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Metroid Construction - Don't go berserk...
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Author Topic: [SM] Veteran [v1.09 DONE]  (Read 4880 times)

JAM

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[SM] Veteran [v1.09 DONE]
« on: July 29, 2010, 08:44:02 PM »

This hack is very similar to person701's Hard Mode. I've played his hack and had ideas to improve it a bit, but most of them he didn't liked and version 2 of his hack wasn't done, so I decided to make my own more harder version.
(click to show/hide)

Well, I'm not a first one and not a last one who've made a hard version of Super Metroid. If I am right, the very first 3 Super Metroid hacks (even before first SMILE) were Hard Version (by Ir0n_BeasT), Extreme Edition (by Dark Knight Kain) and Justin Bailey hack.

The goal is to create a more harder version with ASM changes to better fit the gameplay and do so with small size of patch.




What do you get:

Enemy HP*2
Enemy damage*2
Samus HP/2

Mini-boss HP*4

Spike damage*2

Every Missile upgrade gives you 2 Missiles.
Every Super Missiles upgrade gives you 1 Super Missile.
Every Power Bomb upgrade gives you 1 Power Bomb.

Max Missiles100
Max Super Missiles10
Max Power Bombs10
Max Energy799
Max Reserve Energy200

To open pink doors, 5 Missiles are need as usual. Hope that'll make them more useful.

Missile pickup will give 1 Missile instead of 2.

Most of sequence breakes are turned to sequence brakes (read: removed). I tried to alter levels minimally and left the same count of items and doors (except a few grey doors more), but prevents player from sequence breaking. Mockball and Wall jump techniques are still there.

NBMB running isn't possible now. Lowest rate to complete the game is 33%, I believe. Perhaps, a little less for a TAS'er, but I doubt.

You still can skip Hi-Jump Boots, Space Jump (if you're lucky), X-Ray Scope and most of beams (except Charge).
Screw Attack is skippable, but you have to kill Golden Torizo.
Grapple Beam isn't skippable. Just beleive me =)






Boss notes

The hardest boss is Ridley. Both of them. Ceres Ridley is passable after some training. Just standing on door and shooting him will not work. Avoid his tail and fireballs and you'll win. My best result is 287 hits with 12 energy left before he flied away. He wanted to kill me too much, I think =)

Spore Spawn is the strangest boss. You'll have to dry it off.

Golden Torizo is much more dangerous than before. Space Jump is strongly recomended.

To enter sand area in Tourian you'll have to collect enough Super Missiles. Beware of evil sentinels!



What is new:


Timer changes.

Energy drop subroutine when Samus has low health is tweaked.

Alarm subroutine tweaked.

Escape in Metroid style (you'll understand when you see).

And other small ASM changes (unspoiled by now) =)


And before you ask, yes I've passed my own hack with 100% and 03:03. I haven't speedrun too much.

Best escape time from Ceres is 0'03"87, from Zebes is 0'20"43 (with saving animals).







Some screenshots.


Mortal Kombat


Samus Wins!


Yes, it's possible to escape, even with 2-3 errors.


Recovery in the battlefield. Yes, it's possible.


It's not a Light Beam, it's a bug.


Get ready for Tourian.



If you have any questions or offers, post it here (or in Engine Works). I'll answer what is need to pass certain places or how to do certain ASM changes.

I tried to fix all possible bugs, but if I forgot something... you know, what to do  ;)

Patch is for unheadered ROM.

Version 1.00 (I'll keep it for nostalgic purposes)
Version 1.09 Type A
Version 1.09 Type B
« Last Edit: December 30, 2010, 02:47:59 PM by JAM »
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Revolution 1000: 13.05.2016 COMPLETE
Revolution 1001: 14.05.2016 COMPLETE
*JAM was blessed by divine goddess.
Hypercharging all the states... 99% complete.

System check:
HP: 9999, MP: 9999, SP: 9999.
Lifespan: CFEBC88F/FFFFFFFF (+10000000)

JAM v8.00 (THETA) online.

Hiroshi Mishima

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Re: Super Metroid Veteran
« Reply #1 on: July 29, 2010, 11:21:32 PM »

It SOUNDS interesting, but that doesn't mean I'll actually like it. I'll grab it and put it in line with a couple of other SM hacks I've been meaning to play, but I probably won't get to it right away. I'm not really one for Hard Modes, in fact I like Easy Modes or Fun Modes over difficulty and challenge. But I'd still like to see the changes you made and that's inspiration to try it out.
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"Cosmic speculation? Not in here, mate. Start talking about whether gods exist and the next moment there's a bolt of lightning through the roof with a note wrapped around it saying 'Yes, we do' and there's a pair of sandals with smoke coming out." ~Ephebian Barkeep (Small Gods)

begrimed

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Re: Super Metroid Veteran
« Reply #2 on: July 29, 2010, 11:42:03 PM »

Don't read this post if you don't want some spoilers on this hack.

I played a little of this earlier because I was curious to see what other changes it had. It certainly lives up to its 'Veteran' title, perhaps a little too much. I had to abuse the hell outta some savestates and slow-downs to get past Ceres Ridley; I can't see an average player ever getting past this part without a lot of time and patience, and to beat him without savestating would be a pretty insane accomplishment in its own right. The shortened Ceres escape timer was just perfect, though. I had less than a second when I touched the exit platform, and I did that much on my first try.

I'd consider really lowering how many hits it takes to make Ridley fly away with the metroid. The difficulty of that compared to getting started on the planet contrasts way too much, and the hack actually became pretty easy to me after I landed on Zebes. The increased enemy HP and altered missile counts were a nice step in the veteran direction.

I like what you did with the Spore Spawn fight by making his palette turn orange like his dried room does, but I feel like that fight kinda dragged on too long since there's no way to bring super missiles into the fray (interesting way of preventing early mockball supers). You're looking at a 10+ minute Spore Spawn minute that's not all that difficult since he moves in a pattern. I'd consider lowering spore spawn's HP some, and empoying some of DSO's hex tweaks to his AI so he moves faster after taking damage and continues moving after revealing his core.

Aside from the offset difficulty of the Ceres Ridley fight and the duration of Spore Spawn, I like it so far. I stopped playing after I got supers. Will post again whenever I pick it back up if there're any other complaints.
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JAM

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Re: Super Metroid Veteran
« Reply #3 on: August 01, 2010, 03:58:12 PM »

(click to show/hide)


In total:
Thanks for reply ond opinions.
Ridley Ceres hits will be lowered.
Spoer Spawn prorably will be tweaked. I'll test this boss a little more.
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Revolution 1000: 13.05.2016 COMPLETE
Revolution 1001: 14.05.2016 COMPLETE
*JAM was blessed by divine goddess.
Hypercharging all the states... 99% complete.

System check:
HP: 9999, MP: 9999, SP: 9999.
Lifespan: CFEBC88F/FFFFFFFF (+10000000)

JAM v8.00 (THETA) online.

Hiroshi Mishima

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Re: Super Metroid Veteran
« Reply #4 on: August 04, 2010, 11:20:24 PM »

I went ahead and gave it a try. Yeah, I don't foresee myself ever getting past Ridley. It's not because I use the tail thing to lose faster (cause I always try to beat him) but I'm just not hardcore enough to do well at something like this. I think you actually made "I Wanna Be The Metroid", and didn't know it. That's funny, cause I'm reminded of something someone else I know was doing to make such a hack, but you really put it to the grindstone. I hope people who enjoy that level of punishment will enjoy the hack, though.

Sorry, just not for me.
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"Cosmic speculation? Not in here, mate. Start talking about whether gods exist and the next moment there's a bolt of lightning through the roof with a note wrapped around it saying 'Yes, we do' and there's a pair of sandals with smoke coming out." ~Ephebian Barkeep (Small Gods)

JAM

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Re: Super Metroid Veteran
« Reply #5 on: August 05, 2010, 09:34:26 PM »

Since there are a problems with Ridley, I've recorded a video of how to beat Ridley and escape Ceres. Call it educational if you want to. No savestates, no slowdown used. It takes 15 times to do it right, so it's possible.

You'll need Snes9X emulator with version at least 1.43 (improvment 9). Can be downloaded from Saturn's site (Emulator)

Enjoy!
Download video
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Revolution 1000: 13.05.2016 COMPLETE
Revolution 1001: 14.05.2016 COMPLETE
*JAM was blessed by divine goddess.
Hypercharging all the states... 99% complete.

System check:
HP: 9999, MP: 9999, SP: 9999.
Lifespan: CFEBC88F/FFFFFFFF (+10000000)

JAM v8.00 (THETA) online.

Quietus

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Re: Super Metroid Veteran [video and screenshots uploaded]
« Reply #6 on: August 06, 2010, 07:24:02 AM »

I'm just about to fight Draygon.  Apart from the ridiculous Ceres Ridley, I haven't found it much harder so far.  I've just done a little extra backtracking for expansions, and I'm doing fine.  I'll update again soon. :^_^:

Update: Completed.



Ceres Ridley was ridiculous, and his counterpart later on wasn't much better.  Draygon was stupidly easy after those two.  The sequence break breaks also worked pretty well.  I had fun, although with the exception of the two Ridleys, it just felt like a normal run of the Vanilla game. :^_^:

Also, was this intentional?
(click to show/hide)
« Last Edit: August 08, 2010, 12:01:59 PM by Quietus »
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JAM

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Re: Super Metroid Veteran [v1.09 is almost ready]
« Reply #7 on: December 23, 2010, 11:06:22 PM »

Time to bump. OK, I decided to make 3 different hard versions:
Veteran (approx. 2 times harder)
Elite (approx. 4 times harder)
Insane Mode (approx. 8 times harder, mixed types)

Everyone can select difficulty that will fit his/her skills.

And each of them is splitted into 2 types: A and B. Type A is very close to Veteran difficulty in Prime series: Item and energy amount untouched, beam/missile/whatever damage decreased, enemy damage increased. Type B is a vice-versa: item and energy amount decreased with beam and enemy damage untouched.

What is also changed I'll say tomorrow.

Also, was this intentional?
(click to show/hide)
If collect all Missiles and Super Missiles and fire them at Zebetites quickly, then ammo will be enough to pass normally. Even if you can't, you can go back and reload Missiles as Zebetites will not respawn as far as Mother Brain glass.
« Last Edit: December 23, 2010, 11:09:02 PM by JAM »
Logged
Revolution 1000: 13.05.2016 COMPLETE
Revolution 1001: 14.05.2016 COMPLETE
*JAM was blessed by divine goddess.
Hypercharging all the states... 99% complete.

System check:
HP: 9999, MP: 9999, SP: 9999.
Lifespan: CFEBC88F/FFFFFFFF (+10000000)

JAM v8.00 (THETA) online.

JAM

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[SM] Veteran [v1.09 DONE]
« Reply #8 on: December 25, 2010, 03:27:48 AM »

Version 1.09 is done.

Rules:
No swimming in the acid.
No walking on spikes.
Don't touch Ridley's tail.

What is changed since v1.00(incomplete list)
(click to show/hide)

(click to show/hide)
« Last Edit: December 30, 2010, 03:09:49 PM by JAM »
Logged
Revolution 1000: 13.05.2016 COMPLETE
Revolution 1001: 14.05.2016 COMPLETE
*JAM was blessed by divine goddess.
Hypercharging all the states... 99% complete.

System check:
HP: 9999, MP: 9999, SP: 9999.
Lifespan: CFEBC88F/FFFFFFFF (+10000000)

JAM v8.00 (THETA) online.
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