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Kraid's "lint" spikes turn black?

Started by dewhi100, July 29, 2019, 08:49:19 AM

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dewhi100

See title. Kraid's spikes act normally until they take off, at which point they turn solid black. The *very* strange thing is that this happens after applying the here's tweak for instant stand-up. Just changing a conditional branch to a branch always. The tweak doesn't have that effect in vanilla, but I haven't made any other changes to the code.

Going to use a debugger and compare against vanilla tonight, but curious if anyone knows or could guess about this.

EDIT: I solved this. Kraid needs to use palette line 7 (in the enemies allowed). It will default to 1 when creating Kraid newly, so be careful.