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ScooterBoot9697's Game Engine

Started by SamtheMetroid243, November 12, 2018, 06:26:28 AM

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SamtheMetroid243

Heyo, everyone! So, I recently found out about Scoot's Metroid Engine. Well, it being three o'clock in the morning, I got the brilliant idea of creating a fan game using the engine! The problem is...I have no idea how to create the actual coding. I'm starting to get a decent idea of what I want to go down in the game, but I have no knowledge I can use to push the dream into reality. So if you peeps could do a big favor and help me out, I'd greatly appreciate it!

-Sam
Edit: I just realized that there's a magical software called Gamemaker. Did I mention that it's three in the morning?

Immorpher

Coding requires the most inspiration and thus most effort in my opinion. My heart goes out to all of those programmers who have to make the next bargain bin yearly sports title. Unfortunately I only have experience coding audio and signal processing algorithms, so I can't help here, but good luck!

Scooterboot9697

I know you've already figured it out, but yes, you need GameMaker: Studio v1.4+.

And if you have no idea how to code, or just have very little experience coding, you're gonna have a pretty rough time. I didn't include any documentation within the code and it's rather disorganized. It's "spaghetti code", in a matter of speaking.

And, don't take this the wrong way, but I'd also rather you did not ask me for help, because I'm not only working on other projects but I also plan to completely remake my engine on another platform (called Godot). Whether you will be able to use this new version will also depend on your coding skill, but it'll hopefully be easier to use.

Immorpher

Godot looks to be a great engine to go with! Right now that is my number one candidate when I decide to move into game programming. Coming from old school Flash and web designing in SVG, it bums me out that it pre-rasterizes 2D vectors. I wouldn't mind if it tessellated to take advantage of 3D card acceleration, but not even many commercial game engines support that.