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XGA: updates I guess...

Started by Dinar87, August 29, 2023, 09:38:47 AM

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Dinar87

Hey all. I'm currently trying to find out why my game has random lag and stutters, and it would be nice if people tested this build for me. It's one room and I need to see if the lag is on you guys' ends as well as mine, of if it's entirely an issue on my end.
https://www.mediafire.com/file/ksa0qw61d8mfhv6/MapTilesDrawnAsSurfacesFPSTesting.zip/file

VacantShade

Hey, I played up to the first boss, didn't notice any issues on my end.

I've struggled with optimizing various things in my project too. It was a bit difficult to figure out, but I've found the Profile feature is really helpful for things like that.

You might already be well familiar with the Profiler, but if not, feel free to hit me up on Discord and I can share a couple things I learned about using it! :^_^:

SpineShark

I played it on my 5 year old lower-end laptop up until the chasing monster shows up, and I didn't notice any stutters.

Dinar87

Quote from: SpineShark on November 14, 2024, 05:43:35 PMI played it on my 5 year old lower-end laptop up until the chasing monster shows up, and I didn't notice any stutters.
Fucking awesome!

Dinar87

Quote from: VacantShade on November 14, 2024, 04:49:18 PMHey, I played up to the first boss, didn't notice any issues on my end.

I've struggled with optimizing various things in my project too. It was a bit difficult to figure out, but I've found the Profile feature is really helpful for things like that.

You might already be well familiar with the Profiler, but if not, feel free to hit me up on Discord and I can share a couple things I learned about using it! :^_^:

That's good!

Haha I use the profiler constantly >;) but they weren't showing on there either.

Dinar87

Also, collision code improvements here. I'm changing the hitbox's speed every frame and the collision code is still working. He's not getting stuck in mid air.

Dinar87

More collision code work...WIP
Moving faster than 1 pixel(s)

Fastboi