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Metroid RE:Fusion

Started by Meinos Belfort, August 25, 2024, 12:57:30 PM

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Meinos Belfort

Metroid RE:Fusion
As an Head-up , this rom hack will only be playable on european version!

After working on RE:ZM for an year and a half
i decided to see if it was possible without too much trouble to edit european fusion.
The goal of it is an improvement hack , not really much changed outside of the masive recolor giving it a more
environemental feels in some area and making the game slightly more faster and correcting incoherence story wise
(why SA-X dosen't have gravity in game for example)this rom-hack is in WIP [Stable is 0.50 now],
lacking most of the sprite recolor and a few issues left to be dealt with.

ALSO a big update since 1.00, US sequence breaking got imported to it for the european release !.
Meanning it's now possible to fight the boss in the order you want , making the game more enjoyable and with cleaners graphics overall !





Yeah indeed i'm a furry modding the gba metroid game what what are you actually gonna do about it huh

Meinos Belfort

Quick update about the project 1.0X

It's been an entire month since i didn't gave any news
on RE Fusion for personal reason but know that the project isn't left aside in a corner
everything that needed to be done is almost done tho there was and still is some issue
that need some simple fix i won't make the same mistake as older project Like ES ZM (and Neo)
taking time for myself and checking if everything is working like it's supposed, no graphical error.
beam crashes , missed recolors...

Theorically i could give an update without the big major change but it would be
pointless as these one are almost done as written earlier on and so the next version
will release soon (1.00) or slightly above if i found a way right away to do something i
wanna implement (small Hint: sector 6)

sprite recolor are basically done and major change are done at ~95%
tested it with the issues vut even if not yet completable , it is way more
enjoyable than original, mostly because not being forced anymore by the narative
plot of doing bosses in the original order or collecting items if the order you want
if you know what i mean..


Yeah indeed i'm a furry modding the gba metroid game what what are you actually gonna do about it huh

SpineShark

The palettes look really nice! Unfortunately though, the download link is broken...

Meinos Belfort

#3
Quote from: SpineShark on October 27, 2024, 03:37:29 PMThe palettes look really nice! Unfortunately though, the download link is broken...

Yeah , i hesitated but i won't republishing the 0.50 , HOWEVER i'll publish the 1.00 instead
(once the screen are done for it). lot's of stuff had changed and are better looking.

However i wanted to wait the 22th november as it was supposed to be a 22th anniversary rom-hack but as the RE:ZM project is now done for this year and fusion modding more slow , i guess i could also sent the 1.00 or RE:Fusion.

Funnily enough the 1.20 of RE:ZM was inspired of RE: Fusion 1.00 for the water recolor , looking way better.
Yeah indeed i'm a furry modding the gba metroid game what what are you actually gonna do about it huh

Meinos Belfort

Late News About 1.00
As you could have seen there was no warning on this
thread for the 1.00 release unlike 0.50 version being prior
and the other project, just know that indeed the 1.00 version will
be the last update for the year 2024 , as everything i wanted to do was
implemented correctly and tileset being edited as i wanted it to be to allow
a better and "easier" sequences break
[Thanks to yohann for finishing the sequences break patch btw]
while keeping the game as vanilla as much as
possible (also preventing a soft lock in sector I depht if not space jump).

It won't be discontinued or abandonned as some stuff are still possible to
work on, like a 5x3 Minimap , an smooth landing patch like zero mission one
(Mostly because fusion one feel kinda slippery , i guess a few tweaks and it's good)
and a few others thing, also finallising the varia suit recolor for the blue
outline i forgot to edit in game and also trying to find why the scientist is
blinking in sector 3 since 1.00.

Also.. i'm somehow curious if it would be hard to import
the difficulty settings from the japanese version via ASM (allocated to free / unused space)
as it could be a nice extension but i guess we are still far from that point.

However , if you have some idea how it could been improved , via asm or hex tweak
don't hesitate to post it there as i'll take any suggestion into consideration.
Link toward 1.00: https://metroidconstruction.com/hack.php?id=788

Yeah indeed i'm a furry modding the gba metroid game what what are you actually gonna do about it huh