Super Metroid - Widescreen...
Last post by ocesse - January 16, 2025, 10:49:23 PM
Quote from: NikdiNiros on January 16, 2025, 04:04:51 PMGood luck to you, man!
Will there be any updates at all?
Of course there will be more updates to the widescreen patches already available and new widescreen patches for the Super Metroid hacks that do not yet have a patch.

Quote from: Techno757 on January 15, 2025, 07:03:15 PMAmazing addition to the SM compendium! Playing this on a 72" TV is going to be awesome.
The television that I use to play Super Metroid on widescreen is a 55-inch 1080p TV.
Playing on a 72 inch TV must be much better :)
#5
Super Metroid / Re: Super Metroid - Widescreen...
Last post by NikdiNiros - January 16, 2025, 04:04:51 PM
Quote from: ocesse on January 13, 2025, 11:00:00 PMSorry, guys.
I haven't had any free time lately to work on Widescreen patches.
Good luck to you, man!
Will there be any updates at all?
#6
Metroid / Re: Metroid Blue
Last post by Petrovici Zikov - January 16, 2025, 10:15:06 AM
The graphic are kinda insane but its ok
#7
Super Metroid / Re: Super Metroid - Widescreen...
Last post by Techno757 - January 15, 2025, 07:03:15 PM
Amazing addition to the SM compendium! Playing this on a 72" TV is going to be awesome.
#8
Misc. Hacks and Games Development / Re: Metroid X: Arcade style 2 ...
Last post by Eikon - January 15, 2025, 12:39:56 AM
Quote from: Dinar87 on December 29, 2024, 07:03:34 AMNice update

Thanks, I am also following your XGA project with much interest!

With the latest update I'm proud to report that Ridley is no longer a push over. Many changes were made to the Ridley fight as I always thought he was way too easy in the original. No longer does he simply stand still and lob fireballs, he now jumps around the level and his fireballs are much harder to avoid, also meaning that they block more of your shots.

As with Kraid the screw attack does no damage and bombs have been nerfed as well, you're forced to get up close and personal if you want to get any damage done. I've also tweaked the lava to do normal damage even with varia, so you can't just sit underneath him and spam wave beam through the floor. I think these changes will create a really intense battle, especially in two player



Another new change I made that adds to the arcade feel is a clear screen after every section that tallies up item collection, time and item skip bonuses, as well as enemy bounty.



There are also some new game modes planned like a 2 player assist mode and boss rush. Assist mode will have the second player hovering around Samus as a baby metroid, leaving them free to drain enemies and collect health and ammo pickups that Samus might have missed. This is designed for younger/less skilled players who may not be ready for full co-op but still want to contribute.

All that's left now is Tourian, which should be very interesting to code with an arcade aspect in mind.
#9
Super Metroid / Re: Oi Resources
Last post by Oi27 - January 14, 2025, 10:04:49 PM
(5/5)
#10
Super Metroid / Re: Oi Resources
Last post by Oi27 - January 14, 2025, 10:00:32 PM
(4/?)