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[SM] Had a question about Redesign Axeil Edition

Started by chonfx, May 12, 2020, 01:58:03 AM

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chonfx

Hi all, this seemed like the right place to put this.

I don't know how to hack. But I do like playing some of these hacks. There's one thing in Super Metroid that really irks me that all other 2D ones, AM2R included have and that's responsive beam attacks. Super Metroid's beam tends to be kind of inconsistent and takes a while to travel across the screen. I've played Hyper Metroid and Project Base, and both of those have it where the beam fires really rapidly, but it still has that slow movement. Super Metroid Redesign Axeil Edition is the only hack I've played that actually really changes the beam play. It still has that inconsistency to fire that Super Metroid has, but the beam shots are quick and snappy. I'm left wondering, why isn't this a change that has been widely adopted? What are people opinion's of it? Because even the Axeil edition's page and readme make no mention of this change.

Anyway, I don't know how to hack, but I guess I'm wondering has anyone ever tried to drop Axeil edition's physics and beam style into vanilla Super Metroid, because that's kind of all I want. Haha. With normal wall jumping of course. The platforming feels great, the beam play feels closer to all the other 2D Metroids. I was looking through the forum section about hex edits. I've done hex edits for other mods in the past but following very strict instructions, so I'm really out of my element. I was hoping maybe Axeil Edition's beam setting might be achieved there?

Hope to hear some responses.

Thanks

Quietus

My initial response would be that the majority of hacks are exploration based, (like the original game was for us way back when) so people are playing quite slowly, trying to find where to go and what they can get next. Having generally slow moving enemies, and a player taking their time exploring, would seem inconsistent with beams disappearing a fraction after firing, especially since the enemy is likely in close proximity anyway - again, due to the player exploing, then stopping when they reveal that new enemy. I guess the same could be said of the missiles, as they move quite slowly too.

chonfx

I see your point. I'm just really used to Zero Mission, AM2R, and heck even Fusion where everything is super responsive. I did find that beam editor program Projectiler. I basically used it to mimic the settings in Axeil Edition, but there's something Drewseph did in that hack to the beam sprite that I wouldn't know how to do without fulling committing to SM hacking. I just thought the effect looked really good though. For now I think I got the responsiveness up. I guess it's all just balancing. I'd rather shoot a quick weak beam then a slow strong one.

Thanks for the response.