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What hacks are good candidates to run low%?

Started by Foxhound3857, December 07, 2020, 04:29:07 AM

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Foxhound3857

I apologize if this thread is a duplicate of a much older one, I may have asked this before.

I'm working on low% for Project Base, though still struggling with even a 15% practice run (getting my butt wiped raw by Phantoon), considering trying low% for Z-Factor as well, but I'm unsure about Z-Factor as I hear the low% requires near-TAS techniques and executions that are stupidly hard for a human player, unless you're AranJaeger or something. And I'm deathly afraid of Hyper Metroid low% and how many charged shots most fights require.

What are some good hacks to play or route/theorycraft a possible low% for that, while requiring advanced techniques like single/double or even horizontal/diagonal IBJ, tightly-timed shinesparks and shortcharges, lots of walljumping, CWJ, etc, but not glitches like Gravity Jump (loose definition here, but I do consider GJ to be a "glitch"), Crystal Flash Clipping, X-Ray Climbing, etc? You know, things that are not out of logic or unfeasible for a human to be able to do.

I'm looking at Arrival (one of my favorites, actually), Hard Mode, Eris, Escape II, Limit, Super Zero Mission, Ice Metal Uninstall, Ancient Chozo, and possibly even picking up Redesign Axeil again.

For Axeil though, if I decided to route it for low% again, it would be an older version, as I absolutely hate a change Drew made to the final build which cuts off the lower route to Bombs, forcing you to D-Boost up a shaft without Walljump Boots, with each failure costing two minutes or more as you have to wait for the required Geemer to complete its tour around the room. It was a dumb change with no justifiable reason behind it, and I kept an older version of the hack because of it.

I won't touch the original Redesign either, I really dislike how clunky the movement feels compared to Axeil. It really feels like you're fighting the controls in the original Redesign all the way through. And I've seen Azder do a low% run for that hack, which, while impressive, looked absolutely miserable. As bad as Grapple Gauntlet is, I can only imagine how much worse the rest of the hack is without even having Grapple Beam.

(and don't get me wrong, I love Redesign Axeil and what I feel Drew accomplished with it, but I have complaints about it too, and that route change in the final build is the least of them *coughTouriancough*)

Anyway, apart from the ones I've listed, any other recommended hacks to try low% on? Are there any hard numbers and/or required item lists for any of the ones I've shown interest in?

Moehr

Temple of the winds has vanilla physics, except for a greatly reduced shinepark buildup doable in a single screen width. The game's very different due to all the other stuff [aside from Samus] being changed, but you could probably go as low as 4% if you're looking for a pretty hard challenge [though I think Caaudy managed a 2%]. Items are 1% each and only two are required, one of which is forced and the other you'll have to find, so skipping any other items is up to you.

it's like a 3 hour first playthrough if you're looking for all the stuff and in theory can be done with 100% in under 30 minutes.

If you aren't going for low percent people have said it feels like La Mulana so that might not be up your alley.

Aran;Jaeger

QuoteWhat are some good hacks to play or route/theorycraft a possible low% for that, while requiring advanced techniques like single/double or even horizontal/diagonal IBJ, tightly-timed shinesparks and shortcharges, lots of walljumping, CWJ, etc, but not glitches like Gravity Jump (loose definition here, but I do consider GJ to be a "glitch"), Crystal Flash Clipping, X-Ray Climbing, etc? You know, things that are not out of logic or unfeasible for a human to be able to do.

I'm looking at Arrival (one of my favorites, actually), Hard Mode, Eris, Escape II, Limit, Super Zero Mission, Ice Metal Uninstall, Ancient Chozo, and possibly even picking up Redesign Axeil again.

Anyway, apart from the ones I've listed, any other recommended hacks to try low% on? Are there any hard numbers and/or required item lists for any of the ones I've shown interest in?

Eris Low% has been figured out as far as I know, and while I don't remember the exact item combination, it would be done like in these videos (though it would require a tough sinking IBJ):
https://www.youtube.com/watch?v=dRDLpva_X94
https://www.youtube.com/watch?v=3cQxHk8SH58
https://www.youtube.com/watch?v=KsEYgK3fMfc

I think for Super Zero Mission (Normal) and Ice Metal there has been some tests and theory crafting been done for Low% but that was long ago when some discoveries weren't made yet, and I'm not sure what the resulting item sets were. Regarding further hack suggestions, more fitting SM hack candidates may be Y-Faster, Advent, Darkholme Hospital, Final Stand, Oxide, Rotation, YPR, Temple of the Winds, Vitality, Ascent, Pit of 100 Trials. For some of these hack suggestions there would be established Low%s, too, and I think those would be Advent, Final Stand, Oxide, Rotation, Temple of the Winds, Vitality, Ascent, Pit of 100 Trials.

Sapphron

Final Stand requires an upper CWJ but is really easy otherwise (3%)and YPR has a really bad Ridley fight. Low% for that would be 0-tank (or is it 1-2 for the hellrun?)and that's a really bad Ridley fight. Dead in 1-2 hits. Rotation is 13%, lowest it can be (would be 12 if not for zebetites). Darkholme Hospital has some nasty hellrun stuff in the ending so you'd need to find out how to optimize e-tanks for that. I don't know how many are required, but it's at least 4 or something. Ascent is 8.2% and Vitality is 8% (azder did both runs). SZM low% would be really neat to see.

For your original low% ideas, arrival is 19%. The percentage counter might be lowerable by 1% or so due to how the percentage is calculated in that hack (e.g. getting a minor item from a different location, since they have varying % values. Not sure how doable). AC has a bad Ridley and Draygon fight, but is okay other than that. Percent unknown. Escape II is unknown but close to Galamoz's any% run, and Redesign Axeil is already known for EPBC and non-EPBC. 12.1% and 14.1% respectively, but the percentage (not item amount, though)can now go lower due to a discovery in GaRan's new TAS. A decent amount of the runs that have known low%s can be found here: https://www.speedrun.com/supermetroidhacks

Of course, Aran;Jaeger/ED knows all this already but this is mainly for foxhound's information.
The unknown ones on your list are probably Y-Faster, Advent, DH, YPR, and Po100T.
Also, why not join the metconst discord, it's way easier to get this info across efficiently.
Waaaaaaaay easier.

Foxhound3857

#4
Quote from: Sapphron on December 07, 2020, 11:29:31 PM
Final Stand requires an upper CWJ but is really easy otherwise (3%)and YPR has a really bad Ridley fight. Low% for that would be 0-tank (or is it 1-2 for the hellrun?)and that's a really bad Ridley fight. Dead in 1-2 hits. Rotation is 13%, lowest it can be (would be 12 if not for zebetites). Darkholme Hospital has some nasty hellrun stuff in the ending so you'd need to find out how to optimize e-tanks for that. I don't know how many are required, but it's at least 4 or something. Ascent is 8.2% and Vitality is 8% (azder did both runs). SZM low% would be really neat to see.

For your original low% ideas, arrival is 19%. The percentage counter might be lowerable by 1% or so due to how the percentage is calculated in that hack (e.g. getting a minor item from a different location, since they have varying % values. Not sure how doable). AC has a bad Ridley and Draygon fight, but is okay other than that. Percent unknown. Escape II is unknown but close to Galamoz's any% run, and Redesign Axeil is already known for EPBC and non-EPBC. 12.1% and 14.1% respectively, but the percentage (not item amount, though)can now go lower due to a discovery in GaRan's new TAS. A decent amount of the runs that have known low%s can be found here: https://www.speedrun.com/supermetroidhacks

Of course, Aran;Jaeger/ED knows all this already but this is mainly for foxhound's information.
The unknown ones on your list are probably Y-Faster, Advent, DH, YPR, and Po100T.
Also, why not join the metconst discord, it's way easier to get this info across efficiently.
Waaaaaaaay easier.

I just might do that. I actually used to speedrun a single game on Twitch, Quest 64, but my lemon PC can't handle streaming now, nor can my internet, so I was never able to take to live Metroid play like I wanted to. I'm planning to get a new PC next year, and if I somehow get my internet issue resolved by then (still on Frontier Wireless DSL), I may start streaming again, and I'm actually motivated to learn randomizers, DASH in particular, after watching so many tournament matches. Game 3 between Azder and Zoast in the most recent tournament was absolutely bonkers, maybe the best race I've seen thus far.

If things work out the way I want to next year, I may start trying to speedrun SM and streaming it, 14% Ice especially. I know I'll likely never be as good as the top players, but I think I would have a lot of fun with it trying to hone my skills, and maybe I'd be able to compete in future randomizer tournaments, or even Arcade, as I love playing that particular hack.

In the mean time, as far as low% hacks go, I think I'll start with Z-Factor, as it kind of requires advanced techniques to play anyway. Maybe not to finish, but to get 100% I'm sure requires a bit of shortcharging.

And yeah, I know the low% numbers for Redesign Axeil because Azder and I were the ones who routed it. At the time he was the only one who even ran Redesign Original and he still might be the only one to this day, while I enjoyed Axeil a lot more because of the physics differences. I did a bunch of beta playtesting for Drew prior to the final version to make sure low% for Non-EPBC was possible, reporting my findings to him in private, as when I originally did it I kept hitting hard-locks in the form of path-blocking debris in Crateria Depths, which Drew later realized was an oversight in trigger checks. So he kept making quick fixes to these flags and I would play the newly patched version afterwords (one hard-lock would be gone, but another one would pop up shortly after), and we kept doing this until all the fumbled hard-locks were gone and the route was actually possible.

https://forum.metroidconstruction.com/index.php/topic,3468.msg56622.html#msg56622

Not long after I routed it, Azder did a demonstration run for both categories, and props to him for being able to do the two shinespsarks needed to skip both Hi-Jump and Wave Beam in Non-EPBC. I could do one of them WITH Hi-Jump to skip Wave Beam, but not both. Very, very tough to do.