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Ice Metal 1: Uninstall [Ver: 1.4.2]

Started by Lunaria, August 21, 2010, 06:40:37 PM

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danidub


Lunaria

Look awesome dude! :D!:


Also, it just hit me that I can make an, choose your own adventure book based on ice metal! :awesome:

danidub

Glad you like it.
If you want, put a link to Map Station on the first post.

Orel

#253
Thanks for the map, i used it to get the last 2 items. I did manage to find a missing room on it though.
[spoiler][/spoiler]


danidub

Thank you. The map is updated.
Please tell me if you find semething else.

Eppy37

[14:06] <Lunaria> expecting video today
[14:06] <Lunaria> :<
[14:25] <Cirno37> nope
[14:25] <Cirno37> Golden Torizo crash sucks
[14:33] * Electrometer_Prime work
[16:58] <Lunaria> <_<
[16:58] <Lunaria> did you update?
[16:58] <Lunaria> <_<

I'd explain how it crashes but...

Quote from: Xaggoth on September 18, 2010, 12:40:55 AM
Was playing this on a mobile emulator that isn't snes9x or zsnes... at first I was freezing at the entrance to GT, then I applied the recent patch and now I freeze on the transition after GT.

Pretty much this, except I used both ZSNES 1.36 and 1.51

Silver Skree

<PY> it's PERFECT
<katsu> Would you kindly s PERFECT BROKEN!
<OMGbot> <PY> it's BROKEN!


Lunaria

Ugh, a whinny bastard.


Eppy: Hmmm, I will see what I can do about this. As I have said before, this is not a bug I run into myself or most of my players. But I will look into it ASAP.

Tyjet66

Crys, maybe you should request one of their emulators. As it may be emulator specific.

Lunaria

That's what I thought too at first.

The issue is... I have been running on Zsnes 1.51 all this time. :S

Qactis

6:03 with 84.6% no maps were used nor did I seek help here. [spoiler]That was nowhere near the time I should have beaten it but I did a lot of backtracking to try and get everything, and I played through all of deep ice before finding the gravity suit, which I found before the varia suit. I played through about 30% of it with no beam, then got the wave in deep ice. then played about 30% more of it with no more beam enhancements, which I actually had no complaints about since it's the first metroid hack I've ever played where I relied much more heavily on ammunition-based weaponry. That is what I applaud you for most of all Crys, and that's something I will also be aiming for in my hack.[/spoiler] I loved the open-endedness of the game, and would love to see more hacks like this in the future. Once again my only graphical gripe was the bricks in steamfair, which seemed kinda bland and overused. Everything else looked fantastic, [spoiler]I like the core area the most[/spoiler].

I found no bts errors or coding flaws, and no permastucks, though I thought I was twice :p. [spoiler]Once where xaggoth posted in the lowest section of deep ice before the elevator to the core with no gravity suit, took me a while to find that super missile block. Another time in the large open area with the spikes under the water and the tunnel below them. I figured out how to ibj and got into subterrane that way.[/spoiler]

All in all it was a fantastic hack, and I really loved how you dumbed down the beams a bit to make equipment more useful. 9/10

Lunaria

Once you know where the beams are though, you can get them quite easily and earlier in your next run.

Not to mention single beam is better than stacked beam in most cases. :p

Glad to hear you like it, and as DMan said himself, playing through it again gets you a new experience as you can take a whole new path. (There are so many, after all!) :P

VideoGeemer

That new preview signature looks FUCKING AWESOME, man! :D

VG

JAM

#264
Quote from: VideoGeemer on November 09, 2010, 02:12:48 AM
That new preview signature looks FUCKING AWESOME, man! :D

VG
This post sounds very funny when signature you're talking about was replaced by signature with dicks =)

Too bad I haven't done screenshot of it.

Buccaneer

Crys, you've made a great hack out there.

I've been enjoying Ice Metal: Uninstall all these days (and fleeing from my responsabilities while doing so) investing a couple of hours or so to give it a well deserved chance. Exploration based games are one of my weaknesses, and they're quite enthralling when you're deep into it. Palette choices are great, and although there are rooms that weren't as edited as others (like the Ice Beam one) I was almost the entire time wandering through an irrecognizable, new planet.

However, I have a question and a trouble. Let's throw them in that order:

[spoiler=The question]
When you blow those blocks a path opens, and you're able to move into a small room without scrolling or else, that overlaps with the room that actually is in the left. Is that an easter egg? Or an unfinished path to somewhere?[/spoiler]

[spoiler=The trouble]
I came all the way down here, and I'm ready to beat the game. However, when I cross the door and wait to appear in the other side, the screen just keeps "black" and the music still runs. I'm using snes9x v1.51, do I have to switch to Zsnes in order to finish the game? Something similar happened to me in Eris, and I didn't know what to do. [/spoiler]

Lunaria

@Question: There is one tile of air space off screen that you can't see, the rest is solid wall. The only reason I left it there is to make it easier to have fun with grappling beam in the room.... something which I have done in quite a few rooms. :p

@Freeze: I have had this freeze before myself, however it went away at a later point in the development and I have never seen it since... until now. I'm not quite sure what is wrong but I will try looking into it. For now I recommend running on another emulator or another version of snes9x. :/

Derakon

#267
Neat hack! I just played through it blind with savestates; got 2:50 and, uh...201.9% items. I have no idea what I've done to get that percentage.

Item totals:
10 energy tanks
3 reserve tanks
160 missiles
20 super missiles
30 powerbombs

Items found:[spoiler]Wave beam
Spazer beam
Grapple beam
X-Ray scope
Morphball
Bombs
Mega ball
Gravity suit
High-jump boots
Charge beam (only right before the end boss)[/spoiler]Assuming 100 items total, that should get me 65%. Bizarre...

All in all, a very good hack. My only complaint is that the powerbombs were a bit too well-hidden; for all the nonlinearity I could only find one "initial source" for powerbombs and the room that lead to it was one I'd forgotten about, so I spent a decent period tooling around aimlessly. Once I found them, though, I had no other roadblocks for the rest of the game.

Okay, I was also a bit annoyed that the spazer beam makes your attacks weaker (unless you use it on its own anyway). Swapping beams around is a pain.

Boss thoughts[spoiler]Ridley doesn't handle having his room split up like that. It tends to make him not do his dive or bounce attacks anywhere near as much, which makes him far less threatening. Just go into morphball, get grabbed and carried to the upper half, and then pelt Ridley's forehead with missiles for victory. Or I guess you could lay a powerbomb and fight him normally. :)

Gold Torizo (final boss) can't touch you if you're in the little passage in the floor. You can just plink him to death from there, assuming you either have Varia or enough health to deal with the heat.

Other bosses I fought weren't noticeably changed. Nothing wrong with that.[/spoiler]

Neat environments, not maddeningly difficult, good flow, what more do you want? :)

Hiroshi Mishima

Considering the game didn't feel like it was set up with "Asinine Challenge Mode" turned on by default, I think the bosses handled well and enjoyably. The only boss that was intentionally meant to be objectively hard was [spoiler]Draygon.[/spoiler]

Also if I recall correctly the percentage is just messed up.

twipley

#269
Hello Crys. Just a quick post to review this mod. Previously, I'd play the "Redesign" mod by Drewseph. I would be stuck in the area before getting the Ice Beam, I almost got to the place where to replenish, where I would soon get to no sooner than my previous tries. It took days. Days, for a friend of mine to find what was going wrong: the hidden energy tank, in [spoiler: some area], which was to be found. Then, all went really well, up until I found myself stuck in Norfair, right after getting the grappling beam. Actually, it was because I lacked skills in grappling and fell in the (unrelent) lava pits. Desperation ensued, and days into Norfair made me quit. You know, the constant, same music and stuff. One wants to get out, someday. Perhaps a second run-through will, to take the words of another poster somewhere, make the experience a more human one. Especially through recently gained grappling-beam knowledge, thanks to this (ice-metal) mod.

So now, this mod. The only complaint I have is, the bugged percentage at the end of the game. Wait. I did not actually get to the end of the game, so I have yet no way to know if the percentage will be accurate. I have put lots of efforts in terms of exploration, so it is a hope of mine that that percentage will be accurate. I have exclusively relied on hard (that is, non-savestate) saving, and in case something goes wrong with the displayed percentage I will make it a duty of mine to come back later in the following days or weeks to report the potential happenstance. Otherwise, you can assume everything went well, and that I parted fully satisfied, and with good thoughts in mind.

Back to the content. I like much about this mod. It is not so hard, yet no so easy. I mean, I've died a few times, and I had my own frustrations, but I've never been overly frustrated. Thus, the difficulty for me was right on. Exploration, too, I find to be great. I mean, Maridia looks a bit big, but not so much as to cross the bounds of decency. I find myself privileged to have found the suit quite early on, otherwise I think I might have found the whole trip an exhausting one.

The bluish theme works well for me. I am not a fan of musical, nor of graphical, redesigns, but here, I have found the graphical changes to be simple, non obtrusive, and enjoyable. In their own rights, they are "spot on." Up to where I'm at, to make this a closing statement, the game feels interesting and eagerness arousing. The fact that I'm up since three in the morning to write and think about this mod speaks for itself.

EDIT: following the instructions of the ASM coder on page 12 (that is, hex-changing from [AF 00 FF 7F] to [AF 6E D8 7E]), which brings the ROM to a MD5 of "4e28777d89f4e9d37a10e4dd89ba0e89," the percentage problem gets fixed. I only had 67%, although I never found the varia suit, not have entered lower Norfair. The main problem here and there in the mod is that there are many blocks that require going through using the speed booster, however in those places it seems to me that there is not enough room to build up the required speed. How should I remediate to this problem? Am I missing something, or am I just not looking hard enough?

twipley

I think I've stumbled upon what was going wrong with my own playing style..

Quote from: Orel on August 23, 2010, 06:00:38 PM
I noticed there are several places in the game where you have to use the quick charge glitch to charge up a shinespark, i was really confused as to how to get these items for a while and i had to look up how to do the glitch. For those of you that don't know how to do it, just take one step forward then hold down the run button and you should just barely be able to charge one up. (it's a lot easier than i thought it would be)

I was not using glitches! I still am not convinced that abusing that glitch is the way to go, so I am awaiting confirmation from the author. Still, I never was a fan of glitch abuse to get where one should be going in any game, so I currently am feeling a bit disappointed by the whole idea. But, what do you want. Most of the rest of the game still feels neat, anyhow. ;S

Qactis

I NEVER used short-charge or actually ANY other glitch playing this game. You can get anywhere you need to by normal means, and if you can't get there, crys set up a way for you to get back to where you were.

Quietus

I'd also add that opinions on what move is considered advanced, or a glitch, are very varied.  I consider things like wall-jumping to just be standard practice, and it's no different to just jumping up ledges.

Things like the quick charge, which is what you're describing, are basic moves, and are known by almost every Super Metroid player out there.  The actual short charge, which is entirely different, would be considered more advanced, and would certainly elude a large number of players.  I don't believe for a second that Crys would have included any of these, as it'd automatically stop probably 75% of players from accessing whatever item / area it is.

Just FYI, with a little practice the short charge can now be done within 17 tiles under console conditions. :cool:

twipley

I meant you seem to need to use quick charge (which to me looks like a glitch, but what do I know -- I was not one of the developers) to get where you need to go, [in order to achieve 100% game completion.]

Qactis, hadn't it ever happened to you that some power-up was left inaccessible, by, quote, "normal" means? Because it might only be me, and by my own faults, that is finding some power-ups to be inaccessible without using tricks used to shorten the "default" length of ground tiles needed to charge up a "shinespark."

Lunaria

#274
To get into steamfair you would not even need varia suit in the first place, but after beating [spoiler]kraid[/spoiler] you get dropped off in there as a bonus. The reason for this is that there are no "heated" rooms anymore that you take damage from. (If you find one, it's bug and I would need to fix it.)

To get into steamfair the normal route which you can get to before said boss battle you need another certain upgrade which is a bit more hidden. [spoiler]Which is the boost ball function packed into the mega ball item.[/spoiler] Which should allow you get past the gates.

To achieve 100& you do need to pull of some snazzy tricks, but nothing overall complex. (Beside one specific upgrade and one specific missile tank that is.) If you have tried and done 100% in Super metroid then you should have the skill and interest in the game to achieve it in Ice Metal.