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Having an issue with doors and scroll data.

Started by Chemical-X, December 30, 2020, 10:30:18 PM

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Chemical-X

Before thanksgiving my rom hack was working fine no issues going into boss doors or coming out of it.
A week ago I had noticed some problems on phantoon room, whenever I enter his boss room, the door messes up.

When I am done beating him and leaving his boss room, the scroll data takes a backwards way of moving and perma-stuck underneath the tile.

One issue I admit doing by accident, I accidently saved with no rom hack present, meaning I had changed extensions smc-sfc to copy to my msu-1 folders "then" rename it back to smc so both 2.5 and smile rf can read them.
I am attaching this video here to show clearly what is happening, I also some other odd stuff going on with smile rf but I just don't know for the time being. :neutral:


https://youtu.be/40iH-kD5Xpw?t=76

Quietus



Quietus

To ask the first question that springs to mind: Have you tried playing it normally to remove the possibility of it being related to the save state rather than a ROM issue? In Quickmet, try starting in a room just before starting the area, then play the section legit to see if it still happens.

Chemical-X

#4
Quote from: Quietus on December 31, 2020, 03:35:27 PM
To ask the first question that springs to mind: Have you tried playing it normally to remove the possibility of it being related to the save state rather than a ROM issue? In Quickmet, try starting in a room just before starting the area, then play the section legit to see if it still happens.

Yes I have tried it with a save battery file, whenever I enter phantoon's door it glitches while closing up, just like shown in my clip, so something is screwy with the door entrys.

Edit had to fall back to using a backup rom I made on xmas day, everything else seems fine for the moment.

Mettyk25jigsaw

Hi I got one suggestion as to what it might be, that is if you still got the previous rom.

Try checking the up scroll values and the down scroll values in the room header data of the room you are entering.

UP Scroll (7th byte on the room header) should normally be 70
Down scroll (8th byte on the room header) shoud normally be A0

That's the only thing I can think of at the moment.