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[SM] Samus' palettes when she's loading from a save game?

Started by Munchy, July 10, 2020, 12:44:30 PM

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Munchy

hmmmm. http://patrickjohnston.org/bank/9B#f9400 has Samus palettes galore, But i seem to be missing the ones for when she's loading from a save game (power, varia & gravity accordingly; y'know the ones: she's got all this lightening going off around her)

anyone got any idea where they are? I've recoloured absolutely everything else so I guess that's not @f9400 after all  :pwuh:

[edit] yeah, I threw in a big stupid palette cycle so I could watch absolutely every palette in that section of the bank. It's definitely not there. However/wherever it loads Samus in, it must be doing something different for when she's loading into the game from a save state.

P.JBoy

That's handled by palette FX objects $E1F4/F8/FC in bank $8D. See here for documentation on the instruction list format.
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Munchy

aaahh ok, it's been quite a long time since I've worked on rooms in SMILE so I forgot about the room headers having that kind of stuff in 'em; in any case, I note that SMILE wires up those palettes so I'll probably leave em off SPARTA. As long as they can be edited somewhere :) Thanks PJ!

P.JBoy

In this case, the palette FX objects aren't loaded as part of the room, but rather some specific ASM for starting at Zebes
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